Search Results - "Haruna, Hussein"

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  1. 1

    The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system by Zainuddin, Zamzami, Shujahat, Muhammad, Haruna, Hussein, Chu, Samuel Kai Wah

    Published in Computers and education (01-02-2020)
    “…This study investigated the differences in learners' performance and perceived engagement between three intervention groups in a Science class, using two types…”
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    Journal Article
  2. 2

    Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification by Haruna, Hussein, Hu, Xiao, Chu, Samuel Kai Wah, Mellecker, Robin R, Gabriel, Goodluck, Ndekao, Patrick Siril

    “…An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the…”
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    Journal Article
  3. 3

    Research ethics dilemma in higher education: Impact of internet access, ethical controls, and teaching factors on student plagiarism by Abbas, Asad, Fatima, Anam, Arrona-Palacios, Arturo, Haruna, Hussein, Hosseini, Samira

    Published in Education and information technologies (01-09-2021)
    “…This quantitative research study explores the external factors of plagiarism among university students in Pakistan. Data were collected from Islamabad…”
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    Journal Article
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    Initial Validation of the MAKE Framework: A Comprehensive Instrument for Evaluating the Efficacy of Game-Based Learning and Gamification in Adolescent Sexual Health Literacy by Haruna, Hussein, Hu, Xiao, Chu, Samuel Kai Wah, Mellecker, Robin R

    Published in Annals of global health (28-02-2019)
    “…When evaluating the effectiveness of a method for instructing adolescents in sexual health literacy, it is essential to consider how the method motivates…”
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    Journal Article
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    Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study by Haruna, Hussein, Okoye, Kingsley, Zainuddin, Zamzami, Hu, Xiao, Chu, Samuel, Hosseini, Samira

    Published in JMIR serious games (01-10-2021)
    “…Background Sexual education has become increasingly important as unhealthy sexual practices and subsequent health risks become more prevalent during…”
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    Journal Article
  7. 7

    Health Information Needs and Reliability of Sources Among Nondegree Health Sciences Students: A Prerequisite for Designing eHealth Literacy by Haruna, Hussein, Tshuma, Ndumiso, Hu, Xiao

    Published in Annals of global health (01-03-2017)
    “…Understanding health information needs and health-seeking behavior is a prerequisite for developing an electronic health information literacy (EHIL) or eHealth…”
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    Journal Article
  8. 8

    Health Libraries and Information Services in Tanzania: A Strategic Assessment by Haruna, Hussein, Mtoroki, Majaliwa, Gerendasy, Dan D., Detlefsen, Ellen G.

    Published in Annals of global health (01-09-2016)
    “…The intention of the Government of Tanzania is to establish more health information resource canters in all health facilities. With this regard, health…”
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    Journal Article
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    International Trends in Designing Electronic Health Information Literacy for Health Sciences Students: A Systematic Review of the Literature by Haruna, Hussein, Hu, Xiao

    Published in The Journal of academic librarianship (01-03-2018)
    “…The Internet has become a crucial source of health information for health sciences students. They increasingly rely on the Internet for health information to…”
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    Journal Article
  11. 11

    Literacy in the new norm: stay-home game plan for parents by Zainuddin, Zamzami, Perera, Corinne Jacqueline, Haruna, Hussein, Habiburrahim, Habiburrahim

    Published in Information and learning science (10-08-2020)
    “…Purpose The purpose of this study is twofold. Firstly, this research aims at helping countries implement an equitable, innovative and context-appropriate…”
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    Journal Article
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    Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences by Haruna, Hussein, Zainuddin, Zamzami, Okoye, Kingsley, Mellecker, Robin R., Hu, Xiao, Chu, Samuel Kai Wah, Hosseini, Samira

    Published in Interactive learning environments (19-05-2023)
    “…This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the…”
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    Journal Article
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    A systematic review of flipped classroom empirical evidence from different fields: what are the gaps and future trends? by Zainuddin, Zamzami, Haruna, Hussein, Li, Xiuhan, Zhang, Yin, Chu, Samuel Kai Wah

    Published in On the horizon (17-07-2019)
    “…Purpose Despite the enhanced popularity of flipped classroom research, there is a lack of empirical evidence reported about the different impacts revealed by…”
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    Journal Article
  15. 15

    Elements of students' expectation towards teacher-student research collaboration in higher education by Abbas, Asad, Arrona-Palacios, Arturo, Haruna, Hussein, Alvarez-Sosa, Damaris

    “…In academia, the teacher-student relationship relies on research collaboration, and this topic is considered important in the field of higher education. In…”
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    Conference Proceeding
  16. 16

    The effects of gamified flipped instruction on learner performance and need satisfaction: A study in a low-tech setting by Zainuddin, Zamzami, Shujahat, Muhammad, Chu, Samuel K.W., Haruna, Hussein, Farida, Ratna

    Published in Information and learning science (11-11-2019)
    “…Purpose This study aims to assess students’ learning performance and perceived need satisfaction between a gamified flipped classroom (GFC) and flipped…”
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    Journal Article
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    Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions by Haruna, Hussein, Abbas, Asad, Zainuddin, Zamzami, Hu, Xiao, Mellecker, Robin R, Hosseini, Samira

    Published in Information and learning science (16-07-2021)
    “…Purpose This paper aims to evaluate the students’ perception of their learning experiences concerning serious gaming and gamification instructions and…”
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    Journal Article
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    Practices of Locating Health Information in an Electronic Environment: Reflections on Conducted Health Information Skills Training by Haruna, Hussein, Wema, Evans

    “…Health information skills in an electronic environment are essential to health science librarians, who serve as educators both within and outside of their…”
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    Journal Article