Search Results - "DIXON, Mike J"

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  1. 1

    Cleft lip and palate by Mossey, Peter A, Prof, Little, Julian, Prof, Munger, Ron G, Prof, Dixon, Mike J, Prof, Shaw, William C, Prof

    Published in The Lancet (British edition) (21-11-2009)
    “…Summary Clefts of the lip and palate are generally divided into two groups, isolated cleft palate and cleft lip with or without cleft palate, representing a…”
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    Journal Article
  2. 2

    Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes by Larche, Chanel J., Chini, Katrina, Lee, Christopher, Dixon, Mike J., Fernandes, Myra

    Published in Journal of gambling studies (01-03-2021)
    “…Loot boxes are a purchasable video-game feature consisting of randomly determined, in-game virtual items. Due to their chance-based nature, there is much…”
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  3. 3

    Using “Wordle” to assess the effects of goal gradients and near-misses by Dixon, Mike J., Gunpat, Brittany S., Boucher, Isabelle A., Tsang, Monica, Ahmed, Sara, Shaikevich, Greg, Dhode, Isha, Leung, Joshua, Kruger, Tyler B.

    Published in Scientific reports (17-10-2024)
    “…As individuals near a desired goal, they become more motivated, and happier. When thwarted in their goal pursuit, frustration and negative affect ensue…”
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  4. 4

    The Candy Crush Sweet Tooth: How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay by Larche, Chanel J., Musielak, Natalia, Dixon, Mike J.

    Published in Journal of gambling studies (01-06-2017)
    “…Like many gambling games, the exceedingly popular and lucrative smartphone game “Candy Crush” features near-miss outcomes. In slot machines, a near-miss…”
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    Ovals of time: Time-space associations in synaesthesia by Smilek, Daniel, Callejas, Alicia, Dixon, Mike J., Merikle, Philip M.

    Published in Consciousness and cognition (01-06-2007)
    “…We examine a condition in which units of time, such as months of the year, are associated with specific locations in space. For individuals with this…”
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  7. 7

    Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states by Larche, Chanel J., Dixon, Mike J.

    Published in Computers in human behavior (01-10-2021)
    “…Recently there has been concern surrounding the relation between flow and the development of problematic gaming among players who game to escape noxious mood…”
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  8. 8

    Force modulation: A behavioural marker of mind-wandering by Leung, Joshua, Go, Hanbin, Kruger, Tyler B., Dixon, Mike J.

    Published in Attention, perception & psychophysics (01-04-2024)
    “…It is known that the Metronome Response Task (MRT)—one of the most used mind-wandering sampling paradigms, struggles to differentiate between spontaneous…”
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  9. 9

    The ups and downs (and lefts and rights) of synaesthetic number forms: Validation from spatial cueing and SNARC-type tasks by Jarick, Michelle, Dixon, Mike J., Maxwell, Emily C., Nicholls, Michael E.R., Smilek, Daniel

    Published in Cortex (01-11-2009)
    “…Typically, numbers are spatially represented using a mental ‘number line’ running from left to right. Individuals with number-form synaesthesia experience…”
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  10. 10

    Synaesthetic photisms influence visual perception by Smilek, D, Dixon, M J, Cudahy, C, Merikle, P M

    Published in Journal of cognitive neuroscience (01-10-2001)
    “…When C, a digit-color synaesthete, views black digits, she reports that each digit elicits a highly specific color (a photism), which is experienced as though…”
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  11. 11

    Scratch Card Near-Miss Outcomes Increase the Urge to Gamble, but Do Not Impact Further Gambling Behaviour: A Pre-registered Replication and Extension by Stange, Madison, Dixon, Mike J.

    Published in Journal of gambling studies (01-09-2020)
    “…Scratch card near-misses, outcomes in which two out of three required jackpot symbols are uncovered, have been shown to erroneously increase the urge to…”
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  12. 12

    Examining the effects of caffeine during an auditory attention task by Kruger, Tyler B., Dixon, Mike J., Oakman, Jonathan M., Smilek, Daniel

    Published in Consciousness and cognition (01-09-2024)
    “…•Compared to placebo, participants who received caffeine reported being more on task during an auditory attention task.•Those who received caffeine also…”
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  13. 13

    To Pay or Just Play? Examining Individual Differences Between Purchasers and Earners of Loot Boxes in Overwatch by Larche, Chanel J., Chini, Katrina, Lee, Christopher, Dixon, Mike J.

    Published in Journal of gambling studies (01-06-2023)
    “…Video-game loot boxes are a popular form of microtransaction that have been widely criticized for their structural similarities to gambling. Recent research…”
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  14. 14

    Dose-related antinociceptive effects of intravenous buprenorphine in cats by Steagall, Paulo V.M., Mantovani, Fernanda B., Taylor, Polly M., Dixon, Mike J., Luna, Stelio P.L.

    Published in The veterinary journal (1997) (01-11-2009)
    “…The dose-related antinociceptive effects of intravenous (IV) buprenorphine were evaluated in cats. Thermal (TT) and mechanical threshold (MT) devices were used…”
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  15. 15

    Dark Flow, Depression and Multiline Slot Machine Play by Dixon, Mike J., Stange, Madison, Larche, Chanel J., Graydon, Candice, Fugelsang, Jonathan A., Harrigan, Kevin A.

    Published in Journal of gambling studies (01-03-2018)
    “…Multiline slot machines allow for a unique outcome type referred to as a loss disguised as a win (LDW). An LDW occurs when a player gains credits on a spin,…”
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  16. 16

    Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling by Stange, Madison, Graydon, Candice, Dixon, Mike J.

    Published in Journal of gambling studies (01-09-2017)
    “…Previous research into scratch card gambling has highlighted the effects of these games on players’ arousal and affective states. Specifically, near-miss…”
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  17. 17

    Losses Disguised as Wins Affect Game Selection on Multiline Slots by Graydon, Candice, Stange, Madison, Dixon, Mike J.

    Published in Journal of gambling studies (01-12-2018)
    “…Multiline slots are exciting games that contain features which make them alluring. One such feature is a loss disguised as a win (LDW); wherein, players win…”
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  18. 18

    “I was that close”: Investigating Players’ Reactions to Losses, Wins, and Near-Misses on Scratch Cards by Stange, Madison, Graydon, Candice, Dixon, Mike J.

    Published in Journal of gambling studies (01-03-2016)
    “…While scratch cards are a popular, accessible, and inexpensive form of gambling, very little is known about how they affect and influence the player. This…”
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  19. 19

    The allure of multi-line games in modern slot machines by Dixon, Mike J., Graydon, Candice, Harrigan, Kevin A., Wojtowicz, Lisa, Siu, Vivian, Fugelsang, Jonathan A.

    Published in Addiction (Abingdon, England) (01-11-2014)
    “…Aims In multi‐line slot machines, players can wager on more than one line per spin. We sought to show that players preferred multi‐line over single‐line games,…”
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  20. 20

    Gambling despite financial loss—the role of losses disguised as wins in multi‐line slots by Graydon, Candice, Dixon, Mike J., Stange, Madison, Fugelsang, Jonathan A.

    Published in Addiction (Abingdon, England) (01-01-2019)
    “…Background and Aims Slot machines pose serious problems for a subset of gamblers. On multi‐line slots, many small credit returns are less than one's spin…”
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