Search Results - "Computers in Human Behavior"

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  1. 1

    What is XR? Towards a Framework for Augmented and Virtual Reality by Rauschnabel, Philipp A., Felix, Reto, Hinsch, Chris, Shahab, Hamza, Alt, Florian

    Published in Computers in human behavior (01-08-2022)
    “…Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to…”
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    Journal Article
  2. 2

    Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study by Iglesias-Pradas, Santiago, Hernández-García, Ángel, Chaparro-Peláez, Julián, Prieto, José Luis

    Published in Computers in human behavior (01-06-2021)
    “…The COVID-19 pandemic has caused a massive disruption in the way traditional higher education institutions deliver their courses. Unlike transitions from…”
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    Journal Article
  3. 3

    Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis by Chen, Qiang, Min, Chen, Zhang, Wei, Wang, Ge, Ma, Xiaoyue, Evans, Richard

    Published in Computers in human behavior (01-09-2020)
    “…During times of public crises, governments must act swiftly to communicate crisis information effectively and efficiently to members of the public; failure to…”
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  4. 4

    Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning by Krath, Jeanine, Schürmann, Linda, von Korflesch, Harald F.O.

    Published in Computers in human behavior (01-12-2021)
    “…Despite increasing scientific interest in explaining how gamification supports positive affect and motivation, behavior change and learning, there is still a…”
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  5. 5

    What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry by Pelau, Corina, Dabija, Dan-Cristian, Ene, Irina

    Published in Computers in human behavior (01-09-2021)
    “…Intelligent AI devices have become a common presence in the business landscape, offering a wide range of services, from the medical sector to the hospitality…”
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  6. 6

    Evaluating E-learning systems success: An empirical study by Al-Fraihat, Dimah, Joy, Mike, Masa'deh, Ra'ed, Sinclair, Jane

    Published in Computers in human behavior (01-01-2020)
    “…E-learning, as a direct result of the integration of technology and education, has emerged as a powerful medium of learning particularly using Internet…”
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  7. 7

    Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area by Busch, Peter André, McCarthy, Stephen

    Published in Computers in human behavior (01-01-2021)
    “…This article provides a systematic review of existing research on problematic smartphone use (PSU) to guide other researchers in search of relevant studies,…”
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  8. 8

    Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions by Araujo, Theo

    Published in Computers in human behavior (01-08-2018)
    “…Disembodied conversational agents in the form of chatbots are increasingly becoming a reality on social media and messaging applications, and are a…”
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  9. 9

    The relation between 21st-century skills and digital skills: A systematic literature review by van Laar, Ester, van Deursen, Alexander J.A.M., van Dijk, Jan A.G.M., de Haan, Jos

    Published in Computers in human behavior (01-07-2017)
    “…Innovation starts with people, making the human capital within the workforce decisive. In a fast-changing knowledge economy, 21st-century digital skills drive…”
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  10. 10

    Shopping in the digital world: Examining customer engagement through augmented reality mobile applications by McLean, Graeme, Wilson, Alan

    Published in Computers in human behavior (01-12-2019)
    “…This paper furthers our understanding of customer brand engagement through augmented reality (AR) features on retailers' mobile applications. Due to the…”
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  11. 11

    Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions by Go, Eun, Sundar, S. Shyam

    Published in Computers in human behavior (01-08-2019)
    “…Chatbots are replacing human agents in a number of domains, from online tutoring to customer-service to even cognitive therapy. But, they are often…”
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  12. 12

    Social motivations of live-streaming viewer engagement on Twitch by Hilvert-Bruce, Zorah, Neill, James T., Sjöblom, Max, Hamari, Juho

    Published in Computers in human behavior (01-07-2018)
    “…Little is known about the motivations underlying viewer engagement in the rapidly growing live-streaming multimedia phenomenon. This study trialled an…”
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  13. 13

    Predicting academic performance of students from VLE big data using deep learning models by Waheed, Hajra, Hassan, Saeed-Ul, Aljohani, Naif Radi, Hardman, Julie, Alelyani, Salem, Nawaz, Raheel

    Published in Computers in human behavior (01-03-2020)
    “…The abundance of accessible educational data, supported by the technology-enhanced learning platforms, provides opportunities to mine learning behavior of…”
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  14. 14

    How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction by Sailer, Michael, Hense, Jan Ulrich, Mayr, Sarah Katharina, Mandl, Heinz

    Published in Computers in human behavior (01-04-2017)
    “…The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and…”
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  15. 15

    Profiling teachers' readiness for online teaching and learning in higher education: Who's ready? by Scherer, Ronny, Howard, Sarah K., Tondeur, Jo, Siddiq, Fazilat

    Published in Computers in human behavior (01-05-2021)
    “…The COVID-19 pandemic has forced a shift to online teaching and learning (OTL) in colleges and universities across the globe, requiring teachers to adapt their…”
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  16. 16

    Hey Alexa … examine the variables influencing the use of artificial intelligent in-home voice assistants by McLean, Graeme, Osei-Frimpong, Kofi

    Published in Computers in human behavior (01-10-2019)
    “…Artificial Intelligent (AI) In-home Voice Assistants have seen unprecedented growth. However, we have little understanding on the factors motivating…”
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  17. 17

    Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users by Djafarova, Elmira, Rushworth, Chloe

    Published in Computers in human behavior (01-03-2017)
    “…The growth of Instagram continues, with the majority of its users being young women. This study investigates the impact of Instagram upon source credibility,…”
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  18. 18

    Customer experiences in the age of artificial intelligence by Ameen, Nisreen, Tarhini, Ali, Reppel, Alexander, Anand, Amitabh

    Published in Computers in human behavior (01-01-2021)
    “…Artificial intelligence (AI) is revolutionising the way customers interact with brands. There is a lack of empirical research into AI-enabled customer…”
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  19. 19

    Gamified learning in higher education: A systematic review of the literature by Subhash, Sujit, Cudney, Elizabeth A.

    Published in Computers in human behavior (01-10-2018)
    “…The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom lectures to integrated digital learning environments. These…”
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  20. 20

    How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective by Zhang, Mingli, Liu, Yafei, Wang, Yu, Zhao, Lu

    Published in Computers in human behavior (01-02-2022)
    “…Live streaming commerce has been the mainstream of e-commerce in recent years. Although live streaming research has gained interest, a holistic model…”
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