Search Results - "ITO, Mizuko"
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“We hear everyday, ‘this isn’t me.’” Navigating tensions and opportunities to translate interests toward entrepreneurial making
Published in Frontiers in education (Lausanne) (18-01-2023)“…Out-of-school time (OST) makerspaces are spaces for youth to engage in exploratory practices and deepen STEM interests in personally meaningful ways. Many…”
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Machinima in a Fanvid Ecology
Published in Journal of visual culture (01-04-2011)“…The author discusses machinima in relation to a proliferating family of emerging DIY fanvids, remixes, and parodies spawning on the internet today. Like many…”
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Engineering Play: A Cultural History of Children's Software
Published in MIT Press (BK) (01-10-2009)“…Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which…”
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Some challenges, principles and applications of the connected learning approach
Published in Contextos educativos (01-09-2020)“…Connected learning refers to an activity, practice, or experience that brings together youth interests and learning with academic, career, and/or civic related…”
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Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media
Published 01-10-2009“…An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use…”
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Connected Arts Learning: Cultivating Equity Through Connected and Creative Educational Experiences
Published in Review of research in education (01-03-2022)“…This review brings together scholarship from creative educational experiences (CEE) and connected learning to describe a connected arts learning framework,…”
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Making Connections to and From Out-of-School Experiences
Published in Review of research in education (01-03-2023)“…This chapter surfaces examples of the ways educators, programs, and families are making connections to and from out-of-school time (OST) experiences and into…”
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Learning connected civics: Narratives, practices, infrastructures
Published in Curriculum inquiry (01-01-2015)“…Bringing together popular culture studies and sociocultural learning theory, in this paper we formulate the concept of "connected civics," grounded in the idea…”
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Whyville as a Networked Learning Environment
Published in Games and culture (01-04-2010)Get full text
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Mobilizing Fun in the Production and Consumption of Children's Software
Published in The Annals of the American Academy of Political and Social Science (01-01-2005)“…This article describes the relation between the production, distribution, and consumption of children's software, focusing on how genres of "entertainment" and…”
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Networked publics
Published 20-06-2019“…Looking at how maturing digital media and network technologies are transforming place, culture, politics and infrastructure in our everyday life this book…”
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Epidemiological features of HTLV-I carriers and incidence of ATL in an ATL-endemic island: a report of the community-based co-operative study in Tsushima, Japan
Published in International journal of cancer (15-12-1987)“…To extend the epidemiological study on adult T-cell leukemia-lymphoma (ATL) in Japan, the geographical and demographic characteristics of carriers of human…”
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Engineering Play: Children's software and the cultural politics of edutainment
Published in Discourse (Abingdon, England) (01-06-2006)“…The late 1980s saw the emergence of a new genre of instructional media, 'edutainment', which utilized the capabilities of multimedia personal computers to…”
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Principios, aplicaciones y retos del aprendizaje conectado
Published in Contextos educativos (14-09-2020)“…Por aprendizaje conectado se entiende aquella actividad, práctica o experiencia que vincula los intereses de los aprendices con oportunidades académicas,…”
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The Connected Arts Learning Framework: An Expanded View of the Purposes and Possibilities for Arts Learning
Published in Wallace Foundation (2023)“…For some time now, the arts education community has designed for broader outcomes for youth. These programs intentionally foster not only youth achievements…”
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Networked Publics
Published 2012“…Digital media and network technologies are now part of everyday life. The Internet has become the backbone of communication, commerce, and media; the…”
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Network Communities: Something Old, Something New, Something Borrowed
Published in Computer supported cooperative work (01-03-1998)“…Collaboration has long been of considerable interest to both designers and researchers in the CHI and CSCW communities. This paper contributes to this…”
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Engineering play: Children's software and the productions of everyday life
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Cultural Production in a Digital Age
Published in The Annals of the American Academy of Political and Social Science (01-01-2005)“…For many scholars, the nature of research has changed tremendously since digital production and dissemination of scholarly work has outpaced the stock of print…”
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Beyond Barbie[R] and Mortal Kombat: New Perspectives on Gender and Gaming
Published in MIT Press (BK) (01-09-2008)“…Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate…”
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