Search Results - "Claypool, Mark"

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  1. 1

    Compliance With In-Home Self-Managed Rehabilitation Post-Stroke is Largely Independent of Scheduling Approach by Peznola, Samantha, Gauthier, Lynne V., Claypool, Mark C., Roop, Benjamin, Lammert, Adam C.

    “…To investigate how participants self-schedule their engagement with domestic rehabilitation gaming platform, and how their scheduling behavior in turn…”
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    Journal Article
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    How Autism Is Reshaping Special Education: The Unbundling of IDEA by Claypool, Mark, McLaughlin, John M

    Published in Rowman & Littlefield Publishers (01-02-2017)
    “…Special education in the United State is based on the concept of access--public schools are open to all children. But access is no longer a sufficient…”
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    Book
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    Noninvasive imaging of in vivo MuRF1 expression during muscle atrophy by Li, Wei, Claypool, Mark D, Friera, Annabelle M, McLaughlin, John, Baltgalvis, Kristen A, Smith, Ira J, Kinoshita, Taisei, White, Kathy, Lang, Wayne, Godinez, Guillermo, Payan, Donald G, Kinsella, Todd M

    Published in PloS one (01-04-2014)
    “…Numerous human diseases can lead to atrophy of skeletal muscle, and loss of this tissue has been correlated with increased mortality and morbidity rates…”
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    Journal Article
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    The effect of latency on user performance in Real-Time Strategy games by Claypool, Mark

    “…Latency on the Internet is a well-known problem for interactive applications. The growth in interactive network games brings an increased importance in…”
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    Journal Article
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    Dragonfly: strengthening programming skills by building a game engine from scratch by Claypool, Mark

    Published in Computer science education (01-06-2013)
    “…Computer game development has been shown to be an effective hook for motivating students to learn both introductory and advanced computer science topics. While…”
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    Journal Article
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    On the performance of OnLive thin client games by Claypool, Mark, Finkel, David, Grant, Alexander, Solano, Michael

    Published in Multimedia systems (01-10-2014)
    “…Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-intensive computations at the server, sending only the visual game…”
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    Journal Article
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    CStream: neighborhood bandwidth aggregation for better video streaming by Seenivasan, Thangam Vedagiri, Claypool, Mark

    Published in Multimedia tools and applications (01-05-2014)
    “…Despite the popularity of watching videos online, challenges still remain in video streaming in many scenarios. Limited home broadband and mobile phone 3G…”
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    Journal Article
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    Networked Games in the Midst of the Clouds [Guest editors' introduction] by Claypool, Mark, Armitage, Grenville, Blake, M. Brian

    Published in IEEE internet computing (01-05-2014)
    “…Networked games in the context of the emerging technologies of cloud and mobile computing facilitate an enhanced gaming experience for consumers. Software…”
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    Journal Article
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    Who is the King of the Hill? Traffic Analysis over a 4G Network by Li, Feng, Jiang, Xiaoxiao, Chung, Jae Won, Claypool, Mark

    “…The increase in radio link capacities has brought significant growth in number and variety of mobile applications. To support these applications, network…”
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    Conference Proceeding
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    Impact of Acknowledgments on Application Performance in 4G LTE Networks by Levasseur, Brett, Claypool, Mark, Kinicki, Robert

    Published in Wireless personal communications (01-12-2015)
    “…Fourth generation (4G) Long Term Evolution (LTE) is a new mobile phone network standard designed to provide both the capacity and Quality of Service (QoS)…”
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    Journal Article
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    Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame by Durnez, Wouter, Zheleva, Aleksandra, Claypool, Mark, Maes, Mathias, Bombeke, Klaas, Van Looy, Jan, De Marez, Lieven

    Published in IEEE transactions on games (01-12-2022)
    “…Technological advancement has decreased network latencies while simultaneously increasing local latencies. This may impact exergames-video games that…”
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    Journal Article
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    Assignment of games to servers in the OnLive cloud game system by Finkel, David, Claypool, Mark, Jaffe, Sam, Nguyen, Thinh, Stephen, Brendan

    “…OnLive is a thin-client, cloud-based, video game streaming service. As part of their service, OnLive must distribute game content to their servers in a manner…”
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    Conference Proceeding
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    Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows by Xu, Xiaokun, Claypool, Mark

    “…Cloud-based game streaming requires low-latency and high-throughput networking to support real-time interactivity and high-quality visuals critical to such…”
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    Conference Proceeding
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    Guest editorial for special issue on massively multiplayer online gaming systems and applications by Shirmohammadi, Shervin, Claypool, Mark

    Published in Multimedia tools and applications (01-10-2009)
    “…Issue Title: Special Issue on Massively Multiplayer Online Gaming Systems and Applications; Guest Editors: Shervin Shirmohammadi and Mark Claypool…”
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    Journal Article
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    A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming by Xu, Xiaokun, Claypool, Mark

    “…While there have been network studies of traditional network games and streaming video, there is less work measuring cloud-based game streaming traffic and…”
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    Conference Proceeding