Search Results - "Ger, Pablo Moreno"
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Securing IoT-based Smart Healthcare Systems by using Advanced Lightweight Privacy-Preserving Authentication Scheme
Published in IEEE internet of things journal (01-11-2023)“…In the healthcare network, the Internet of Things (IoT) devices are connected to the network for enabling remote monitoring of patients' health. IoT device…”
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ResNet18 Supported Inspection of Tuberculosis in Chest Radiographs With Integrated Deep, LBP, and DWT Features
Published in International journal of interactive multimedia and artificial intelligence (01-06-2023)“…The lung is a vital organ in human physiology and disease in lung causes various health issues. The acute disease in lung is a medical emergency and hence…”
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Comparison of Clustering Algorithms for Learning Analytics with Educational Datasets
Published in International journal of interactive multimedia and artificial intelligence (01-09-2018)“…Learning Analytics is becoming a key tool for the analysis and improvement of digital education processes, and its potential benefit grows with the size of the…”
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Towards the Grade’s Prediction. A Study of Different Machine Learning Approaches to Predict Grades from Student Interaction Data
Published in International journal of interactive multimedia and artificial intelligence (2022)“…There is currently an open problem within the field of Artificial Intelligence applied to the educational field, which is the prediction of students’ grades…”
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A New Model for Brain Tumor Detection Using Ensemble Transfer Learning and Quantum Variational Classifier
Published in Computational intelligence and neuroscience (2022)“…A brain tumor is an abnormal enlargement of cells if not properly diagnosed. Early detection of a brain tumor is critical for clinical practice and survival…”
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Assessment in and of Serious Games : An Overview
Published in Advances in human-computer interaction (01-01-2013)“…There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is…”
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Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE)
Published in IEEE-RITA (01-02-2015)“…It is our great pleasure to serve as guest editors for this special issue of the IEEE RITA journal, which holds a fine selection of the most relevant papers…”
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Using Meta-Learning to predict student performance in virtual learning environments
Published in Applied intelligence (Dordrecht, Netherlands) (01-02-2022)“…Educational Data Science has meant an important advancement in the understanding and improvemen of learning models in recent years. One of the most relevant…”
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Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning
Published in IEEE access (2019)“…This paper presents a neural network-based classifier to predict whether a person is at risk of developing chronic kidney disease (CKD). The model is trained…”
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Introduction: Intelligent Learning Assessment in Serious Games
Published in International journal of serious games (01-03-2018)“…There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use…”
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Usability Testing for Serious Games : Making Informed Design Decisions with User Data
Published in Advances in human-computer interaction (01-01-2012)“…Usability testing is a key step in the successful design of new technologies and tools, ensuring that heterogeneous populations will be able to interact easily…”
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Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming
Published in Educational technology & society (01-10-2009)“…Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been…”
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User Assessment in Serious Games and Technology-Enhanced Learning
Published in Advances in human-computer interaction (01-01-2013)Get full text
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A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow
Published in Educational technology & society (01-10-2012)“…The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We…”
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Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning
Published in Educational technology & society (01-10-2009)“…In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The…”
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Adaptive Units of Learning and Educational Videogames
Published in Journal of interactive media in education : JiME (01-01-2007)“…In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames…”
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Design Thinking for bridging the digital divide in education
Published in 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) (22-06-2022)“…The digital era offers new opportunities to bring education closer to communities traditionally excluded from educational systems; however, until the digital…”
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Conference Proceeding -
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Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
Published in International journal of serious games (01-01-2015)“…The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs)…”
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Jugar correctamente: validación empírica de la escala Gamertype para el aprendizaje basado en juegos en la educación superior
Published in Revista española de pedagogía (01-08-2024)“…El interés creciente por la aplicación de diseños gamificados en la educación superior se ve cuestionado por un nivel de aceptación desigual de los alumnos…”
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A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience
Published in Software, practice & experience (10-04-2007)“…The <e‐Aula> platform is a new experimental e‐learning environment that adheres closely to IMS Global Learning Consortium, Inc. e‐learning standards in order…”
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