Search Results - "DIXON, Mike J"
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1
Cleft lip and palate
Published in The Lancet (British edition) (21-11-2009)“…Summary Clefts of the lip and palate are generally divided into two groups, isolated cleft palate and cleft lip with or without cleft palate, representing a…”
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2
Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes
Published in Journal of gambling studies (01-03-2021)“…Loot boxes are a purchasable video-game feature consisting of randomly determined, in-game virtual items. Due to their chance-based nature, there is much…”
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3
Using “Wordle” to assess the effects of goal gradients and near-misses
Published in Scientific reports (17-10-2024)“…As individuals near a desired goal, they become more motivated, and happier. When thwarted in their goal pursuit, frustration and negative affect ensue…”
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4
The Candy Crush Sweet Tooth: How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay
Published in Journal of gambling studies (01-06-2017)“…Like many gambling games, the exceedingly popular and lucrative smartphone game “Candy Crush” features near-miss outcomes. In slot machines, a near-miss…”
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5
Cross-Cultural Studies Into Gambling Consumption Behavior: Eyeing Eye-Tracking Measures
Published in Frontiers in psychology (10-06-2021)Get full text
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6
Ovals of time: Time-space associations in synaesthesia
Published in Consciousness and cognition (01-06-2007)“…We examine a condition in which units of time, such as months of the year, are associated with specific locations in space. For individuals with this…”
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7
Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states
Published in Computers in human behavior (01-10-2021)“…Recently there has been concern surrounding the relation between flow and the development of problematic gaming among players who game to escape noxious mood…”
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8
Force modulation: A behavioural marker of mind-wandering
Published in Attention, perception & psychophysics (01-04-2024)“…It is known that the Metronome Response Task (MRT)—one of the most used mind-wandering sampling paradigms, struggles to differentiate between spontaneous…”
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The ups and downs (and lefts and rights) of synaesthetic number forms: Validation from spatial cueing and SNARC-type tasks
Published in Cortex (01-11-2009)“…Typically, numbers are spatially represented using a mental ‘number line’ running from left to right. Individuals with number-form synaesthesia experience…”
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10
Synaesthetic photisms influence visual perception
Published in Journal of cognitive neuroscience (01-10-2001)“…When C, a digit-color synaesthete, views black digits, she reports that each digit elicits a highly specific color (a photism), which is experienced as though…”
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11
Scratch Card Near-Miss Outcomes Increase the Urge to Gamble, but Do Not Impact Further Gambling Behaviour: A Pre-registered Replication and Extension
Published in Journal of gambling studies (01-09-2020)“…Scratch card near-misses, outcomes in which two out of three required jackpot symbols are uncovered, have been shown to erroneously increase the urge to…”
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12
Examining the effects of caffeine during an auditory attention task
Published in Consciousness and cognition (01-09-2024)“…•Compared to placebo, participants who received caffeine reported being more on task during an auditory attention task.•Those who received caffeine also…”
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13
To Pay or Just Play? Examining Individual Differences Between Purchasers and Earners of Loot Boxes in Overwatch
Published in Journal of gambling studies (01-06-2023)“…Video-game loot boxes are a popular form of microtransaction that have been widely criticized for their structural similarities to gambling. Recent research…”
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14
Dose-related antinociceptive effects of intravenous buprenorphine in cats
Published in The veterinary journal (1997) (01-11-2009)“…The dose-related antinociceptive effects of intravenous (IV) buprenorphine were evaluated in cats. Thermal (TT) and mechanical threshold (MT) devices were used…”
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15
Dark Flow, Depression and Multiline Slot Machine Play
Published in Journal of gambling studies (01-03-2018)“…Multiline slot machines allow for a unique outcome type referred to as a loss disguised as a win (LDW). An LDW occurs when a player gains credits on a spin,…”
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Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling
Published in Journal of gambling studies (01-09-2017)“…Previous research into scratch card gambling has highlighted the effects of these games on players’ arousal and affective states. Specifically, near-miss…”
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17
Losses Disguised as Wins Affect Game Selection on Multiline Slots
Published in Journal of gambling studies (01-12-2018)“…Multiline slots are exciting games that contain features which make them alluring. One such feature is a loss disguised as a win (LDW); wherein, players win…”
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“I was that close”: Investigating Players’ Reactions to Losses, Wins, and Near-Misses on Scratch Cards
Published in Journal of gambling studies (01-03-2016)“…While scratch cards are a popular, accessible, and inexpensive form of gambling, very little is known about how they affect and influence the player. This…”
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The allure of multi-line games in modern slot machines
Published in Addiction (Abingdon, England) (01-11-2014)“…Aims In multi‐line slot machines, players can wager on more than one line per spin. We sought to show that players preferred multi‐line over single‐line games,…”
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Gambling despite financial loss—the role of losses disguised as wins in multi‐line slots
Published in Addiction (Abingdon, England) (01-01-2019)“…Background and Aims Slot machines pose serious problems for a subset of gamblers. On multi‐line slots, many small credit returns are less than one's spin…”
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