Search Results - "Horoszkiewicz, Krzysztof"

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  1. 1

    Analysis of adolescents' views on the role of vaccination and limitations in psychosocial functioning during the COVID-19 pandemic by Horoszkiewicz, Krzysztof, Horoszkiewicz, Bartosz

    Published in Journal of education, health and sport (17-11-2022)
    “…Background. The COVID-19 pandemic has forced entering numerous changes and restrictions on daily psychosocial functioning. The purpose of our research was to…”
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    Journal Article
  2. 2

    Cognitive and psychomotor performance of Polish and Ukrainian drivers by Horoszkiewicz, Krzysztof, Horoszkiewicz, Bartosz

    Published in Journal of education, health and sport (19-08-2022)
    “…Introduction. Recent years have seen a dynamic increase in people from eastern countries employed in Polish road transport. The aim of the study was to compare…”
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    Journal Article
  3. 3

    Traffic Risk Image in The Light of the Road Situation Assessment Questionnaire by Horoszkiewicz, Krzysztof, Cibor, Ryszard, Horoszkiewicz, Bartosz

    Published in Journal of education, health and sport (03-04-2023)
    “…Introduction: Drivers often lack reflection on their behaviour. For predictive purposes and educational interventions, it is useful to know the individual…”
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    Journal Article
  4. 4

    E-sport related intrinsic and extrinsic motivation in practice. Initial psychometric properties of the “E-sport and ME” questionnaire by Horoszkiewicz, Krzysztof, Załęski, Grzegorz, Horoszkiewicz, Bartosz

    Published in Journal of education, health and sport (10-12-2022)
    “…Background. The popularity of eSports is rapidly increasing, and PC gamers are watched by crowds of spectators similarly to traditional sports. The aim…”
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    Journal Article
  5. 5

    Psychomotor performance in video games by Horoszkiewicz, Krzysztof, Horoszkiewicz, Bartosz, Załęski, Grzegorz

    Published in Journal of education, health and sport (24-07-2022)
    “…Introduction: Interactive electronic games allow to access virtual environments and interact using a computer or TV screen. Anyone who has played a video game,…”
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  6. 6