Search Results - "Fellner, Dieter W."

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  1. 1

    Visual analysis of contagion in networks by von Landesberger, Tatiana, Diel, Simon, Bremm, Sebastian, Fellner, Dieter W

    Published in Information visualization (01-04-2015)
    “…Contagion is a process whereby the collapse of a node in a network leads to the collapse of neighboring nodes and thereby sets off a chain reaction in the…”
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    Journal Article
  2. 2

    Feature-based automatic identification of interesting data segments in group movement data by von Landesberger, Tatiana, Bremm, Sebastian, Schreck, Tobias, Fellner, Dieter W

    Published in Information visualization (01-07-2014)
    “…The study of movement data is an important task in a variety of domains such as transportation, biology, or finance. Often, the data objects are grouped (e.g…”
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    Journal Article
  3. 3

    Seamless and non-repetitive 4D texture variation synthesis and real-time rendering for measured optical material behavior by Ritz, Martin, Breitfelder, Simon, Santos, Pedro, Kuijper, Arjan, Fellner, Dieter W.

    Published in Computational visual media (Beijing) (01-06-2019)
    “…We show how to overcome the single weakness of an existing fully automatic system for acquisition of spatially varying optical material behavior of real object…”
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    Journal Article
  4. 4

    NeRF-FF: a plug-in method to mitigate defocus blur for runtime optimized neural radiance fields by Wirth, Tristan, Rak, Arne, von Buelow, Max, Knauthe, Volker, Kuijper, Arjan, Fellner, Dieter W.

    Published in The Visual computer (01-07-2024)
    “…Neural radiance fields (NeRFs) have revolutionized novel view synthesis, leading to an unprecedented level of realism in rendered images. However, the…”
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    Journal Article
  5. 5

    Fine‐Grained Memory Profiling of GPGPU Kernels by Buelow, Max von, Guthe, Stefan, Fellner, Dieter W.

    Published in Computer graphics forum (01-10-2022)
    “…Memory performance is a crucial bottleneck in many GPGPU applications, making optimizations for hardware and software mandatory. While hardware vendors already…”
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    Journal Article
  6. 6

    Automatic procedural model generation for 3D object variation by Getto, Roman, Kuijper, Arjan, Fellner, Dieter W.

    Published in The Visual computer (2020)
    “…3D objects are used for numerous applications. In many cases not only single objects but also variations of objects are needed. Procedural models can be…”
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    Journal Article
  7. 7

    A survey of the contents in introductory Computer Graphics courses by Balreira, Dennis G., Walter, Marcelo, Fellner, Dieter W.

    Published in Computers & graphics (01-12-2018)
    “…•Our survey investigated the introductory Computer Graphics course.•28 universities from all over the world were surveyed.•On average, Rendering together with…”
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    Journal Article
  8. 8

    OLBVH: octree linear bounding volume hierarchy for volumetric meshes by Ströter, Daniel, Mueller-Roemer, Johannes S., Stork, André, Fellner, Dieter W.

    Published in The Visual computer (01-10-2020)
    “…We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as well as volumetric mesh slicing and inside-outside…”
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    Journal Article
  9. 9

    Towards precise real-time 3D difference detection for industrial applications by Kahn, Svenja, Bockholt, Ulrich, Kuijper, Arjan, Fellner, Dieter W.

    Published in Computers in industry (01-12-2013)
    “…3D difference detection is the task to verify whether the 3D geometry of a real object exactly corresponds to a 3D model of this object. We present an approach…”
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    Journal Article
  10. 10

    Visualization System Requirements for Data Processing Pipeline Design and Optimization by von Landesberger, Tatiana, Fellner, Dieter W., Ruddle, Roy A.

    “…The rising quantity and complexity of data creates a need to design and optimize data processing pipelines-the set of data processing steps, parameters and…”
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    Journal Article
  11. 11

    Physics-based deformation of subdivision surfaces for shared virtual worlds by Riffnaller-Schiefer, Andreas, Augsdörfer, Ursula H., Fellner, Dieter W.

    Published in Computers & graphics (01-04-2018)
    “…•Synchronization of soft-body deformations for VR across multiple devices.•A web service providing accurate deformations to any web enabled device.•Interactive…”
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    Journal Article
  12. 12

    Computer graphics "Made in Germany": Darmstadt, the leading "Computer Graphics and Visual Computing Hub" in Europe: The way from 1975 to 2014 by Encarnacao, Jose L, Fellner, Dieter W

    Published in Computers & graphics (01-12-2015)
    “…The paper reports on the 40 years of development of Computer Graphics and, more recently, Visual computing (VC) at the Technische Universitaet Darmstadt in…”
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    Journal Article
  13. 13

    Practical 3D Reconstruction of Cultural Heritage Artefacts from Photographs – Potentials and Issues by Fellner, Dieter W., Havemann, Sven, Beckmann, Philipp, Pan, Xueming

    Published in Virtual archaeology review (01-05-2011)
    “…A new technology is on the rise that allows the 3D-reconstruction of Cultural Heritage objects from image sequences taken by ordinary digital cameras. We…”
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    Journal Article
  14. 14

    A Structure From Motion Pipeline for Orthographic Multi-View Images by Neumann, Kai A., Hoffmann, Philipp P., Buelow, Max von, Knauthe, Volker, Wirth, Tristan, Kontermann, Christian, Kuijper, Arjan, Guthe, Stefan, Fellner, Dieter W.

    “…Structure from Motion (SfM) plays a crucial role in unstructured capturing. While images are usually taken by perspective cameras, orthographic camera…”
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    Conference Proceeding
  15. 15

    Procedural architecture using deformation-aware split grammars by Zmugg, René, Thaller, Wolfgang, Krispel, Ulrich, Edelsbrunner, Johannes, Havemann, Sven, Fellner, Dieter W.

    Published in The Visual computer (01-09-2014)
    “…With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising…”
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    Journal Article
  16. 16

    Filtering noise in progressive stochastic ray tracing by Schwenk, Karsten, Behr, Johannes, Fellner, Dieter W

    Published in The Visual computer (01-05-2013)
    “…We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method…”
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    Journal Article
  17. 17

    Shape grammars on convex polyhedra by Thaller, Wolfgang, Krispel, Ulrich, Zmugg, René, Havemann, Sven, Fellner, Dieter W.

    Published in Computers & graphics (01-10-2013)
    “…Shape grammars are the method of choice for procedural modeling of architecture. State of the art shape grammar systems define a bounding box for each shape;…”
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    Journal Article Conference Proceeding
  18. 18

    Ray Tracing: Lessons Learned And Future Challenges by Schiffer, T., Fellner, D.

    Published in IEEE potentials (01-10-2013)
    “…Ray tracing on massively parallel hardware allows for the computation of images with a high visual quality in an increasingly short time. However, applying the…”
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    Journal Article
  19. 19

    Procedural descriptions for analyzing digitized artifacts by Ullrich, Torsten, Schinko, Christoph, Schiffer, Thomas, Fellner, Dieter W.

    Published in Applied geomatics (01-09-2013)
    “…Within the last few years, generative modeling techniques have gained attention especially in the context of cultural heritage. As a generative model describes…”
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    Journal Article
  20. 20

    Genetic B-Spline approximation on combined B-reps by Bein, Matthias, Fellner, Dieter W., Stork, André

    Published in The Visual computer (01-06-2011)
    “…We present a genetic algorithm for approximating densely sampled curves with uniform cubic B-Splines suitable for Combined B-reps. A feature of this…”
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    Journal Article