ANÁLISE DE TÉCNICAS DE DETECÇÃO DE COLISÃO BROAD PHASE EM APLICAÇÕES GRÁFICAS INTERATIVAS BIDIMENSIONAIS EM UM AMBIENTE WEB
Interactive graphics environments require a high level of precision in order to simulate physical behavior in real time, one this behavior is the collision between objects. To accomplish real time collision detection requires a high performance cost. A misplaced collision technique can compromise th...
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Published in: | Colloquium Exactarum (Online) Vol. 8; no. 2; pp. 27 - 38 |
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Main Authors: | , , , , |
Format: | Journal Article |
Language: | English Portuguese |
Published: |
Universidade do Oeste Paulista
20-06-2016
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Subjects: | |
Online Access: | Get full text |
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Summary: | Interactive graphics environments require a high level of precision in order to simulate physical behavior in real time, one this behavior is the collision between objects. To accomplish real time collision detection requires a high performance cost. A misplaced collision technique can compromise the entire application performance. This paper presents techniques used in collision detection of 2D objects in an interactive graphical environment, and makes an experimental analysis of the performance of these techniques in broad phase with the Grid technique and Brute Force in a Web environment, in order to determine in what situations can themselves have a better or worse performance. With the experiments carried out it was possible to identify that the Grid has a better performance against Brute Force technique, obtaining a satisfactory performance in a Web environment especially when the number of objects in the environment is too high. |
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ISSN: | 2178-8332 2178-8332 |
DOI: | 10.5747/ce.2016.v08.n2.e153 |