Search Results - "Gaugne, R."

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  1. 1

    MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE) by Paradis, M.-A., Nicolas, T., Gaugne, R., Barreau, J.-B., Auger, R., Gouranton, V.

    “…In the past two decades or so, digital tools have been slowly integrated as part of the archaeological process of information acquisition, analysis, and…”
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    Journal Article Conference Proceeding
  2. 2

    STUDY OF A WRECK IN FORESHORE CONTEXT by Hulot, O., Jaouen, M., Barreau, J.-B., Bernard, Y., Petit, Q., Gaugne, R., Gouranton, V.

    “…We present the study of a wreck, in a foreshore area, in the North of Brittany, France, using two different digitization methods, photogrammetry and laser…”
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    Journal Article Conference Proceeding
  3. 3

    Design and evaluation of Binaural auditory rendering for CAVEs by Grani, F., Argelaguet, F., Gouranton, V., Badawi, M., Gaugne, R., Serafin, S., Lecuyer, A.

    Published in 2014 IEEE Virtual Reality (VR) (01-03-2014)
    “…We describe an experiment whose goal is to investigate the usage of different audio rendering techniques delivered through headphones while walking inside a…”
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    Conference Proceeding
  4. 4

    Audio-visual attractors for capturing attention to the screens when walking in CAVE systems by Grani, F., Argelaguet, F., Gouranton, V., Badawi, M., Gaugne, R., Serafin, S., Lecuyer, A.

    Published in 2014 IEEE Virtual Reality (VR) (01-03-2014)
    “…In four-sided CAVE-like VR systems, the absence of the rear wall has been shown to decrease the level of immersion and can introduce breaks in presence. With…”
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    Conference Proceeding
  5. 5

    A static analysis for program understanding and debugging by Gaugne, R.

    “…The paper presents a static pointer analysis technique for a subset of C. The tool supports user-defined assertions inserted in the body of the program…”
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    Conference Proceeding
  6. 6

    Audio-visual attractors for capturing attention to the screens when walking in CAVE systems by Grani, F., Serafin, S., Argelaguet, F., Gouranton, V., Badawi, M., Gaugne, R., Lecuyer, A.

    “…In four-sided CAVE-like VR systems, the absence of the rear wall has been shown to decrease the level of immersion and can introduce breaks in presence. In…”
    Get full text
    Conference Proceeding