Search Results - "Devesa, Jaime"

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    Procedural approach to volumetric terrain generation by Santamaría-Ibirika, Aitor, Cantero, Xabier, Salazar, Mikel, Devesa, Jaime, Santos, Igor, Huerta, Sergio, Bringas, Pablo G.

    Published in The Visual computer (01-09-2014)
    “…The recent outbreak of indie games has popularized volumetric terrains to a new level, although video games have used them for decades. These terrains contain…”
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    Journal Article
  2. 2

    Volumetric Virtual Worlds with Layered Terrain Generation by Santamaria-Ibirika, Aitor, Cantero, Xabier, Salazar, Mikel, Devesa, Jaime, Bringas, Pablo G.

    “…Procedural terrain generators are widely used in computer games, simulators and other virtual environments. Traditionally, these methods have been focused on…”
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    Conference Proceeding