Search Results - "Greinacher, Robert"
-
1
The time course of ineffective sham‐blinding during low‐intensity (1 mA) transcranial direct current stimulation
Published in The European journal of neuroscience (01-10-2019)“…Studies using transcranial direct current stimulation (tDCS) typically compare an active protocol relative to a shorter sham (placebo) protocol. Both protocols…”
Get full text
Journal Article -
2
Ineffective single-blinding during 1mA transcranial direct current stimulation
Published in Journal of vision (Charlottesville, Va.) (06-09-2019)Get full text
Journal Article -
3
Tablet-Based Outpatient Care for People With Dementia: The DemTab Study Protocol
Published in GeroPsych (2019)“…Most people with dementia (PwD) are treated on an outpatient basis, predominantly by general practitioners (GPs). This article provides a detailed protocol of…”
Get full text
Journal Article -
4
The DALPHI annotation framework & how its pre-annotations can improve annotator efficiency
Published 16-08-2018“…Producing the required amounts of training data for machine learning and NLP tasks often involves human annotators doing very repetitive and monotonous work…”
Get full text
Journal Article -
5
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast
Published in 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) (01-05-2020)“…Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different…”
Get full text
Conference Proceeding -
6
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
Published 03-04-2020“…Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports…”
Get full text
Journal Article -
7
User Experience of Reading in Virtual Reality -- Finding Values for Text Distance, Size and Contrast
Published 03-04-2020“…Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different…”
Get full text
Journal Article -
8
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
Published in 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) (01-05-2020)“…Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports…”
Get full text
Conference Proceeding