Search Results - "Ganovelli, F."
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Fully Automatic Registration of Image Sets on Approximate Geometry
Published in International journal of computer vision (01-03-2013)“…The photorealistic acquisition of 3D objects often requires color information from digital photography to be mapped on the acquired geometry, in order to…”
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Journal Article -
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ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments
Published in Computer graphics forum (01-05-2014)“…We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps,…”
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BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Published in Computer graphics forum (01-09-2003)“…This paper describes an efficient technique for out‐of‐core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic…”
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C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Published in Computer graphics forum (01-09-2006)“…We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The…”
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Journal Article -
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eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
Published in Computer graphics forum (01-12-2009)“…The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates…”
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Journal Article -
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Ray-Casted BlockMaps for Large Urban Models Visualization
Published in Computer graphics forum (01-09-2007)“…We introduce a GPU‐friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive…”
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Journal Article -
7
Real-time single scattering inside inhomogeneous materials
Published in The Visual computer (01-06-2010)“…In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well-known problems of…”
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Reconstruction of topologically correct and adaptive trilinear isosurfaces
Published in Computers & graphics (2000)“…The goal of the paper is to fit trilinear iso-surfaces out of volume data, by adopting an adaptive mesh refinement approach and therefore supporting a higher…”
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A Multiresolution Model for Soft Objects Supporting Interactive Cuts and Lacerations
Published in Computer graphics forum (01-09-2000)“…Performing a really interactive and physically‐based simulation of complex soft objects is still an open problem in computer animation/simulation. Given the…”
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Enabling cuts on multiresolution representation
Published in The Visual computer (01-06-2001)“…Multiresolution representations are widely used in many visualization contexts and applications, since they provide optimal management of the data…”
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11
Restoring David using 3D
Published in IEEE potentials (01-12-2004)“…Refurbishing Michelangelo's David has produced several useful restoration guidelines. These guidelines can help restorers select the proper procedures for the…”
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Planet-sized batched dynamic adaptive meshes (P-BDAM)
Published in IEEE Visualization, 2003. VIS 2003 (2003)“…We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called…”
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Conference Proceeding -
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Batched multi triangulation
Published in VIS 05. IEEE Visualization, 2005 (2005)“…The multi triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments…”
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Conference Proceeding -
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Marching intersections: an efficient resampling algorithm for surface management
Published in Proceedings International Conference on Shape Modeling and Applications (2001)“…The paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models. The…”
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Conference Proceeding -
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Minimizing user intervention in registering 2D images to 3D models
Published in The Visual computer (01-09-2005)“…This paper proposes a novel technique to speed up the registration of 2D images to 3D models. This problem often arises in the process of digitalization of…”
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Journal Article -
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Enabling cuts on multiresolution representation
Published in Proceedings Computer Graphics International 2000 (2000)“…Multi-resolution representations are widely used in many data visualization contexts and applications. The adoption of a multi-resolution approach provides the…”
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Conference Proceeding -
18
The Marching Intersections algorithm for merging range images
Published in The Visual computer (01-05-2004)“…A new algorithm for the integration of partially overlapping range images into a triangular mesh is presented. The algorithm consists of three main steps: it…”
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Journal Article -
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Visualization and 3D data processing in the David restoration
Published in IEEE computer graphics and applications (01-03-2004)“…The program of scientific investigations planned in the framework of the restoration of Michelangelo's David produced several useful guidelines for defining…”
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Magazine Article -
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Visualization viewpoints - Visualization and 3d data processing in the David restoration
Published in IEEE computer graphics and applications (01-03-2004)Get full text
Magazine Article