Search Results - "Fellner, Dieter W."
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1
Visual analysis of contagion in networks
Published in Information visualization (01-04-2015)“…Contagion is a process whereby the collapse of a node in a network leads to the collapse of neighboring nodes and thereby sets off a chain reaction in the…”
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2
Feature-based automatic identification of interesting data segments in group movement data
Published in Information visualization (01-07-2014)“…The study of movement data is an important task in a variety of domains such as transportation, biology, or finance. Often, the data objects are grouped (e.g…”
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Seamless and non-repetitive 4D texture variation synthesis and real-time rendering for measured optical material behavior
Published in Computational visual media (Beijing) (01-06-2019)“…We show how to overcome the single weakness of an existing fully automatic system for acquisition of spatially varying optical material behavior of real object…”
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4
NeRF-FF: a plug-in method to mitigate defocus blur for runtime optimized neural radiance fields
Published in The Visual computer (01-07-2024)“…Neural radiance fields (NeRFs) have revolutionized novel view synthesis, leading to an unprecedented level of realism in rendered images. However, the…”
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5
Fine‐Grained Memory Profiling of GPGPU Kernels
Published in Computer graphics forum (01-10-2022)“…Memory performance is a crucial bottleneck in many GPGPU applications, making optimizations for hardware and software mandatory. While hardware vendors already…”
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Automatic procedural model generation for 3D object variation
Published in The Visual computer (2020)“…3D objects are used for numerous applications. In many cases not only single objects but also variations of objects are needed. Procedural models can be…”
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A survey of the contents in introductory Computer Graphics courses
Published in Computers & graphics (01-12-2018)“…•Our survey investigated the introductory Computer Graphics course.•28 universities from all over the world were surveyed.•On average, Rendering together with…”
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OLBVH: octree linear bounding volume hierarchy for volumetric meshes
Published in The Visual computer (01-10-2020)“…We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as well as volumetric mesh slicing and inside-outside…”
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Towards precise real-time 3D difference detection for industrial applications
Published in Computers in industry (01-12-2013)“…3D difference detection is the task to verify whether the 3D geometry of a real object exactly corresponds to a 3D model of this object. We present an approach…”
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Visualization System Requirements for Data Processing Pipeline Design and Optimization
Published in IEEE transactions on visualization and computer graphics (01-08-2017)“…The rising quantity and complexity of data creates a need to design and optimize data processing pipelines-the set of data processing steps, parameters and…”
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Physics-based deformation of subdivision surfaces for shared virtual worlds
Published in Computers & graphics (01-04-2018)“…•Synchronization of soft-body deformations for VR across multiple devices.•A web service providing accurate deformations to any web enabled device.•Interactive…”
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Computer graphics "Made in Germany": Darmstadt, the leading "Computer Graphics and Visual Computing Hub" in Europe: The way from 1975 to 2014
Published in Computers & graphics (01-12-2015)“…The paper reports on the 40 years of development of Computer Graphics and, more recently, Visual computing (VC) at the Technische Universitaet Darmstadt in…”
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13
Practical 3D Reconstruction of Cultural Heritage Artefacts from Photographs – Potentials and Issues
Published in Virtual archaeology review (01-05-2011)“…A new technology is on the rise that allows the 3D-reconstruction of Cultural Heritage objects from image sequences taken by ordinary digital cameras. We…”
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14
A Structure From Motion Pipeline for Orthographic Multi-View Images
Published in 2022 IEEE International Conference on Image Processing (ICIP) (16-10-2022)“…Structure from Motion (SfM) plays a crucial role in unstructured capturing. While images are usually taken by perspective cameras, orthographic camera…”
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Conference Proceeding -
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Procedural architecture using deformation-aware split grammars
Published in The Visual computer (01-09-2014)“…With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising…”
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16
Filtering noise in progressive stochastic ray tracing
Published in The Visual computer (01-05-2013)“…We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method…”
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Shape grammars on convex polyhedra
Published in Computers & graphics (01-10-2013)“…Shape grammars are the method of choice for procedural modeling of architecture. State of the art shape grammar systems define a bounding box for each shape;…”
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Journal Article Conference Proceeding -
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Ray Tracing: Lessons Learned And Future Challenges
Published in IEEE potentials (01-10-2013)“…Ray tracing on massively parallel hardware allows for the computation of images with a high visual quality in an increasingly short time. However, applying the…”
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Procedural descriptions for analyzing digitized artifacts
Published in Applied geomatics (01-09-2013)“…Within the last few years, generative modeling techniques have gained attention especially in the context of cultural heritage. As a generative model describes…”
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Genetic B-Spline approximation on combined B-reps
Published in The Visual computer (01-06-2011)“…We present a genetic algorithm for approximating densely sampled curves with uniform cubic B-Splines suitable for Combined B-reps. A feature of this…”
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