Search Results - "Ferreira, Susan M"
-
1
Older people's production and appropriation of digital videos: an ethnographic study
Published in Behaviour & information technology (03-06-2017)“…While most of today's children, young people, and adults are both consumers and producers of digital content, very little is known about older people as…”
Get full text
Journal Article -
2
Going Beyond Telecenters to Foster the Digital Inclusion of Older People in Brazil: Lessons Learned from a Rapid Ethnographical Study
Published in Information technology for development (30-08-2016)“…Telecenters take on a prominent role within the current information and communications technology (ICT) ecosystem in Brazil. They are seen by a great many as a…”
Get full text
Journal Article -
3
Co-designing with a community of older learners for over 10 years by moving user-driven participation from the margin to the centre
Published in CoDesign (02-01-2018)“…This paper addresses a gap in the Participatory Design (PD) literature, wherein more research on the long-term impact of design projects is warranted. This…”
Get full text
Journal Article -
4
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People
Published in Games and culture (01-01-2016)“…While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human–computer interaction, and…”
Get full text
Journal Article -
5
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear
Published in International journal of pervasive computing and communications (01-01-2017)“…PurposeSmart eyewear, such as augmented or virtual reality headset, allows the projection of virtual content through a display worn on the user’s head. This…”
Get full text
Journal Article -
6
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
Published in Games and culture (30-07-2015)“…While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human-computer interaction, and…”
Get full text
Journal Article -
7
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries
Published in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (01-09-2016)“…Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out…”
Get full text
Conference Proceeding