Search Results - "Houzangbe, Samory"

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  1. 1

    From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments by Gorisse, Geoffrey, Christmann, Olivier, Houzangbe, Samory, Richir, Simon

    Published in Frontiers in robotics and AI (18-02-2019)
    “…This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users'…”
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    Journal Article
  2. 2

    Toward Physiological Detection of a "Just-Right" Challenge Level for Motor Learning in Immersive Virtual Reality: Protocol for a Cross-Sectional Study by Lemay, Martin, Levac, Danielle E

    Published in JMIR research protocols (23-09-2024)
    “…Motor learning, a primary goal of pediatric rehabilitation, is facilitated when tasks are presented at a "just-right" challenge level-at the edge of the…”
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    Journal Article
  3. 3

    Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process by Houzangbe, Samory, Masson, Dimitri, Fleury, Sylvain, Gómez Jáuregui, David Antonio, Legardeur, Jeremy, Richir, Simon, Couture, Nadine

    Published in Frontiers in virtual reality (31-10-2022)
    “…Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support…”
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    Journal Article
  4. 4

    Effects of voluntary heart rate control on user engagement and agency in a virtual reality game by Houzangbe, Samory, Christmann, Olivier, Gorisse, Geoffrey, Richir, Simon

    “…It has been demonstrated that virtual reality (VR) exposure can affect the subjective experience of different situations, cognitive capabilities or behavior…”
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    Journal Article
  5. 5

    Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality by Houzangbe, Samory, Christmann, Olivier, Gorisse, Geoffrey, Richir, Simon

    “…The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fully immersive experiences. With the rapid evolution of…”
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    Conference Proceeding