Search Results - "Gaudl, Swen"
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1
The Barriers of the Assistive Robotics Market-What Inhibits Health Innovation?
Published in Sensors (Basel, Switzerland) (29-04-2021)“…Demographic changes are putting the healthcare industry under pressure. However, while other industries have been able to automate their operation through…”
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Journal Article -
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The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures
Published in Cognitive systems research (01-08-2018)“…In this article, we present an idea for a more intuitive, low-cost, adjustable mechanism for behaviour control and management. One focus of current development…”
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Journal Article -
3
Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer
Published in BMJ open (23-11-2023)“…ObjectivesHealth and care resources are under increasing pressure, partly due to the ageing population. Physical activity supports healthy ageing, but…”
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Journal Article -
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Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency
Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01-03-2022)“…In this paper, we present a Virtual Reality (VR) prototype to support the demonstration and practice of the First Aid recovery position. When someone is…”
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Conference Proceeding -
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Instinct: A biologically inspired reactive planner for intelligent embedded systems
Published in Cognitive systems research (01-10-2019)“…The Instinct Planner is a new biologically inspired reactive planner, based on an established behaviour based robotics methodology and its reactive planner…”
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Journal Article -
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Building robust real-time game ai: simplifying & automating integral process steps in multi-platform design
Published 01-01-2016“…Digital games are part of our culture and have gained significant attention over the last decade. The growing capabilities of home computers, gaming consoles…”
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Dissertation -
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Rapid game jams with fluidic games: A user study & design methodology
Published in Entertainment computing (01-08-2018)“…•Rapid game jams are short, 1–2 h sessions focused on design experimentation.•Fluidic games allow rapid game jamming on mobile devices without programming.•An…”
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Journal Article -
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A Genetic Programming Framework for 2D Platform AI
Published 05-03-2018“…There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to…”
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Journal Article -
9
Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions
Published 05-03-2018“…In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable…”
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Journal Article -
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Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells
Published in 2014 IEEE Conference on Computational Intelligence and Games (01-08-2014)“…The current industrial focus in virtual agents and digital games is on complex systems that more accurately simulate the real world, including cognitive…”
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Conference Proceeding -
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Semi-automated level design via auto-playtesting for handheld casual game creation
Published in 2016 IEEE Conference on Computational Intelligence and Games (CIG) (01-09-2016)“…We provide a proof of principle that novel and engaging mobile casual games with new aesthetics, game mechanics and player interactions can be designed and…”
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Conference Proceeding -
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Exploring Novel Game Spaces with Fluidic Games
Published 04-03-2018“…With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all…”
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Journal Article -
13
Taxonomic contributions to digital games science
Published in 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference (01-12-2010)“…Pondering digital games, in general, and discussing details such as, e.g., innovations of NPC behavior and AI, of interface technologies, of serious games…”
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Conference Proceeding