Search Results - "Debeauvais, Thomas"
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The “lonely gamer” revisited
Published in Entertainment computing (01-01-2014)“…•A large survey of WoW players shows robust patterns of real-life (RL) sociality while gaming.•Most people played with RL friends & family; about half made new…”
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Journal Article -
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Challenge and Retention in Games
Published 2016“…Game designers and researchers agree that the main motivation for starting playing a game is challenge. It is only a small step to say that when the game…”
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Dissertation -
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Business Intelligence in World of Warcraft
Published 01-01-2012“…Games have evolved from the arcade coin slots of the 70s to Massively Multiplayer Online games (MMOs) costing hundreds of millions of dollars to develop…”
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Dissertation -
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Challenge and Retention in Games
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Dissertation -
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Business Intelligence in World of Warcraft
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Dissertation -
6
Evolution of scalability with synchronized state in virtual environments
Published in 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012) Proceedings (01-10-2012)“…Developing scalable software architectures to suit virtual environment applications has been a challenge even in face of extraordinary advancements in…”
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Conference Proceeding -
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RESTful Massively Multi-user Virtual Environments: A feasibility study
Published in 2012 IEEE International Games Innovation Conference (01-09-2012)“…The increased bandwidth made available to consumers in the past decade has enabled the spread of Massively Multi-user Virtual Environments (MMVEs). MMVEs…”
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Conference Proceeding -
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RCAT: A RESTful client-scalable architecture
Published in 2011 10th Annual Workshop on Network and Systems Support for Games (01-10-2011)“…In interactive multi-user virtual environments, the computation and bandwidth required to perform real-time simulation increases quadratically with the number…”
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Conference Proceeding