Search Results - "Choensawat, Worawat"

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  1. 1

    Audience participation fighting game: Exploring social facilitation for an enhanced APG experience by Paliyawan, Pujana, Thawonmas, Ruck, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    Published in Heliyon (30-01-2024)
    “…This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19…”
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    Journal Article
  2. 2

    GenLaban: A tool for generating Labanotation from motion capture data by Choensawat, Worawat, Nakamura, Minako, Hachimura, Kozaburo

    Published in Multimedia tools and applications (01-12-2015)
    “…This paper presents a computer-aided tool for automatically generating Labanotation scores from motion capture data named GenLaban. GenLaban can be implemented…”
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    Journal Article
  3. 3

    DETECTION OF TSUNAMI RADIATION AT ILLAPEL, CHILE ON 2015-9-16 BY REMOTE SENSING by Lin, Frank C, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, George, Pararas-Carayannis

    Published in Science of tsunami hazards (01-01-2016)
    “…We have detected the Tsunami Radiation generated by the 8.3 magnitude seaquake at Illapel, Chile on 2015-9-16 at the following wavelengths: 3.9 [mu]m, 6.5…”
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    Journal Article
  4. 4

    Similarity Retrieval of Motion Capture Data Based on Derivative Features by Choensawat, Worawat, Choi, Woong, Hachimura, Kozaburo

    “…In this paper, we propose (1) a method of similarity retrieval of motion capture data in which a new feature extraction technique is introduced for the…”
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    Journal Article
  5. 5

    ON THE FREQUENCY SPECTRUM OF TSUNAMI RADIATION by Lin, Frank C, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Pararas-carayannis, George

    Published in Science of tsunami hazards (01-07-2015)
    “…We have measured the spectrum of the tsunami radiation at the following wavelengths: 0.73 [mu]m, 10.8[mu]m, 12.0[mu]m, 6.8[mu]m and 3.8 [mu]m (or 13,698 cm…”
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    Journal Article
  6. 6

    Rap-Style Commentary Generation in an Audience Participation Fighting Game by Jumneanbun, Thanat, Wira, Marcel, Paliyawan, Pujana, Thawonmas, Ruck, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a rap-style commentary system for enhancing audience participation games. In this work, an audience participation fighting game played by…”
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    Conference Proceeding
  7. 7

    Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses by Paliyawan, Pujana, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Thawonmas, Ruck

    Published in 2020 IEEE Conference on Games (CoG) (01-08-2020)
    “…This paper presents two AIs that enable a fighting game to be played or live-streamed as an audience participation game. The proposed fighting game AIs…”
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    Conference Proceeding
  8. 8

    Virtual reality system for fire evacuation training in a 3D virtual world by Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Paliyawan, Pujana, Thawonmas, Ruck

    “…This paper presents a virtual reality (VR) system for fire evacuation training and a natural user interface via Kinect for imitating users movements, e.g…”
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    Conference Proceeding
  9. 9

    Mossar: motion segmentation by using splitting and remerging strategies by Paliyawan, Pujana, Choensawat, Worawat, Thawonmas, Ruck

    Published in Multimedia tools and applications (01-11-2018)
    “…This paper presents a novel approach for motion segmentation by using strategies of splitting and remerging. The presented approach, Mossar, hybridizes two…”
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    Journal Article
  10. 10

    Financial Institution Failure Prediction Using Adaptive Neuro-Fuzzy Inference Systems: Evidence from the East Asian Economic Crisis by Choensawat, Worawat, Polsiri, Piruna

    “…This paper introduces the use of Adaptive Neuro-Fuzzy Inference Systems (ANFIS) into the area of finance for Thai firms. This study started with collecting…”
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    Journal Article
  11. 11

    The Use of Labanotation for Choreographing a Noh-Play by Choensawat, W., Takahashi, S., Nakamura, M., Hachimura, K.

    “…This paper aims at description and reproduction of the body motion of stylized traditional dances by using fundamental elements of Labanotation while keeping…”
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    Conference Proceeding
  12. 12

    Educational Games for Cybersecurity Awareness by Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five…”
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    Conference Proceeding
  13. 13

    Utilizing Self-Learning Software for the Acquisition and Exploration of Standard Dance Notation Fundamentals in Krabi Krabong Arts Education by Sookhanaphibarn, Termpetch, Tingsabhat, Suthana, Choensawat, Worawat

    “…This research focuses on applying self-learning software in teaching basic Labanotation and Krabi Krabong. The study involves 45 teacher trainees with no prior…”
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    Conference Proceeding
  14. 14

    Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform by Kwangate, Ruethaimata, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…The primary objective of this research is to investigate the patterns of self-learning behavior on an online learning platform and assess the effects of…”
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    Conference Proceeding
  15. 15

    Aircraft Recognition Training Simulator using Virtual Reality by Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…Visual aircraft recognition (VACR) is a visual skill taught to military personnel to recognize the external appearance of the aircraft, both friendly and…”
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    Conference Proceeding
  16. 16

    Visual Aircraft Recognition via Mobile Virtual Reality by Plupattanakit, Kantinan, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presents a mobile application for visual aircraft recognition (VACR) training. Traditional VACR training uses images, aircraft recognition cards,…”
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    Conference Proceeding
  17. 17

    Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality by Munmanothum, Thanapat, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presents an enhancement method to improve the immersive degree of an aircraft recognition training project. The project is to train people for…”
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    Conference Proceeding
  18. 18

    Action Prediction of AI Bot in FightingICE by using Deep Learning Model by Nimpattanavong, Chollakorn, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…Video games have been popular and can be divided into many categories, such as fighting games, real-time strategy, role-playing, etc. For the last decade, game…”
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    Conference Proceeding
  19. 19

    Document Image Analysis of Salary Payslips by Khamlae, Ponlawat, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a methodology for automated data entry of salary payslips from document images. The challenging problems are 1) the payslips vary from one…”
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    Conference Proceeding
  20. 20

    Visual Aircraft Recognition Training via Web Application by Khajangthon, Thanapol, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presented an aircraft-quest web application for visual aircraft recognition skills like a competitive game. The design features for two principal…”
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    Conference Proceeding