Search Results - "Hao, Zekun"

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  1. 1

    Scale-Aware Face Detection by Zekun Hao, Yu Liu, Hongwei Qin, Junjie Yan, Xiu Li, Xiaolin Hu

    “…Convolutional neural network (CNN) based face detectors are inefficient in handling faces of diverse scales. They rely on either fitting a large single model…”
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    Conference Proceeding
  2. 2

    PointFlow: 3D Point Cloud Generation With Continuous Normalizing Flows by Yang, Guandao, Huang, Xun, Hao, Zekun, Liu, Ming-Yu, Belongie, Serge, Hariharan, Bharath

    “…As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution,…”
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    Conference Proceeding
  3. 3

    Controllable Video Generation with Sparse Trajectories by Hao, Zekun, Huang, Xun, Belongie, Serge

    “…Video generation and manipulation is an important yet challenging task in computer vision. Existing methods usually lack ways to explicitly control the…”
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    Conference Proceeding
  4. 4

    DualSDF: Semantic Shape Manipulation Using a Two-Level Representation by Hao, Zekun, Averbuch-Elor, Hadar, Snavely, Noah, Belongie, Serge

    “…We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing…”
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    Conference Proceeding
  5. 5

    GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds by Hao, Zekun, Mallya, Arun, Belongie, Serge, Liu, Ming-Yu

    “…We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in…”
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    Conference Proceeding
  6. 6

    Learning to Create 3D Content by Hao, Zekun

    Published 01-01-2023
    “…Modeling highly realistic virtual worlds in 3D is the holy grail for visual content creation, and obtaining high quality 3D models is an indispensable part of…”
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    Dissertation
  7. 7

    Experimental Study of Wave Transmittance and Reflectance of Periodic Structures of Bragg Resonance on Water Surface by Zhang, Renfei, Lei, Ziyu, Hao, Zekun

    “…This paper verifies the wave dissipation effect of the periodic structure of a flat plate under various experimental environments by varying the plate…”
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    Conference Proceeding
  8. 8

    Study of the Effect of Bragg Resonance Wave Elimination through Different Environments and Displacements by Hao, Zekun, Lei, Ziyu, Liu, Yan

    “…Due to the complexity of the offshore environment, the service environment of floating power platforms is still in the initial exploration stage. It is…”
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    Conference Proceeding
  9. 9

    EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation by Tang, Jiaxiang, Li, Zhaoshuo, Hao, Zekun, Liu, Xian, Zeng, Gang, Liu, Ming-Yu, Zhang, Qinsheng

    Published 26-09-2024
    “…Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we…”
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    Journal Article
  10. 10

    GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds by Hao, Zekun, Mallya, Arun, Belongie, Serge, Liu, Ming-Yu

    Published 15-04-2021
    “…We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in…”
    Get full text
    Journal Article
  11. 11

    DualSDF: Semantic Shape Manipulation using a Two-Level Representation by Hao, Zekun, Averbuch-Elor, Hadar, Snavely, Noah, Belongie, Serge

    Published 06-04-2020
    “…We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing…”
    Get full text
    Journal Article
  12. 12

    Edify 3D: Scalable High-Quality 3D Asset Generation by NVIDIA, :, Bala, Maciej, Cui, Yin, Ding, Yifan, Ge, Yunhao, Hao, Zekun, Hasselgren, Jon, Huffman, Jacob, Jin, Jingyi, Lewis, J. P, Li, Zhaoshuo, Lin, Chen-Hsuan, Lin, Yen-Chen, Lin, Tsung-Yi, Liu, Ming-Yu, Luo, Alice, Ma, Qianli, Munkberg, Jacob, Shi, Stella, Wei, Fangyin, Xiang, Donglai, Xu, Jiashu, Zeng, Xiaohui, Zhang, Qinsheng

    Published 11-11-2024
    “…We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the…”
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    Journal Article
  13. 13

    Learning Gradient Fields for Shape Generation by Cai, Ruojin, Yang, Guandao, Averbuch-Elor, Hadar, Hao, Zekun, Belongie, Serge, Snavely, Noah, Hariharan, Bharath

    Published 14-08-2020
    “…In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points…”
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    Journal Article
  14. 14

    PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows by Yang, Guandao, Huang, Xun, Hao, Zekun, Liu, Ming-Yu, Belongie, Serge, Hariharan, Bharath

    Published 28-06-2019
    “…As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution,…”
    Get full text
    Journal Article
  15. 15

    Scale-Aware Face Detection by Hao, Zekun, Liu, Yu, Qin, Hongwei, Yan, Junjie, Li, Xiu, Hu, Xiaolin

    Published 29-06-2017
    “…Convolutional neural network (CNN) based face detectors are inefficient in handling faces of diverse scales. They rely on either fitting a large single model…”
    Get full text
    Journal Article