Search Results - "Ganovelli, F."

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  1. 1

    Fully Automatic Registration of Image Sets on Approximate Geometry by Corsini, M., Dellepiane, M., Ganovelli, F., Gherardi, R., Fusiello, A., Scopigno, R.

    Published in International journal of computer vision (01-03-2013)
    “…The photorealistic acquisition of 3D objects often requires color information from digital photography to be mapped on the acquired geometry, in order to…”
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    Journal Article
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    ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments by Di Benedetto, M., Ganovelli, F., Balsa Rodriguez, M., Jaspe Villanueva, A., Scopigno, R., Gobbetti, E.

    Published in Computer graphics forum (01-05-2014)
    “…We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps,…”
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    Journal Article
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    BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization by Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., Scopigno, R.

    Published in Computer graphics forum (01-09-2003)
    “…This paper describes an efficient technique for out‐of‐core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic…”
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    Journal Article
  4. 4

    C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering by Gobbetti, E., Marton, F., Cignoni, P., Di Benedetto, M., Ganovelli, F.

    Published in Computer graphics forum (01-09-2006)
    “…We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The…”
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    Journal Article
  5. 5

    eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics by Ganovelli, F., Corsini, M.

    Published in Computer graphics forum (01-12-2009)
    “…The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates…”
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    Journal Article
  6. 6

    Ray-Casted BlockMaps for Large Urban Models Visualization by Cignoni, P., Di Benedetto, M., Ganovelli, F., Gobbetti, E., Marton, F., Scopigno, R.

    Published in Computer graphics forum (01-09-2007)
    “…We introduce a GPU‐friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive…”
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    Journal Article
  7. 7

    Real-time single scattering inside inhomogeneous materials by Bernabei, D., Ganovelli, F., Pietroni, N., Cignoni, P., Pattanaik, S., Scopigno, R.

    Published in The Visual computer (01-06-2010)
    “…In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well-known problems of…”
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    Journal Article
  8. 8

    Reconstruction of topologically correct and adaptive trilinear isosurfaces by Cignoni, P., Ganovelli, F., Montani, C., Scopigno, R.

    Published in Computers & graphics (2000)
    “…The goal of the paper is to fit trilinear iso-surfaces out of volume data, by adopting an adaptive mesh refinement approach and therefore supporting a higher…”
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    Journal Article
  9. 9

    A Multiresolution Model for Soft Objects Supporting Interactive Cuts and Lacerations by Ganovelli, Fabio, Cignoni, Paolo, Montani, Claudio, Scopigno, Roberto

    Published in Computer graphics forum (01-09-2000)
    “…Performing a really interactive and physically‐based simulation of complex soft objects is still an open problem in computer animation/simulation. Given the…”
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    Journal Article
  10. 10

    Enabling cuts on multiresolution representation by Ganovelli, F, Cignoni, P, Montani, C, Scopigno, R

    Published in The Visual computer (01-06-2001)
    “…Multiresolution representations are widely used in many visualization contexts and applications, since they provide optimal management of the data…”
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    Journal Article
  11. 11

    Restoring David using 3D by Callieri, M., Cignoni, P., Ganovelli, F., Montani, C., Impoco, G., Pingi, P., Ponchio, F., Scopigno, R.

    Published in IEEE potentials (01-12-2004)
    “…Refurbishing Michelangelo's David has produced several useful restoration guidelines. These guidelines can help restorers select the proper procedures for the…”
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    Journal Article
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    Planet-sized batched dynamic adaptive meshes (P-BDAM) by Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., Scopigno, R.

    “…We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called…”
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    Conference Proceeding
  14. 14

    Batched multi triangulation by Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., Scopigno, R.

    Published in VIS 05. IEEE Visualization, 2005 (2005)
    “…The multi triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments…”
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    Conference Proceeding
  15. 15

    Marching intersections: an efficient resampling algorithm for surface management by Rocchini, C., Cignoni, P., Ganovelli, F., Montani, C., Pingi, P., Scopigno, R.

    “…The paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models. The…”
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    Conference Proceeding
  16. 16

    Minimizing user intervention in registering 2D images to 3D models by Franken, Thomas, Dellepiane, Matteo, Ganovelli, Fabio, Cignoni, Paolo, Montani, Claudio, Scopigno, Roberto

    Published in The Visual computer (01-09-2005)
    “…This paper proposes a novel technique to speed up the registration of 2D images to 3D models. This problem often arises in the process of digitalization of…”
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    Journal Article
  17. 17

    Enabling cuts on multiresolution representation by Ganovelli, F., Cignoni, P., Montani, C., Scopigno, R.

    “…Multi-resolution representations are widely used in many data visualization contexts and applications. The adoption of a multi-resolution approach provides the…”
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    Conference Proceeding
  18. 18

    The Marching Intersections algorithm for merging range images by Rocchini, Claudio, Cignoni, Paolo, Ganovelli, Fabio, Montani, Claudio, Pingi, Paolo, Scopigno, Roberto

    Published in The Visual computer (01-05-2004)
    “…A new algorithm for the integration of partially overlapping range images into a triangular mesh is presented. The algorithm consists of three main steps: it…”
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    Journal Article
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    Visualization and 3D data processing in the David restoration by Callieri, M., Cignoni, P., Ganovelli, F., Impoco, G., Montani, C., Pingi, P., Ponchio, F., Scopigno, R.

    Published in IEEE computer graphics and applications (01-03-2004)
    “…The program of scientific investigations planned in the framework of the restoration of Michelangelo's David produced several useful guidelines for defining…”
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    Magazine Article
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