Search Results - "Ferdig, Richard E."

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  1. 1

    Hospital homebound students and K-12 online schooling by Black, Erik W, Ferdig, Richard E, Fleetwood, April, Thompson, Lindsay A

    Published in PloS one (24-03-2022)
    “…The flexibility afforded by online education may provide opportunities for learners with disability who require absence from traditional learning environments…”
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    Journal Article
  2. 2

    Assessing technologies for teaching and learning: understanding the importance of technological pedagogical content knowledge by Ferdig, Richard E.

    Published in British journal of educational technology (01-09-2006)
    “…Past and present research has provided evidence to support the claim that technologies for teaching and learning must be pedagogically sound. However,…”
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    Journal Article
  3. 3

    Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale by Gandolfi, Enrico, Ferdig, Richard E, Soyturk, Ilker

    Published in New media & society (01-06-2023)
    “…Online gaming is becoming increasingly social and interconnected. Millions of players learn from each other in game-related communities on platforms like…”
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    Journal Article
  4. 4

    A new educational normal an intersectionality-led exploration of education, learning technologies, and diversity during COVID-19 by Gandolfi, Enrico, Ferdig, Richard E., Kratcoski, Annette

    Published in Technology in society (01-08-2021)
    “…The COVID-19 pandemic exacerbated the learning technologies disparity in the U.S. K-12 education system, thus broadening an already existing and troublesome…”
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    Journal Article
  5. 5

    Students with Special Health Care Needs in K-12 Virtual Schools by Fernandez, Heidi, Ferdig, Richard E, Thompson, Lindsay A, Schottke, Katherine, Black, Erik W

    Published in Educational Technology & Society (01-01-2016)
    “…This study sought to establish a baseline for understanding the epidemiology of online K-12 students with special health care needs, determine the prevalence…”
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    Journal Article
  6. 6

    Evaluating U.S. gamers’ metacognitions about digital entertainment: Validation of Metacognition about Online Gaming Scale in the U.S. context by Gandolfi, Enrico, Soyturk, Ilker, Ferdig, Richard E.

    Published in Journal of affective disorders (01-12-2021)
    “…•Validating the Metacognitions about Online Gaming Scale for U.S. gamers•Exploring the relation between Metacognitions about Online Gaming and Internet Gaming…”
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    Journal Article
  7. 7

    Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv by Gandolfi, Enrico, Ferdig, Richard E., Clements, Robert

    Published in British journal of educational technology (01-11-2022)
    “…Live streaming platforms like Twitch.tv count millions of viewers and performers, pointing to novel practices and interactions. Instructional applications of…”
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    Journal Article
  8. 8

    Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video by Gandolfi, Enrico, Kosko, Karl W., Ferdig, Richard E.

    Published in British journal of educational technology (01-03-2021)
    “…The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these…”
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    Journal Article
  9. 9

    Preservice Teachers’ Professional Noticing When Viewing Standard and 360 Video by Kosko, Karl W., Ferdig, Richard E., Zolfaghari, Maryam

    Published in Journal of teacher education (01-05-2021)
    “…Use of video as a representation of practice in teacher education is commonplace. The current study explored the use of a new format (360 video) in the context…”
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    Journal Article
  10. 10

    Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments by Gandolfi, Enrico, Ferdig, Richard E., Kosko, Karl W.

    Published in British journal of educational technology (01-09-2024)
    “…Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use…”
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  11. 11

    Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens by Gandolfi, Enrico, Ferdig, Richard E

    Published in Convergence (London, England) (01-04-2022)
    “…Toxicity continues to have a strong presence in online environments. This is particularly true for digital entertainment like online games. Toxicity is an…”
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    Journal Article
  12. 12

    An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder by Gandolfi, Enrico, Ferdig, Richard E, Krause, Karlie, Soyturk, Ilker, Morris, Grace, Delahanty, Sarah

    Published in New media & society (04-12-2023)
    “…Existing literature has primarily evaluated how exposure to video game content impacts social and behavioral functioning. However, the parameters of video game…”
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    Journal Article
  13. 13

    Exploring the relationships between teacher noticing, ambisonic audio, and variance in focus when viewing 360 video by Ferdig, Richard E., Kosko, Karl W., Gandolfi, Enrico

    “…A growing body of research has supported the implementation of innovative and immersive video for teaching and learning across the lifespan. Immersive video,…”
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  14. 14

    Implementing 360 Video to Increase Immersion, Perceptual Capacity, and Teacher Noticing by Ferdig, Richard E., Kosko, Karl W.

    Published in TechTrends (01-11-2020)
    “…Although it is a relatively new innovation, 360 videos have gained commercial and public popularity. Given their novelty, there is a relative dearth of studies…”
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  15. 15

    Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room by Reed, Janet M., Ferdig, Richard E.

    Published in Journal of professional nursing (01-03-2021)
    “…Anxiety accompanying educational simulations is a complex issue impacting nursing students and their learning. Research has provided evidence that some…”
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    Journal Article
  16. 16

    The impact of sound and immersive experience on learners when using virtual reality and tablet: A mixed‐method study by Kaplan‐Rakowski, Regina, Cockerham, Deborah, Ferdig, Richard E.

    Published in British journal of educational technology (01-07-2024)
    “…Multisensory‐rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning…”
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  17. 17

    Exploring the Impact of Extended Reality (XR) on Spatial Reasoning of Elementary Students by Baumgartner, Emily, Ferdig, Richard E., Gandolfi, Enrico

    Published in TechTrends (01-09-2022)
    “…The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial…”
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  18. 18

    Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being by Gandolfi, Enrico, Ferdig, Richard E., Wang, Jiahui, Morris, Grace, Copus, Amy, Shihab, Sk Rezwan

    Published in Education and information technologies (01-04-2024)
    “…Research has provided evidence that online gaming can both positively and negatively impact players’ physical and mental health. However, few research studies…”
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  19. 19

    A Short Form for Measuring Anxiety in Nursing Education by Reed, Janet Marie, Ferdig, Richard E, Karpinski, Aryn C, Zsidó, András N

    Published in Journal of nursing measurement (19-06-2024)
    “…Nursing education lacks an easily accessible, valid, and reliable short instrument to support researchers and instructors in quickly assessing student anxiety…”
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