Search Results - "Christmann, Olivier"

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  1. 1

    First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users by Gorisse, Geoffrey, Christmann, Olivier, Amato, Etienne Armand, Richir, Simon

    Published in Frontiers in robotics and AI (17-07-2017)
    “…Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP). Within this…”
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  2. 2

    From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments by Gorisse, Geoffrey, Christmann, Olivier, Houzangbe, Samory, Richir, Simon

    Published in Frontiers in robotics and AI (18-02-2019)
    “…This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users'…”
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  3. 3

    Towards a Model of User Experience in Immersive Virtual Environments by Loup, Guillaume, Loup-Escande, Emilie, Christmann, Olivier, Tcha-Tokey, Katy, Richir, Simon

    Published in Advances in human-computer interaction (01-01-2018)
    “…There are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the…”
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  4. 4

    Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication by Poinsot, Killian, Gorisse, Geoffrey, Christmann, Olivier, Fleury, Sylvain, Richir, Simon

    Published in Advances in human-computer interaction (22-10-2022)
    “…Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments…”
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  5. 5

    Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching by Chaniaud, Noémie, Fleury, Sylvain, Poussard, Benjamin, Christmann, Olivier, Guitter, Thibaut, Richir, Simon

    Published in Design Science (25-09-2023)
    “…Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users)…”
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  6. 6

    Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air by Christmann, Olivier, Fleury, Sylvain, Migaud, Jérôme, Raimbault, Vincent, Poussard, Benjamin, Guitter, Thibaut, Gorisse, Geoffrey, Richir, Simon

    Published in Information visualization (01-07-2022)
    “…This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our…”
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  7. 7

    A design methodology for additive manufacturing applied to fused deposition modeling process by Nicolas, Boyard, Olivier, Christmann, Mickael, Rivette, Simon, Richir

    “…The aim of this article is to propose a design methodology for the production of parts in additive manufacturing (AM). The AM process allows new features…”
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  8. 8

    De la présence à l’incarnation: proposition d’un méta-modèle pour la réalité virtuelle by Gorisse, Geoffrey, Christmann, Olivier, Richir, Simon

    Published in Interfaces numériques (01-07-2018)
    “…Les sentiments de présence et d’incarnation sont deux dimensions centrales de l’expérience utilisateur en environnement virtuel immersif. Suite à une revue de…”
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  9. 9

    Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments by Dubosc, Charlotte, Gorisse, Geoffrey, Christmann, Olivier, Fleury, Sylvain, Poinsot, Killian, Richir, Simon

    Published in Computers & graphics (01-12-2021)
    “…Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We…”
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  10. 10

    I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance by Gorisse, Geoffrey, Wellenreiter, Simon, Fleury, Sylvain, Lecuyer, Anatole, Richir, Simon, Christmann, Olivier

    “…Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted…”
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  11. 11

    A seamless solution for 3D real-time interaction: design and evaluation by Hernoux, Franck, Christmann, Olivier

    “…This paper aims to propose and evaluate a markerless solution for capturing hand movements in real time to allow 3D interactions in virtual environments (VEs)…”
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  12. 12

    Effects of voluntary heart rate control on user engagement and agency in a virtual reality game by Houzangbe, Samory, Christmann, Olivier, Gorisse, Geoffrey, Richir, Simon

    “…It has been demonstrated that virtual reality (VR) exposure can affect the subjective experience of different situations, cognitive capabilities or behavior…”
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  13. 13

    EDITORIAL – IJVR 19(3) by Christmann, Olivier, Richir, Simon

    “…Editorial of the third issue of IJVR Volume 19 – October 2019…”
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  14. 14

    Effects of continuous and discontinuous non-relevant stimulus on creativity by Mille, Charles, Christmann, Olivier, Fleury, Sylvain, Richir, Simon

    Published in Digital creativity (Exeter) (03-04-2022)
    “…Innovation is made of different tasks from strategic positioning to the first phases of production. One of the main activities is the generation of ideas…”
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  15. 15

    Support optimization for additive manufacturing: application to FDM by Boyard, Nicolas, Christmann, Olivier, Rivette, Mickaël, Kerbrat, Olivier, Richir, Simon

    Published in Rapid prototyping journal (01-01-2018)
    “…Purpose This paper aims to present a new methodology to optimize the support generation within the fused deposition modeling process…”
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  16. 16

    Support optimization for additive manufacturing: application to FDM by Boyard, Nicolas, Christmann, Olivier, Rivette, Mickaël, Kerbrat, Olivier, Richir, Simon

    Published in Rapid prototyping journal (02-01-2018)
    “…Purpose : This paper aims to present a new methodology to optimize the support generation within the fused deposition modeling process…”
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  17. 17

    Needs’ elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software by Loup-Escande, Emilie, Burkhardt, Jean-Marie, Christmann, Olivier, Richir, Simon

    Published in Information and software technology (01-08-2014)
    “…•We describe a method to collect and analyze the dynamics of the needs construction.•Participation in the design phases differs according to the profile of…”
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  18. 18

    Usefulness and needs construction process in innovative artefacts: an exploratory study of designers’ viewpoints by Loup-Escande, Emilie, Burkhardt, Jean-Marie, Christmann, Olivier, Chaniaud, Noémie, Richir, Simon

    “…Designing useful emerging technologies (e.g., Virtual Reality) needs that multidisciplinary teams composed of engineers, graphic designers and ergonomists…”
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  19. 19

    Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment by Tcha-Tokey, Katy, Loup-Escande, Emilie, Christmann, Olivier, Richir, Simon

    “…This paper investigates the effects of interaction level, framerate, field of view, 3D content feedback and previous experience on subjective User eXperience…”
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  20. 20

    Visual search in dynamic 3D visualisations of unstructured picture collections by Christmann, Olivier, Carbonell, Noëlle, Richir, Simon

    Published in Interacting with computers (01-09-2010)
    “…We present two empirical studies of visual search in dynamic 3D visualisations of large, randomly ordered, photo collections. The aim is to assess the possible…”
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