Search Results - "Danielsiek, Holger"

  • Showing 1 - 4 results of 4
Refine Results
  1. 1

    Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games by Preuss, Mike, Beume, Nicola, Danielsiek, Holger, Hein, Tobias, Naujoks, Boris, Piatkowski, Nico, Stüer, Raphael, Thom, Andreas, Wessing, Simon

    “…Players of real-time strategy (RTS) games are often annoyed by the inability of the game AI to select and move teams of units in a natural way. Units travel…”
    Get full text
    Journal Article
  2. 2

    Undergraduate teaching assistants in computer science: Teaching-related beliefs, tasks, and competences by Danielsiek, Holger, Vahrenhold, Jan, Hubwieser, Peter, Krugel, Johannes, Magenheim, Johannes, Ohrndorf, Laura, Ossenschmidt, Daniel, Schaper, Niclas

    “…We report on the first steps of KETTI, a project that aims towards the development of a competence model for undergraduate teaching assistants (UTAs) in…”
    Get full text
    Conference Proceeding
  3. 3

    Measuring flow as concept for detecting game fun in the Pac-Man game by Beume, N., Danielsiek, H., Eichhorn, C., Naujoks, B., Preuss, M., Stiller, K., Wessing, S.

    “…Popular games often have a high-quality graphic design but quite simple-minded non player characters (NPC). Recently, Computational Intelligence (CI) methods…”
    Get full text
    Conference Proceeding
  4. 4

    Intelligent moving of groups in real-time strategy games by Danielsiek, H., Stuer, R., Thom, A., Beume, N., Naujoks, B., Preuss, M.

    “…This paper investigates the intelligent moving and path-finding of groups in real-time strategy (RTS) games exemplified by the open source game Glest. We…”
    Get full text
    Conference Proceeding