Search Results - "Davinia Hernández-Leo"
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Emergency education effects on teacher abilities and motivation to use digital technologies
Published in British journal of educational technology (01-07-2021)“…To identify factors that can contribute toward supporting educator adoption of digital technologies beyond the emergency remote teaching response to COVID‐19,…”
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Learning analytics support to teachers' design and orchestrating tasks
Published in Journal of computer assisted learning (01-12-2024)“…Background Data‐driven educational technology solutions have the potential to support teachers in different tasks, such as the designing and orchestration of…”
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Analytics for learning design : A layered framework and tools
Published in British journal of educational technology (01-01-2019)“…The field of learning design studies how to support teachers in devising suitable activities for their students to learn. The field of learning analytics…”
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Gender‐based learning and behavioural differences in an educational social media platform
Published in Journal of computer assisted learning (01-12-2024)“…Background Gender differences in the use of educational environments and social media platforms have been a topic of interest in research. Several studies have…”
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Teacher‐led inquiry in technology‐supported school communities
Published in British journal of educational technology (01-11-2018)“…Learning design is a research field which studies how to best support teachers as designers of Technology Enhanced Learning (TEL) situations. Although…”
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Authoring and enactment of mobile pyramid‐based collaborative learning activities
Published in British journal of educational technology (01-03-2018)“…Collaborative learning flow patterns (CLFPs) formulate best practices for the orchestration of activity sequences and collaboration mechanisms that can elicit…”
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Supporting awareness in communities of learning design practice
Published in Computers in human behavior (01-08-2018)“…The field of learning design has extensively studied the use of technology for the authoring of learning activities. However, the social dimension of the…”
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Round or rectangular tables for collaborative problem solving? A multimodal learning analytics study
Published in British journal of educational technology (01-09-2020)“…The current knowledge of the effects of the physical environment on learners’ behaviour in collaborative problem‐solving tasks is underexplored. This paper…”
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Ethics in educational technology research: Informing participants on data sharing risks
Published in British journal of educational technology (01-05-2019)“…Participants in educational technology research regularly share personal data which carries with it risks. Informing participants of these data sharing risks…”
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Enhancing consent forms to support participant decision making in multimodal learning data research
Published in British journal of educational technology (01-09-2020)“…Advances in the field of multimodal learning analytics (MMLA) research is often accomplished by actively exploring new technologies and techniques related to…”
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Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development
Published in Computers and education (01-11-2017)“…Recent research suggests that training teachers as learning designers helps promote technology-enhanced educational innovations. However, little attention has…”
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Studying Collaboration Dynamics in Physical Learning Spaces: Considering the Temporal Perspective through Epistemic Network Analysis
Published in Sensors (Basel, Switzerland) (21-04-2021)“…The role of the learning space is especially relevant in the application of active pedagogies, for example those involving collaborative activities. However,…”
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Human‐centred design to empower “teachers as designers”
Published in British journal of educational technology (01-11-2018)“…Educators of all sectors are learning designers, often unwittingly. To succeed as designers, they need to adopt a design mindset and acquire the skills needed…”
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14
Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education
Published in Behaviour & information technology (03-06-2019)“…This paper explores how the use of smartphones vs. laptops influences students' engagement, behaviour and experience watching academic videos in a…”
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15
Group-based mobile learning: Do group size and sharing mobile devices matter?
Published in Computers in human behavior (01-03-2015)“…•1 secondary education teacher designed her own location-based game for a museum.•76 secondary education students performed the location-based game in a…”
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How was the activity? A visualization support for a case of location-based learning design
Published in British journal of educational technology (01-03-2015)“…Over the last few years, the use of mobile technologies has brought the formulation of location‐based learning approaches shaping new or enhanced educational…”
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Data-informed design parameters for adaptive collaborative scripting in across-spaces learning situations
Published in User modeling and user-adapted interaction (01-09-2019)“…This study presents how predictive analytics can be used to inform the formulation of adaptive collaborative learning groups in the context of Computer…”
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18
Measuring gender bias in student satisfaction in higher education: a cross-department study
Published in Cogent education (31-12-2024)“…Student satisfaction surveys are widely accepted for measuring the quality of students’ overall experience with the received teaching and informing the design…”
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Has Research on Collaborative Learning Technologies Addressed Massiveness? A Literature Review
Published in Educational Technology & Society (01-10-2015)“…There is a growing interest in understanding to what extent innovative educational technologies can be used to support massive courses. Collaboration is one of…”
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A Model for the Design of Puzzle-based Games Including Virtual and Physical Objects
Published in Educational Technology & Society (01-07-2014)“…Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and…”
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