Search Results - "Collazos, César"

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  1. 1

    Experimental validation of a set of cultural-oriented usability heuristics: e-Commerce websites evaluation by Díaz, Jaime, Rusu, Cristian, Collazos, César A.

    Published in Computer standards and interfaces (01-02-2017)
    “…With the fast growth of the Latin America electronic commerce (e-Commerce), it is indispensable to design effective websites. Evaluating usability issues…”
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    Journal Article
  2. 2

    Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling by Flórez-Aristizábal, Leandro, Cano, Sandra, Collazos, César A., Benavides, Fernando, Moreira, Fernando, Fardoun, Habib M.

    Published in Telematics and informatics (01-05-2019)
    “…•Interactive storytelling is a great way to engage children into literacy learning.•The inclusion of ICT in the classroom can become a valuable resource for…”
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    Journal Article
  3. 3

    An Approach Based on Social Network Analysis Applied to a Collaborative Learning Experience by Claros, Ivan, Cobos, Ruth, Collazos, Cesar A.

    Published in IEEE transactions on learning technologies (01-04-2016)
    “…The Social Network Analysis (SNA) techniques allow modelling and analysing the interaction among individuals based on their attributes and relationships. This…”
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  4. 4

    Developing SMASH: A set of SMArtphone's uSability Heuristics by Inostroza, Rodolfo, Rusu, Cristian, Roncagliolo, Silvana, Rusu, Virginica, Collazos, César A.

    Published in Computer standards and interfaces (01-01-2016)
    “…The smartphone market is nowadays highly competitive. When buying a new device, users focus on visual esthetics, ergonomics, performance, and user experience,…”
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  5. 5

    Designing Interactive Experiences for Children with Cochlear Implant by Cano, Sandra, Flórez-Aristizábal, Leandro, Collazos, César A, Fardaoun, Habib, Alghazzawi, Daniyal M

    Published in Sensors (Basel, Switzerland) (04-07-2018)
    “…Information and Communication Technologies (ICTs) have grown exponentially in the education context and the use of digital products by children is increasing…”
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    Journal Article
  6. 6

    Designing Learning Technologies: Assessing Attention in Children With Autism Through a Single Case Study by Chinchay, Yussy, Collazos, Cesar A., Gomez, Javier, Montoro, German

    “…This research focuses on the assessment of attention to identify the design needs for optimized learning technologies for children with autism. Within a single…”
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  7. 7

    A Model to Measure U-Learning in Virtual Higher Education: U-CLX by Ramírez Villegas, Gabriel M., Collazos, César A., Díaz, Jaime

    Published in Applied sciences (01-01-2023)
    “…Ubiquitous learning is an evolution of educational learning processes that implements the concept of ubiquity. That is to say, it is found at all times and in…”
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  8. 8

    A Collaborative Method for Scoping Software Product Lines: A Case Study in a Small Software Company by Camacho, Marta Cecilia, Álvarez, Francisco, Collazos, César A., Leger, Paul, Bermúdez, Julián Dario, Hurtado, Julio Ariel

    Published in Applied sciences (01-08-2021)
    “…SPL scoping is the activity for bounding Software Product Lines (SPL), gathering heterogeneous knowledge from diverse sources. For achieving an agreement among…”
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    Journal Article
  9. 9

    Discovery Model Based on Analogies for Teaching Computer Programming by Jiménez Toledo, Javier Alejandro, Collazos, César A., Ortega, Manuel

    Published in Mathematics (Basel) (01-06-2021)
    “…Teaching the fundamentals of computer programming in a first course (CS1) is a complex activity for the professor and is also a challenge for them. Nowadays,…”
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    Journal Article
  10. 10

    Towards a methodology for user experience assessment of serious games with children with cochlear implants by Cano, Sandra, Collazos, César A., Flórez Aristizábal, Leandro, Gonzalez, Carina S., Moreira, Fernando

