Search Results - "Christopoulos, Athanasios"
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A Scoping Review of Immersive Virtual Reality in STEM Education
Published in IEEE transactions on learning technologies (01-10-2020)“…Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in…”
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A systematic mapping review of augmented reality applications to support STEM learning in higher education
Published in Education and information technologies (01-03-2022)“…While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education…”
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Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education
Published in Information (Basel) (01-03-2022)“…Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM…”
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Integration of educational technology during the Covid-19 pandemic: An analysis of teacher and student receptions
Published in Cogent education (01-01-2021)“…This study analyzes the integration of an educational technology platform and relates the difficulties faced amidst the Covid-19 pandemic. Initially, we sought…”
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Gamification in Education
Published in Encyclopedia (Basel, Switzerland) (02-10-2023)“…Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often…”
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The Effects of Machinima on Communication Skills in Students with Developmental Dyslexia
Published in Education sciences (01-10-2022)“…Many research efforts in the international literature have been conducted to investigate various fundamental issues associated with communication skills…”
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The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education
Published in Information (Basel) (01-05-2024)“…Understanding local history is fundamental to fostering a comprehensive global viewpoint. As technological advances shape our pedagogical tools, Virtual…”
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Relationships between self-efficacy and learning approaches as perceived by computer science students
Published in Frontiers in education (Lausanne) (23-10-2024)“…Optimizing learning outcomes in university students necessitates an understanding of the processes that drive high-quality learning outcomes. This study…”
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A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education
Published in Multimodal technologies and interaction (01-06-2021)“…A substantial body of literature has well-documented and demonstrated the potential of using three-dimensional (3D) virtual worlds (VWs) across various…”
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Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking
Published in Information (Basel) (01-07-2023)“…Higher education teaching staff members need to build a scientifically accurate and comprehensive understanding of the function of the brain in learning as…”
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Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module
Published in Information (Basel) (01-05-2023)“…Design skills are considered important in software engineering, and formative feedback may facilitate the learning process and help students master those…”
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A Learning Analytics Theoretical Framework for STEM Education Virtual Reality Applications
Published in Education sciences (01-11-2020)“…While virtual reality has attracted educators’ interest by providing new opportunities to the learning process and assessment in different science, technology,…”
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Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?
Published in International journal of science and mathematics education (2024)“…Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of…”
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A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
Published in Multimodal technologies and interaction (01-03-2021)“…The deployment of augmented reality (AR) has attracted educators’ interest and introduced new opportunities in education. Additionally, the advancement of…”
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Automatically Detecting Previous Programming Knowledge from Novice Programmer Code Compilation History
Published in Informatics in education (2023)“…Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the…”
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ARLEAN: An Augmented Reality Learning Analytics Ethical Framework
Published in Computers (Basel) (01-08-2021)“…The emergence of the Learning Analytics (LA) field contextualised the connections in various disciplines and the educational sector, acted as a steppingstone…”
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Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
Published in Education sciences (01-04-2022)“…Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The…”
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Multimodal Technologies in Precision Education: Providing New Opportunities or Adding More Challenges?
Published in Education sciences (2021)“…Personalized or precision education (PE) considers the integration of multimodal technologies to tailor individuals’ learning experiences based on their…”
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Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education
Published in Multimodal technologies and interaction (01-08-2022)“…Achieving fluency in arithmetic operations is vital if students are to develop mathematical creativity and critical thinking abilities. Nevertheless, a…”
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Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study
Published in Applied sciences (01-09-2024)“…Molecular biology is a complex, abstract, subject that can be challenging for higher education students to comprehend. The current manuscript describes the…”
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