Search Results - "Ferreira, Susan M"

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  1. 1

    Older people's production and appropriation of digital videos: an ethnographic study by Ferreira, Susan M., Sayago, Sergio, Blat, Josep

    Published in Behaviour & information technology (03-06-2017)
    “…While most of today's children, young people, and adults are both consumers and producers of digital content, very little is known about older people as…”
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    Journal Article
  2. 2

    Going Beyond Telecenters to Foster the Digital Inclusion of Older People in Brazil: Lessons Learned from a Rapid Ethnographical Study by Ferreira, Susan M., Sayago, Sergio, Blat, Josep

    Published in Information technology for development (30-08-2016)
    “…Telecenters take on a prominent role within the current information and communications technology (ICT) ecosystem in Brazil. They are seen by a great many as a…”
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    Journal Article
  3. 3

    Co-designing with a community of older learners for over 10 years by moving user-driven participation from the margin to the centre by Righi, Valeria, Sayago, Sergio, Rosales, Andrea, Ferreira, Susan M., Blat, Josep

    Published in CoDesign (02-01-2018)
    “…This paper addresses a gap in the Participatory Design (PD) literature, wherein more research on the long-term impact of design projects is warranted. This…”
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    Journal Article
  4. 4

    On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People by Sayago, Sergio, Rosales, Andrea, Righi, Valeria, Ferreira, Susan M., Coleman, Graeme W., Blat, Josep

    Published in Games and culture (01-01-2016)
    “…While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human–computer interaction, and…”
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    Journal Article
  5. 5

    A mobile platform for controlling and interacting with a do-it-yourself smart eyewear by Brun, Damien, Ferreira, Susan M, Gouin-Vallerand, Charles, George, Sébastien

    “…PurposeSmart eyewear, such as augmented or virtual reality headset, allows the projection of virtual content through a display worn on the user’s head. This…”
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    Journal Article
  6. 6

    On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people by Sayago, Sergio, Rosales Climent, Andrea, Righi, Valeria, Ferreira, Susan M, Coleman, Graeme W, Blat, Josep

    Published in Games and culture (30-07-2015)
    “…While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human-computer interaction, and…”
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    Journal Article
  7. 7

    Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries by Ferreira, Susan M., Gouin-Vallerand, Charles, Hotte, Richard

    “…Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out…”
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    Conference Proceeding