Search Results - "Debeauvais, Thomas"

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  1. 1

    The “lonely gamer” revisited by Schiano, Diane J., Nardi, Bonnie, Debeauvais, Thomas, Ducheneaut, Nicolas, Yee, Nicholas

    Published in Entertainment computing (01-01-2014)
    “…•A large survey of WoW players shows robust patterns of real-life (RL) sociality while gaming.•Most people played with RL friends & family; about half made new…”
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    Journal Article
  2. 2

    Challenge and Retention in Games by Debeauvais, Thomas

    Published 2016
    “…Game designers and researchers agree that the main motivation for starting playing a game is challenge. It is only a small step to say that when the game…”
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    Dissertation
  3. 3

    Business Intelligence in World of Warcraft by Debeauvais, Thomas

    Published 01-01-2012
    “…Games have evolved from the arcade coin slots of the 70s to Massively Multiplayer Online games (MMOs) costing hundreds of millions of dollars to develop…”
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    Dissertation
  4. 4

    Challenge and Retention in Games by Debeauvais, Thomas

    “…Game designers and researchers agree that the main motivation for starting playing a game is challenge. It is only a small step to say that when the game…”
    Get full text
    Dissertation
  5. 5

    Business Intelligence in World of Warcraft by Debeauvais, Thomas

    “…Games have evolved from the arcade coin slots of the 70s to Massively Multiplayer Online games (MMOs) costing hundreds of millions of dollars to develop…”
    Get full text
    Dissertation
  6. 6

    Evolution of scalability with synchronized state in virtual environments by Valadares, A., Debeauvais, T., Lopes, C. V.

    “…Developing scalable software architectures to suit virtual environment applications has been a challenge even in face of extraordinary advancements in…”
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    Conference Proceeding
  7. 7

    RESTful Massively Multi-user Virtual Environments: A feasibility study by Lopes, C. V., Debeauvais, T., Valadares, A.

    “…The increased bandwidth made available to consumers in the past decade has enabled the spread of Massively Multi-user Virtual Environments (MMVEs). MMVEs…”
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    Conference Proceeding
  8. 8

    RCAT: A RESTful client-scalable architecture by Debeauvais, T., Valadares, A., Lopes, C. V.

    “…In interactive multi-user virtual environments, the computation and bandwidth required to perform real-time simulation increases quadratically with the number…”
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    Conference Proceeding