Search Results - "Geehyuk Lee"
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Finding a More Pleasant Compliance Illusion Method for a Hand-Held Device
Published in IEEE access (2021)“…A compliance illusion can be created if vibration bursts, called friction grains, are provided in response to changes in pressing force on a surface. This…”
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Vibrotactile Compliance Feedback for Tangential Force Interaction
Published in IEEE transactions on haptics (01-07-2017)“…This paper presents a method to generate a haptic illusion of compliance using a vibrotactile actuator when a tangential force is applied to a rigid surface…”
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Square: 3x3 keypad mapped to geometric elements of a square
Published in IEEE transactions on consumer electronics (01-08-2008)“…We introduce Square, a text entry device in the form of a small square button. Conceptually, it is equivalent to a 3times3 keypad since the nine geometric…”
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Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots
Published in 2019 International Conference on Robotics and Automation (ICRA) (01-05-2019)“…Co-speech gestures enhance interaction experiences between humans as well as between humans and robots. Most existing robots use rule-based speech-gesture…”
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Conference Proceeding -
5
Towards More Direct Text Editing With Handwriting Interfaces
Published in International journal of human-computer interaction (02-01-2023)“…The conventional handwriting interface on pen computers uses two parts of the screen. The user must put a text cursor where they want to insert the text and…”
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The Bifurcating Neuron Network 2: an analog associative memory
Published in Neural networks (2002)“…The Bifurcating Neuron (BN), a chaotic integrate-and-fire neuron, is a model of a neuron augmented by coherent modulation from its environment. The BN is…”
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WristMenu with Tactons: An Eyes- and Ears-Free Menu with Tactons Describing Menu Items in the Wrist Rotation Space
Published in International journal of human-computer interaction (02-05-2024)“…We propose a new interface concept; Proprioceptive Menu with Tactons, an eyes- and ears-free menu in a proprioceptive space that uses a set of Tactons to…”
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A TV pointing device using LED directivity
Published in 2011 IEEE International Conference on Consumer Electronics (ICCE) (01-01-2011)“…A low-cost, absolute pointing device for the TV exploiting the directivity of LEDs is presented. The main technical issues to solve were 1) the irregularity of…”
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Conference Proceeding -
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SonarPen: an ultrasonic pointing device for an interactive TV
Published in IEEE transactions on consumer electronics (01-05-2004)“…An interactive TV is requiring a more advanced remote controlling method than the traditional TV due to its diverse and complex functions. Many types of input…”
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10
Analog realization of arbitrary one-dimensional maps
Published in IEEE transactions on circuits and systems. 1, Fundamental theory and applications (01-12-2003)“…An increasing number of applications of a one-dimensional (1-D) map as an information processing element are found in the literature on artificial neural…”
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Comparison of Two Target Selection Methods for Two-Thumb Touchpad Typing
Published in International journal of human-computer interaction (03-10-2017)“…As an option for remote text entry, the possibility of bimanual text entry was explored using a touchpad that is called two-thumb touchpad typing (4-T). The…”
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13
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel
Published in International journal of human-computer interaction (02-07-2024)“…The mouse wheel may induce physical fatigue by requiring users to clutch the wheel repeatedly when scrolling long distances. To address this problem, some…”
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14
Fingerskate: Relaxing the Physical Constraint of Two-Finger Touchscreen Operations
Published in International journal of human-computer interaction (03-10-2017)“…Two-finger operations, such as rotation operations and zoom operations, are now standard touchscreen operations. However, these two-finger operations may pose…”
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15
Visualizing Spray Paint Deposition in VR Training
Published in 2007 IEEE Virtual Reality Conference (01-03-2007)“…We present a real-time simulation of spray painting incorporated into a VR environment as an alternative training system for ship-building industries. The…”
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Conference Proceeding -
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The double queue method: a numerical method for integrate-and-fire neuron networks
Published in Neural networks (01-07-2001)“…Numerical methods for initial-value problems based on finite-differencing of differential equations (FDM) are not well suited for the simulation of an…”
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UbiRo : An Interactive Device Supporting Object Registration and Recognition of Service Robots
Published in ROMAN 2006 - The 15th IEEE International Symposium on Robot and Human Interactive Communication (01-09-2006)“…This paper introduces an interactive device called "UbiRo" that is a convenient device for object registration and recognition of service robots. To register…”
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Conference Proceeding -
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Evaluation of edge-based interaction on a square smartwatch
Published in International journal of human-computer studies (01-01-2018)“…•Exploration of edge-based interaction for a square smartwatch: single-edge, multiple-edge, and, edge x screen techniques.•Evaluation of 1D and 2D pointing…”
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WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation
Published in International journal of human-computer interaction (21-10-2021)“…Smartwatches are a convenient substitute for smartphones in hand-busy situations, but there is limited interactivity to one-handed use of wrist-worn devices…”
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Comparison of Three QWERTY Keyboards for a Smartwatch
Published in Interacting with computers (01-11-2016)“…Abstract The QWERTY keyboard has been a de facto standard for computer text entry and continues to be one for mobile text entry such as for smartphones. It is…”
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