Search Results - "Gaudl, Swen"

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  1. 1

    The Barriers of the Assistive Robotics Market-What Inhibits Health Innovation? by Aguiar Noury, Gabriel, Walmsley, Andreas, Jones, Ray B, Gaudl, Swen E

    Published in Sensors (Basel, Switzerland) (29-04-2021)
    “…Demographic changes are putting the healthcare industry under pressure. However, while other industries have been able to automate their operation through…”
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    Journal Article
  2. 2

    The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures by Gaudl, Swen E., Bryson, Joanna J.

    Published in Cognitive systems research (01-08-2018)
    “…In this article, we present an idea for a more intuitive, low-cost, adjustable mechanism for behaviour control and management. One focus of current development…”
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    Journal Article
  3. 3
  4. 4

    Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency by Watson, Paul, Gaudl, Swen E.

    “…In this paper, we present a Virtual Reality (VR) prototype to support the demonstration and practice of the First Aid recovery position. When someone is…”
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    Conference Proceeding
  5. 5

    Instinct: A biologically inspired reactive planner for intelligent embedded systems by Wortham, Robert H., Gaudl, Swen E., Bryson, Joanna J.

    Published in Cognitive systems research (01-10-2019)
    “…The Instinct Planner is a new biologically inspired reactive planner, based on an established behaviour based robotics methodology and its reactive planner…”
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    Journal Article
  6. 6

    Building robust real-time game ai: simplifying & automating integral process steps in multi-platform design by Gaudl, Swen

    Published 01-01-2016
    “…Digital games are part of our culture and have gained significant attention over the last decade. The growing capabilities of home computers, gaming consoles…”
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    Dissertation
  7. 7

    Rapid game jams with fluidic games: A user study & design methodology by Gaudl, Swen E., Nelson, Mark J., Colton, Simon, Saunders, Rob, Powley, Edward J., Pérez Ferrer, Blanca, Ivey, Peter, Cook, Michael

    Published in Entertainment computing (01-08-2018)
    “…•Rapid game jams are short, 1–2 h sessions focused on design experimentation.•Fluidic games allow rapid game jamming on mobile devices without programming.•An…”
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    Journal Article
  8. 8

    A Genetic Programming Framework for 2D Platform AI by Gaudl, Swen E

    Published 05-03-2018
    “…There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to…”
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    Journal Article
  9. 9

    Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions by Gaudl, Swen E

    Published 05-03-2018
    “…In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable…”
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    Journal Article
  10. 10

    Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells by Gaudl, Swen E., Bryson, Joanna J.

    “…The current industrial focus in virtual agents and digital games is on complex systems that more accurately simulate the real world, including cognitive…”
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    Conference Proceeding
  11. 11

    Semi-automated level design via auto-playtesting for handheld casual game creation by Powley, Edward J., Colton, Simon, Gaudl, Swen, Saunders, Rob, Nelson, Mark J.

    “…We provide a proof of principle that novel and engaging mobile casual games with new aesthetics, game mechanics and player interactions can be designed and…”
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    Conference Proceeding
  12. 12

    Exploring Novel Game Spaces with Fluidic Games by Gaudl, Swen E, Nelson, Mark J, Colton, Simon, Saunders, Rob, Powley, Edward J, Ivey, Peter, Ferrer, Blanca Perez, Cook, Michael

    Published 04-03-2018
    “…With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all…”
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    Journal Article
  13. 13

    Taxonomic contributions to digital games science by Jantke, K P, Gaudl, S

    “…Pondering digital games, in general, and discussing details such as, e.g., innovations of NPC behavior and AI, of interface technologies, of serious games…”
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    Conference Proceeding