Exploring the potential of using simulation games for engaging with sheep farmers about lameness recognition
Computer simulation games are increasingly being used in agriculture as a promising tool to study, support and influence real-life farming practices. We explored the potential of using simulation games to engage with sheep farmers on the ongoing challenge of reducing lameness. Working with UK stakeh...
Saved in:
Published in: | Frontiers in veterinary science Vol. 10; p. 1079948 |
---|---|
Main Authors: | , , , , , , , , , |
Format: | Journal Article |
Language: | English |
Published: |
Switzerland
Frontiers Media S.A
23-02-2023
|
Subjects: | |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Computer simulation games are increasingly being used in agriculture as a promising tool to study, support and influence real-life farming practices. We explored the potential of using simulation games to engage with sheep farmers on the ongoing challenge of reducing lameness. Working with UK stakeholders, we developed a game in which players are challenged with identifying all the lame sheep in a simulated flock. Here, we evaluate the game's potential to act as a tool to help assess, train and understand farmers' ability to recognize the early signs of lameness.
Participants in the UK were invited to play the game in an online study, sharing with us their in-game scores alongside information relating to their real-life farming experience, how they played the game, and feedback on the game. Mixed methods were used to analyze this information in order to evaluate the game. Quantitative analyses consisted of linear modeling to test for statistical relationships between participants' in-game recall (% of the total number of lame sheep that were marked as lame), and the additional information they provided. Qualitative analyses of participants' feedback on the game consisted of thematic analysis and a Likert Scale questionnaire to contextualize the quantitative results and identify additional insights from the study.
Quantitative analyses identified no relationships between participants' (
= 63) recall scores and their real life farming experience, or the lameness signs they looked for when playing the game. The only relationship identified was a relationship between participants' recall score and time spent playing the game. Qualitative analyses identified that participants did not find the game sufficiently realistic or engaging, though several enjoyed playing it and saw potential for future development. Qualitative analyses also identified several interesting and less-expected insights about real-life lameness recognition practices that participants shared after playing the game.
Simulation games have potential as a tool in livestock husbandry education and research, but achieving the desired levels of realism and/or engagingness may be an obstacle to realizing this. Future research should explore this potential further, aided by larger budgets and closer collaboration with farmers, stockpeople, and veterinarians. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Edited by: Christoph Winckler, University of Natural Resources and Life Sciences, Austria This article was submitted to Veterinary Humanities and Social Sciences, a section of the journal Frontiers in Veterinary Science Laura Green orcid.org/0000-0003-2957-8773 Nervo Verdezoto orcid.org/0000-0001-5006-4262 Holly M. Vickery orcid.org/0000-0001-7533-1136 Reviewed by: Ewan Colman, University of Edinburgh, United Kingdom; Alison Hanlon, University College Dublin, Ireland Maxwell S. Barnish orcid.org/0000-0003-0139-6548 Robert R. Hughes orcid.org/0000-0003-1648-5228 Tiziana Loni orcid.org/0000-0003-1629-5731 Aimee K. Murray orcid.org/0000-0002-1388-754X ORCID: Matt L. Jones orcid.org/0000-0001-5841-4554 |
ISSN: | 2297-1769 2297-1769 |
DOI: | 10.3389/fvets.2023.1079948 |