Search Results - "Computers in Human Behavior"
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What is XR? Towards a Framework for Augmented and Virtual Reality
Published in Computers in human behavior (01-08-2022)“…Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to…”
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Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study
Published in Computers in human behavior (01-06-2021)“…The COVID-19 pandemic has caused a massive disruption in the way traditional higher education institutions deliver their courses. Unlike transitions from…”
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Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis
Published in Computers in human behavior (01-09-2020)“…During times of public crises, governments must act swiftly to communicate crisis information effectively and efficiently to members of the public; failure to…”
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Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Published in Computers in human behavior (01-12-2021)“…Despite increasing scientific interest in explaining how gamification supports positive affect and motivation, behavior change and learning, there is still a…”
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What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry
Published in Computers in human behavior (01-09-2021)“…Intelligent AI devices have become a common presence in the business landscape, offering a wide range of services, from the medical sector to the hospitality…”
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Evaluating E-learning systems success: An empirical study
Published in Computers in human behavior (01-01-2020)“…E-learning, as a direct result of the integration of technology and education, has emerged as a powerful medium of learning particularly using Internet…”
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Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area
Published in Computers in human behavior (01-01-2021)“…This article provides a systematic review of existing research on problematic smartphone use (PSU) to guide other researchers in search of relevant studies,…”
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Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions
Published in Computers in human behavior (01-08-2018)“…Disembodied conversational agents in the form of chatbots are increasingly becoming a reality on social media and messaging applications, and are a…”
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The relation between 21st-century skills and digital skills: A systematic literature review
Published in Computers in human behavior (01-07-2017)“…Innovation starts with people, making the human capital within the workforce decisive. In a fast-changing knowledge economy, 21st-century digital skills drive…”
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Shopping in the digital world: Examining customer engagement through augmented reality mobile applications
Published in Computers in human behavior (01-12-2019)“…This paper furthers our understanding of customer brand engagement through augmented reality (AR) features on retailers' mobile applications. Due to the…”
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Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions
Published in Computers in human behavior (01-08-2019)“…Chatbots are replacing human agents in a number of domains, from online tutoring to customer-service to even cognitive therapy. But, they are often…”
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Social motivations of live-streaming viewer engagement on Twitch
Published in Computers in human behavior (01-07-2018)“…Little is known about the motivations underlying viewer engagement in the rapidly growing live-streaming multimedia phenomenon. This study trialled an…”
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Predicting academic performance of students from VLE big data using deep learning models
Published in Computers in human behavior (01-03-2020)“…The abundance of accessible educational data, supported by the technology-enhanced learning platforms, provides opportunities to mine learning behavior of…”
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How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
Published in Computers in human behavior (01-04-2017)“…The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and…”
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Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?
Published in Computers in human behavior (01-05-2021)“…The COVID-19 pandemic has forced a shift to online teaching and learning (OTL) in colleges and universities across the globe, requiring teachers to adapt their…”
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Hey Alexa … examine the variables influencing the use of artificial intelligent in-home voice assistants
Published in Computers in human behavior (01-10-2019)“…Artificial Intelligent (AI) In-home Voice Assistants have seen unprecedented growth. However, we have little understanding on the factors motivating…”
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Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users
Published in Computers in human behavior (01-03-2017)“…The growth of Instagram continues, with the majority of its users being young women. This study investigates the impact of Instagram upon source credibility,…”
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Customer experiences in the age of artificial intelligence
Published in Computers in human behavior (01-01-2021)“…Artificial intelligence (AI) is revolutionising the way customers interact with brands. There is a lack of empirical research into AI-enabled customer…”
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Gamified learning in higher education: A systematic review of the literature
Published in Computers in human behavior (01-10-2018)“…The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom lectures to integrated digital learning environments. These…”
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How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective
Published in Computers in human behavior (01-02-2022)“…Live streaming commerce has been the mainstream of e-commerce in recent years. Although live streaming research has gained interest, a holistic model…”
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