Search Results - "Danielsiek, Holger"
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Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games
Published in IEEE transactions on computational intelligence and AI in games. (01-06-2010)“…Players of real-time strategy (RTS) games are often annoyed by the inability of the game AI to select and move teams of units in a natural way. Units travel…”
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Journal Article -
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Undergraduate teaching assistants in computer science: Teaching-related beliefs, tasks, and competences
Published in 2017 IEEE Global Engineering Education Conference (EDUCON) (01-04-2017)“…We report on the first steps of KETTI, a project that aims towards the development of a competence model for undergraduate teaching assistants (UTAs) in…”
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Conference Proceeding -
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Measuring flow as concept for detecting game fun in the Pac-Man game
Published in 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence) (01-06-2008)“…Popular games often have a high-quality graphic design but quite simple-minded non player characters (NPC). Recently, Computational Intelligence (CI) methods…”
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Conference Proceeding -
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Intelligent moving of groups in real-time strategy games
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01-12-2008)“…This paper investigates the intelligent moving and path-finding of groups in real-time strategy (RTS) games exemplified by the open source game Glest. We…”
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Conference Proceeding