Search Results - "Finserås, Turi Reiten"
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A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health
Published in Frontiers in psychology (21-11-2018)“…Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations,…”
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Mirror, mirror on my screen: Focus on self-presentation on social media is associated with perfectionism and disordered eating among adolescents. Results from the "LifeOnSoMe"-study
Published in BMC public health (10-09-2024)“…Social media use, perfectionism, and disordered eating have all increased over the last decades. Some studies indicate that there is a relationship between…”
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Focus on Self-Presentation on Social Media across Sociodemographic Variables, Lifestyles, and Personalities: A Cross-Sectional Study
Published in International journal of environmental research and public health (05-09-2022)“…Upward social comparison and aspects of self-presentation on social media such as feedback-seeking and strategic self-presentation may represent risk factors…”
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Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
Published in International journal of environmental research and public health (16-11-2022)“…(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of…”
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Digital self-presentation and adolescent mental health: Cross-sectional and longitudinal insights from the "LifeOnSoMe"-study
Published in BMC public health (27-09-2024)“…The intensive use of social media among adolescents has caused concern about its impact on their mental health, but studies show that social media use is…”
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Negative experiences, social exclusion and unwanted attention on social media: exploring the association with adolescent alcohol use
Published in BMC public health (16-12-2022)“…Adolescents' presence on Social Media (SoMe) facilitates peer connections making them susceptible to peer-influences and approval. Negative experiences on SoMe…”
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Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students
Published in BMC psychiatry (28-03-2024)“…Although gaming problems are associated with poor mental health, few population-based studies have examined its association with self-harm and suicidality…”
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Lower Subjective Socioeconomic Status Is Associated With Increased Risk of Reporting Negative Experiences on Social Media. Findings From the “LifeOnSoMe”-Study
Published in Frontiers in public health (13-06-2022)“…ObjectivesTo investigate the association between subjective socioeconomic status (SES) and a) frequency and daily duration of social media use, and b)…”
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Can Social Media Use Be More Health-Promoting? Description and Pilot Evaluation of a School-Based Program to Increase Awareness and Reflection on the Use of Social Media
Published in SAGE open (01-04-2024)“…Social media plays a significant role in adolescents’ lives, with both positive and negative effects. Implementing interventions to mitigate the negative…”
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Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis
Published in Frontiers in psychology (26-04-2019)“…Internet Gaming Disorder (IGD) was recently included as a condition for further study in the fifth and latest version of the Diagnostic and Statistical Manual…”
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Commonly reported negative experiences on social media are associated with poor mental health and well-being among adolescents: results from the "LifeOnSoMe"-study
Published in Frontiers in public health (2023)“…Cyberbullying has been extensively studied and is associated with adverse mental health outcomes in adolescents. However, adolescents may also experience a…”
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Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
Published in International journal of mental health and addiction (01-10-2016)“…Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that…”
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13
Near Miss in a Video Game: an Experimental Study
Published in International journal of mental health and addiction (01-04-2021)“…Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these…”
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Reexploring Problematic Social Media Use and Its Relationship with Adolescent Mental Health. Findings from the "LifeOnSoMe"-Study
Published in Psychology research and behavior management (01-01-2023)“…Previous approaches used to assess problematic social media use risk inflating prevalence numbers and classifying unproblematic social media use as…”
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Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder: Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field (Kuss et al.)
Published in Journal of behavioral addictions (01-06-2017)“…In their commentary, Kuss, Griffiths, and Pontes (2016) criticize the use of the term “Internet” in the recently proposed diagnosis for Internet Gaming…”
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Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder
Published in Journal of behavioral addictions (01-06-2017)“…In their commentary, Kuss, Griffiths, and Pontes (2016) criticize the use of the term “Internet” in the recently proposed diagnosis for Internet Gaming…”
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17
A cross-lagged study of developmental trajectories of video game engagement
Published in Journal of behavioral addictions (01-03-2018)Get full text
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18
Near miss in a video game: An experimental study
Published in Journal of behavioral addictions (01-03-2018)Get full text
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19
OP-27: Investigating the psychometric properties of a scale assessing internet gaming disorder
Published in Journal of behavioral addictions (01-03-2017)Get full text
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