Search Results - "Christopoulos, Athanasios"

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  1. 1

    A Scoping Review of Immersive Virtual Reality in STEM Education by Pellas, Nikolaos, Dengel, Andreas, Christopoulos, Athanasios

    Published in IEEE transactions on learning technologies (01-10-2020)
    “…Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in…”
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    Journal Article
  2. 2

    A systematic mapping review of augmented reality applications to support STEM learning in higher education by Mystakidis, Stylianos, Christopoulos, Athanasios, Pellas, Nikolaos

    Published in Education and information technologies (01-03-2022)
    “…While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education…”
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  3. 3

    Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education by Mystakidis, Stylianos, Christopoulos, Athanasios

    Published in Information (Basel) (01-03-2022)
    “…Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM…”
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  4. 4

    Integration of educational technology during the Covid-19 pandemic: An analysis of teacher and student receptions by Christopoulos, Athanasios, Sprangers, Pieter

    Published in Cogent education (01-01-2021)
    “…This study analyzes the integration of an educational technology platform and relates the difficulties faced amidst the Covid-19 pandemic. Initially, we sought…”
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  5. 5

    Gamification in Education by Christopoulos, Athanasios, Mystakidis, Stylianos

    Published in Encyclopedia (Basel, Switzerland) (02-10-2023)
    “…Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often…”
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  6. 6

    The Effects of Machinima on Communication Skills in Students with Developmental Dyslexia by Pellas, Nikolaos, Christopoulos, Athanasios

    Published in Education sciences (01-10-2022)
    “…Many research efforts in the international literature have been conducted to investigate various fundamental issues associated with communication skills…”
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  7. 7

    The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education by Christopoulos, Athanasios, Styliou, Maria, Ntalas, Nikolaos, Stylios, Chrysostomos

    Published in Information (Basel) (01-05-2024)
    “…Understanding local history is fundamental to fostering a comprehensive global viewpoint. As technological advances shape our pedagogical tools, Virtual…”
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  8. 8

    Relationships between self-efficacy and learning approaches as perceived by computer science students by Laitinen, Satu, Christopoulos, Athanasios, Laitinen, Petteri, Nieminen, Valtteri

    Published in Frontiers in education (Lausanne) (23-10-2024)
    “…Optimizing learning outcomes in university students necessitates an understanding of the processes that drive high-quality learning outcomes. This study…”
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  9. 9

    A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education by Pellas, Nikolaos, Mystakidis, Stylianos, Christopoulos, Athanasios

    Published in Multimodal technologies and interaction (01-06-2021)
    “…A substantial body of literature has well-documented and demonstrated the potential of using three-dimensional (3D) virtual worlds (VWs) across various…”
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  10. 10

    Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking by Mystakidis, Stylianos, Christopoulos, Athanasios, Fragkaki, Maria, Dimitropoulos, Konstantinos

    Published in Information (Basel) (01-07-2023)
    “…Higher education teaching staff members need to build a scientifically accurate and comprehensive understanding of the function of the brain in learning as…”
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  11. 11

    Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module by Kalaitzopoulou, Eirini, Matthews, Paul, Mystakidis, Stylianos, Christopoulos, Athanasios

    Published in Information (Basel) (01-05-2023)
    “…Design skills are considered important in software engineering, and formative feedback may facilitate the learning process and help students master those…”
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  12. 12

    A Learning Analytics Theoretical Framework for STEM Education Virtual Reality Applications by Christopoulos, Athanasios, Pellas, Nikolaos, Laakso, Mikko-Jussi

    Published in Education sciences (01-11-2020)
    “…While virtual reality has attracted educators’ interest by providing new opportunities to the learning process and assessment in different science, technology,…”
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  13. 13

    Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning? by Christopoulos, Athanasios, Mystakidis, Stylianos, Kurczaba, Justyna, Laakso, Mikko-Jussi, Stylios, Chrysostomos

    “…Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of…”
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  14. 14

    A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies by Kazanidis, Ioannis, Pellas, Nikolaos, Christopoulos, Athanasios

    Published in Multimodal technologies and interaction (01-03-2021)
    “…The deployment of augmented reality (AR) has attracted educators’ interest and introduced new opportunities in education. Additionally, the advancement of…”
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  15. 15

    Automatically Detecting Previous Programming Knowledge from Novice Programmer Code Compilation History by Lokkila, Erno, Christopoulos, Athanasios, Laakso, Mikko-Jussi

    Published in Informatics in education (2023)
    “…Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the…”
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  16. 16

    ARLEAN: An Augmented Reality Learning Analytics Ethical Framework by Christopoulos, Athanasios, Mystakidis, Stylianos, Pellas, Nikolaos, Laakso, Mikko-Jussi

    Published in Computers (Basel) (01-08-2021)
    “…The emergence of the Learning Analytics (LA) field contextualised the connections in various disciplines and the educational sector, acted as a steppingstone…”
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  17. 17

    Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training by Mystakidis, Stylianos, Besharat, Jeries, Papantzikos, George, Christopoulos, Athanasios, Stylios, Chrysostomos, Agorgianitis, Spiros, Tselentis, Dimitrios

    Published in Education sciences (01-04-2022)
    “…Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The…”
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  18. 18

    Multimodal Technologies in Precision Education: Providing New Opportunities or Adding More Challenges? by Qushem, Umar Bin, Christopoulos, Athanasios, Oyelere, Solomon Sunday, Ogata, Hiroaki, Laakso, Mikko-Jussi

    Published in Education sciences (2021)
    “…Personalized or precision education (PE) considers the integration of multimodal technologies to tailor individuals’ learning experiences based on their…”
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  19. 19

    Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education by Qushem, Umar Bin, Christopoulos, Athanasios, Laakso, Mikko-Jussi

    Published in Multimodal technologies and interaction (01-08-2022)
    “…Achieving fluency in arithmetic operations is vital if students are to develop mathematical creativity and critical thinking abilities. Nevertheless, a…”
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  20. 20

    Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study by Ewais, Ahmed, Mystakidis, Stylianos, Khalilia, Walid, Diab, Shadi, Christopoulos, Athanasios, Khasib, Said, Yahya, Baha, Hatzilygeroudis, Ioannis

    Published in Applied sciences (01-09-2024)
    “…Molecular biology is a complex, abstract, subject that can be challenging for higher education students to comprehend. The current manuscript describes the…”
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