Search Results - "Fearnley, John"

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  1. 1

    Reachability Switching Games by John Fearnley, Martin Gairing, Matthias Mnich, Rahul Savani

    Published in Logical methods in computer science (01-01-2021)
    “…We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic…”
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    Journal Article
  2. 2

    The Complexity of All-switches Strategy Improvement by John Fearnley, Rahul Savani

    Published in Logical methods in computer science (01-01-2018)
    “…Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a…”
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    Journal Article
  3. 3

    Time and Parallelizability Results for Parity Games with Bounded Tree and DAG Width by Fearnley, John, Schewe, Sven

    Published in Logical methods in computer science (18-06-2013)
    “…Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised…”
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    Journal Article
  4. 4

    Playing Muller Games in a Hurry by Fearnley, John, Zimmermann, Martin

    “…This work studies the following question: can plays in a Muller game be stopped after a finite number of moves and a winner be declared. A criterion to do this…”
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    Journal Article
  5. 5

    Unique end of potential line by Fearnley, John, Gordon, Spencer, Mehta, Ruta, Savani, Rahul

    Published in Journal of computer and system sciences (01-12-2020)
    “…The complexity class CLS was proposed by Daskalakis and Papadimitriou in 2011 to understand the complexity of important NP search problems that admit both path…”
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    Journal Article
  6. 6

    Computing exact solutions of consensus halving and the Borsuk-Ulam theorem by Deligkas, Argyrios, Fearnley, John, Melissourgos, Themistoklis, Spirakis, Paul G.

    Published in Journal of computer and system sciences (01-05-2021)
    “…We study the problem of finding an exact solution to the Consensus Halving problem. While recent work has shown that the approximate version of this problem is…”
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    Journal Article
  7. 7

    Approximating the existential theory of the reals by Deligkas, Argyrios, Fearnley, John, Melissourgos, Themistoklis, Spirakis, Paul G.

    Published in Journal of computer and system sciences (01-05-2022)
    “…The Existential Theory of the Reals (ETR) consists of existentially quantified Boolean formulas over equalities and inequalities of polynomial functions of…”
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    Journal Article
  8. 8

    Reachability in two-clock timed automata is PSPACE-complete by Fearnley, John, Jurdziński, Marcin

    Published in Information and computation (01-08-2015)
    “…Recently, Haase, Ouaknine, and Worrell have shown that reachability in two-clock timed automata is log-space equivalent to reachability in bounded one-counter…”
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    Journal Article
  9. 9

    Pure-Circuit: Strong Inapproximability for PPAD by Deligkas, Argyrios, Fearnley, John, Hollender, Alexandros, Melissourgos, Themistoklis

    “…The current state-of-the-art methods for showing inapproximability in PPAD arise from the \varepsilon-Generalized-Circuit (\varepsilon-GCIRCUIT) problem…”
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    Conference Proceeding
  10. 10

    Computing Approximate Nash Equilibria in Polymatrix Games by Deligkas, Argyrios, Fearnley, John, Savani, Rahul, Spirakis, Paul

    Published in Algorithmica (01-02-2017)
    “…In an ϵ -Nash equilibrium, a player can gain at most ϵ by unilaterally changing his behavior. For two-player (bimatrix) games with payoffs in [0, 1], the…”
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    Journal Article
  11. 11

    Lipschitz Continuity and Approximate Equilibria by Deligkas, Argyrios, Fearnley, John, Spirakis, Paul

    Published in Algorithmica (01-10-2020)
    “…In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff…”
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    Journal Article
  12. 12

    Bayesian optimisation of restriction zones for bluetongue control by Spooner, Thomas, Jones, Anne E., Fearnley, John, Savani, Rahul, Turner, Joanne, Baylis, Matthew

    Published in Scientific reports (15-09-2020)
    “…We investigate the restriction of animal movements as a method to control the spread of bluetongue, an infectious disease of livestock that is becoming…”
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    Journal Article
  13. 13

    An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space by Fearnley, John, Jain, Sanjay, de Keijzer, Bart, Schewe, Sven, Stephan, Frank, Wojtczak, Dominik

    “…Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have recently shown that these games can be solved in…”
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    Journal Article
  14. 14

    Distributed Methods for Computing Approximate Equilibria by Czumaj, Artur, Deligkas, Argyrios, Fasoulakis, Michail, Fearnley, John, Jurdziński, Marcin, Savani, Rahul

    Published in Algorithmica (15-03-2019)
    “…We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff…”
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    Journal Article
  15. 15

    Synthesis of succinct systems by Fearnley, John, Peled, Doron, Schewe, Sven

    Published in Journal of computer and system sciences (01-11-2015)
    “…Synthesis of correct by design systems from specifications has recently attracted a lot of attention. The theoretical results imply that this problem is highly…”
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    Journal Article
  16. 16

    Efficient approximation of optimal control for continuous-time Markov games by Fearnley, John, Rabe, Markus N., Schewe, Sven, Zhang, Lijun

    Published in Information and computation (01-04-2016)
    “…We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem…”
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    Journal Article
  17. 17

    Approximate Well-supported Nash Equilibria Below Two-thirds by Fearnley, John, Goldberg, Paul W., Savani, Rahul, Sørensen, Troels Bjerre

    Published in Algorithmica (01-10-2016)
    “…In an ϵ -Nash equilibrium, a player can gain at most ϵ by changing his behaviour. Recent work has addressed the question of how best to compute ϵ -Nash…”
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    Journal Article
  18. 18

    Super Unique Tarski is in UEOPL by Fearnley, John, Savani, Rahul

    Published 08-11-2024
    “…We define the Super-Unique-Tarski problem, which is a Tarski instance in which all slices are required to have a unique fixed point. We show that…”
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    Journal Article
  19. 19

    Efficient Parallel Strategy Improvement for Parity Games by Fearnley, John

    Published 05-05-2017
    “…We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of…”
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    Journal Article
  20. 20

    Pure-Circuit: Tight Inapproximability for PPAD by Deligkas, Argyrios, Fearnley, John, Hollender, Alexandros, Melissourgos, Themistoklis

    Published 12-09-2024
    “…The current state-of-the-art methods for showing inapproximability in PPAD arise from the $\varepsilon$-Generalized-Circuit ($\varepsilon$-GCircuit) problem…”
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    Journal Article