Search Results - "Gerling, Kathrin"
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1
The next decade in accessibility research
Published in I-com (01-08-2024)“…Accessibility research has matured over the last three decades and developed a better understanding of accessibility technologies, design and evaluation…”
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2
Effect of within-session breaks in play on responsible gambling behaviour during sustained monetary losses
Published in Current psychology (New Brunswick, N.J.) (2022)“…Rapid, continuous gambling formats are associated with higher risks for gambling-related harm in terms of excessive monetary and time expenditure. The current…”
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3
Design Strategies for Gamified Physical Activity Applications for Older Adults
Published in 2016 49th Hawaii International Conference on System Sciences (HICSS) (01-01-2016)“…Staying physically active is essential to wellbeing in late life. However, many older adults experience barriers to physical activity. Past research has…”
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Behavioral Theories and Motivational Features Underlying eHealth Interventions for Adolescent Antiretroviral Adherence: Systematic Review
Published in JMIR mHealth and uHealth (10-12-2021)“…eHealth systems provide new opportunities for the delivery of antiretroviral therapy (ART) adherence interventions for adolescents. They may be more effective…”
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Architecture guideline for game-based stroke rehabilitation
Published in World journal of science, technology and sustainable development (06-04-2017)“…Purpose Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate…”
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Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
Published in International journal of human-computer studies (01-03-2020)“…•Scale to measure player experience at functional and psychosocial level concurrently.•Development and validation carried out with 64 games experts and 529…”
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Information and Communication Systems to Tackle Barriers to Breastfeeding: Systematic Search and Review
Published in Journal of medical Internet research (27-09-2019)“…Breastfeeding has many benefits for newborns, mothers, and the wider society. The World Health Organization recommends mothers to feed newborns exclusively…”
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Virtual reality as a platform for research in gambling behaviour
Published in Computers in human behavior (01-06-2020)“…Research into gambling behaviour is an important aspect of mitigating the effects of problem gambling. However, the majority of existing studies are conducted…”
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Social gaming: A systematic review
Published in Computers in human behavior (01-10-2023)“…Digital games often constitute a shared activity where people can spend time together, communicate and socialize. Several commercial titles place social…”
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Effectiveness of wheeled mobility skill interventions in children and young people with cerebral palsy: A systematic review
Published in Developmental medicine and child neurology (01-11-2023)“…Aim To systematically review the effectiveness of wheeled mobility interventions in children and young people with cerebral palsy (CP). Method A systematic…”
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Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations
Published in Virtual reality : the journal of the Virtual Reality Society (29-03-2024)“…This study explores technology acceptance, perception and user assessment of an immersive virtual reality environment with computational fluid dynamics…”
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Virtual reality crowd simulation: effects of agent density on user experience and behaviour
Published in Virtual reality : the journal of the Virtual Reality Society (05-03-2019)“…Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including…”
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13
Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving
Published in International journal of human-computer interaction (08-11-2019)“…This article presents a qualitative driving simulator study designed to understand the experience of giving up control to automated processes in semiautonomous…”
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Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
Published in International journal of human-computer studies (01-10-2016)“…Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that…”
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Understanding Care Navigation by Older Adults With Multimorbidity: Mixed-Methods Study Using Social Network and Framework Analyses
Published in JMIR aging (14-11-2018)“…Health and social care systems were designed to be used primarily by people with single and acute diseases. However, a growing number of older adults are…”
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Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training
Published in Journal of visual impairment & blindness (01-11-2018)“…Introduction Rehabilitation can improve visual outcomes for adults with acquired homonymous visual field loss. It is unclear, however, whether rehabilitation…”
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Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play
Published 27-03-2023“…Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them…”
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An Investigation of the Test-Retest Reliability of the miniPXI
Published 28-07-2024“…Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates…”
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Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
Published 31-05-2024“…The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about…”
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Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education
Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01-03-2022)“…Playful technology offers the opportunity to engage users, convey knowledge and prompt reflection. We built on this potential and designed a VR simulation to…”
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Conference Proceeding