Search Results - "Gerling, Kathrin"

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  1. 1

    The next decade in accessibility research by Gerling, Kathrin, Rauschenberger, Maria, Tannert, Benjamin, Weber, Gerhard

    Published in I-com (01-08-2024)
    “…Accessibility research has matured over the last three decades and developed a better understanding of accessibility technologies, design and evaluation…”
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    Journal Article
  2. 2

    Effect of within-session breaks in play on responsible gambling behaviour during sustained monetary losses by Parke, Adrian, Dickinson, Patrick, O’Hare, Louise, Wilson, Liam, Westerman-Hughes, Greg, Gerling, Kathrin

    “…Rapid, continuous gambling formats are associated with higher risks for gambling-related harm in terms of excessive monetary and time expenditure. The current…”
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    Journal Article
  3. 3

    Design Strategies for Gamified Physical Activity Applications for Older Adults by Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M., Tsotsos, Lia E.

    “…Staying physically active is essential to wellbeing in late life. However, many older adults experience barriers to physical activity. Past research has…”
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    Conference Proceeding Journal Article
  4. 4

    Behavioral Theories and Motivational Features Underlying eHealth Interventions for Adolescent Antiretroviral Adherence: Systematic Review by Bezabih, Alemitu Mequanint, Gerling, Kathrin, Abebe, Workeabeba, Abeele, Vero Vanden

    Published in JMIR mHealth and uHealth (10-12-2021)
    “…eHealth systems provide new opportunities for the delivery of antiretroviral therapy (ART) adherence interventions for adolescents. They may be more effective…”
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    Journal Article
  5. 5

    Architecture guideline for game-based stroke rehabilitation by Kamkarhaghighi, Mehran, Mirza-Babaei, Pejman, El-Khatib, Khalil, Gerling, Kathrin M

    “…Purpose Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate…”
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    Journal Article
  6. 6

    Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences by Abeele, Vero Vanden, Spiel, Katta, Nacke, Lennart, Johnson, Daniel, Gerling, Kathrin

    “…•Scale to measure player experience at functional and psychosocial level concurrently.•Development and validation carried out with 64 games experts and 529…”
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    Journal Article
  7. 7

    Information and Communication Systems to Tackle Barriers to Breastfeeding: Systematic Search and Review by Tang, Kymeng, Gerling, Kathrin, Chen, Wei, Geurts, Luc

    Published in Journal of medical Internet research (27-09-2019)
    “…Breastfeeding has many benefits for newborns, mothers, and the wider society. The World Health Organization recommends mothers to feed newborns exclusively…”
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    Journal Article
  8. 8

    Virtual reality as a platform for research in gambling behaviour by Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam, Parke, Adrian

    Published in Computers in human behavior (01-06-2020)
    “…Research into gambling behaviour is an important aspect of mitigating the effects of problem gambling. However, the majority of existing studies are conducted…”
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    Journal Article
  9. 9

    Social gaming: A systematic review by Gonçalves, David, Pais, Pedro, Gerling, Kathrin, Guerreiro, Tiago, Rodrigues, André

    Published in Computers in human behavior (01-10-2023)
    “…Digital games often constitute a shared activity where people can spend time together, communicate and socialize. Several commercial titles place social…”
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    Journal Article
  10. 10

    Effectiveness of wheeled mobility skill interventions in children and young people with cerebral palsy: A systematic review by Naaris, Mari, Bekteshi, Saranda, Aufheimer, Maria, Gerling, Kathrin, Hallez, Hans, Ortibus, Els, Konings, Marco, Monbaliu, Elegast

    Published in Developmental medicine and child neurology (01-11-2023)
    “…Aim To systematically review the effectiveness of wheeled mobility interventions in children and young people with cerebral palsy (CP). Method A systematic…”
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    Journal Article
  11. 11

    Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations by Solmaz, Serkan, Gerling, Kathrin, Kester, Liesbeth, Van Gerven, Tom

    “…This study explores technology acceptance, perception and user assessment of an immersive virtual reality environment with computational fluid dynamics…”
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    Journal Article
  12. 12

    Virtual reality crowd simulation: effects of agent density on user experience and behaviour by Dickinson, Patrick, Gerling, Kathrin, Hicks, Kieran, Murray, John, Shearer, John, Greenwood, Jacob

    “…Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including…”
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    Journal Article
  13. 13

    Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving by Linehan, Conor, Murphy, Gillian, Hicks, Kieran, Gerling, Kathrin, Morrissey, Kellie

    “…This article presents a qualitative driving simulator study designed to understand the experience of giving up control to automated processes in semiautonomous…”
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    Journal Article
  14. 14

    Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts by Gerling, Kathrin M., Linehan, Conor, Kirman, Ben, Kalyn, Michael R., Evans, Adam B., Hicks, Kieran C.

    “…Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that…”
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    Journal Article
  15. 15

    Understanding Care Navigation by Older Adults With Multimorbidity: Mixed-Methods Study Using Social Network and Framework Analyses by Vos, Jolien, Gerling, Kathrin, Linehan, Conor, Siriwardena, Aloysius N, Windle, Karen

    Published in JMIR aging (14-11-2018)
    “…Health and social care systems were designed to be used primarily by people with single and acute diseases. However, a growing number of older adults are…”
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    Journal Article
  16. 16

    Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training by Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Williams, Cathy, Robson, Leonie, Ellis, Richard, Hodgson, Timothy

    Published in Journal of visual impairment & blindness (01-11-2018)
    “…Introduction Rehabilitation can improve visual outcomes for adults with acquired homonymous visual field loss. It is unclear, however, whether rehabilitation…”
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    Journal Article
  17. 17

    Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play by Alsheail, Meshaiel, Alexandrovskz, Dmitry, Gerling, Kathrin

    Published 27-03-2023
    “…Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them…”
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    Journal Article
  18. 18

    An Investigation of the Test-Retest Reliability of the miniPXI by Haider, Aqeel, Wallner, Günter, Gerling, Kathrin, Abeele, Vero Vanden

    Published 28-07-2024
    “…Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates…”
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    Journal Article
  19. 19

    Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions by Alexandrovsky, Dmitry, Gerling, Kathrin, Opp, Merlin Steven, Hahn, Christopher Benjamin, Birk, Max V, Alsheail, Meshaiel

    Published 31-05-2024
    “…The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about…”
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    Journal Article
  20. 20

    Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education by Tang, Kymeng, Gerling, Kathrin, Geurts, Luc

    “…Playful technology offers the opportunity to engage users, convey knowledge and prompt reflection. We built on this potential and designed a VR simulation to…”
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    Conference Proceeding