    Published in Telematics and informatics (01-07-2018)
    “…•Computer Games have become an important part in life part in child and a youth culture.•A serious game can be defined as a balance between the entertainments…”
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  11. 11

    Algorithmic Thinking and Extension of its Definition for Trainee Software Developers: A Systematic Literature Mapping by Jimenez Toledo, Javier Alejandro, Collazos, Cesar A., Ortega, Manuel, Ramos, Deixy Ximena

    Published in IEEE-RITA (01-11-2023)
    “…This paper exhibits a systematic literature mapping of the considerations required to develop algorithmic thinking in a first course in computer programming…”
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  12. 12

    Technological System Based on Serious Games for Teaching Stress Management to University Students by Gomez, Lady K., Molina, Edwin S., Collazos, Cesar A., Guedes de Pinho, Lara

    Published in IEEE-RITA (2024)
    “…Serious Games have emerged as a valuable tool to facilitate education in stress management, also the serious game being collaborative is a way to have a…”
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  13. 13

    PLAGER-VG: platform for managing educational multiplayer video games by Padilla-Zea, Natalia, Medina, Nuria Medina, Gutiérrez Vela, Francisco L., Paderewski, Patricia, Collazos, César A.

    Published in Multimedia tools and applications (2018)
    “…Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with…”
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  14. 14

    Group formation in collaborative learning contexts based on personality traits: An empirical study in initial Programming courses by Revelo Sánchez, Oscar, Collazos Ordóñez, César, Redondo Duque, Miguel

    Published in Interaction design & architecture(s) (10-09-2021)
    “…Considering that group formation is one of the key processes when developing activities in collaborative learning contexts, this paper aims to propose a…”
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  15. 15

    Eye tracking-based behavioral study of users using e-voting systems by Realpe-Muñoz, Paulo, Collazos, César A., Hurtado, Julio, Granollers, Toni, Muñoz-Arteaga, Jaime, Velasco-Medina, Jaime

    Published in Computer standards and interfaces (01-01-2018)
    “…•Provide to the literature a study of e-voting systems which are analyzed qualitatively and quantitatively, allowing improve the interaction of these…”
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  16. 16

    Validating the Formal Specification of the THUNDERS Process by Agredo-Delgado, Vanessa, H. Ruiz, Pablo, Collazos, Cesar A.

    “…Collaborative work encourages participants to build knowledge through exploration, discussion, negotiation, and debate to generate a better understanding or…”
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  17. 17

    Automatic Group Organization for Collaborative Learning Applying Genetic Algorithm Techniques and the Big Five Model by Revelo Sánchez, Oscar, Collazos, César A., Redondo, Miguel A.

    Published in Mathematics (Basel) (01-07-2021)
    “…In this paper, an approach based on genetic algorithms is proposed to form groups in collaborative learning scenarios, considering the students’ personality…”
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  18. 18

    Combinations of Methods for Collaborative Evaluation of the Usability of Interactive Software Systems by Fardoun, Habib M., Rusu, Cristian, Collazos, César A., Solano, Andrés

    Published in Advances in human-computer interaction (01-01-2016)
    “…Usability is a fundamental quality characteristic for the success of an interactive system. It is a concept that includes a set of metrics and methods in order…”
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  19. 19

    An ontological conceptualization approach for awareness in domain-independent collaborative modeling systems: Application to a model-driven development method by Gallardo, Jesús, Molina, Ana I., Bravo, Crescencio, Redondo, Miguel A., Collazos, César A.

    Published in Expert systems with applications (01-02-2011)
    “…One of the most important aspects of collaborative systems is the concept of awareness, which refers to the perception and knowledge of the group and its…”
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  20. 20

    Smart University: a vision of technology adoption by Rico-Bautista, Dewar, Guerrero, César D., Collazos, César A., Maestre-Góngora, Gina, Hurtado-Alegría, Julio A., Medina-Cárdenas, Yurley, Swaminathan, Jose

    “…Smart University is an emerging concept, strongly anchored to smart technologies and considered by different authors in the literature. Organizations,…”
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