Search Results - "Choensawat, Worawat"
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1
Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
Published in Heliyon (30-01-2024)“…This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19…”
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Journal Article -
2
GenLaban: A tool for generating Labanotation from motion capture data
Published in Multimedia tools and applications (01-12-2015)“…This paper presents a computer-aided tool for automatically generating Labanotation scores from motion capture data named GenLaban. GenLaban can be implemented…”
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Journal Article -
3
DETECTION OF TSUNAMI RADIATION AT ILLAPEL, CHILE ON 2015-9-16 BY REMOTE SENSING
Published in Science of tsunami hazards (01-01-2016)“…We have detected the Tsunami Radiation generated by the 8.3 magnitude seaquake at Illapel, Chile on 2015-9-16 at the following wavelengths: 3.9 [mu]m, 6.5…”
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Journal Article -
4
Similarity Retrieval of Motion Capture Data Based on Derivative Features
Published in Journal of advanced computational intelligence and intelligent informatics (20-01-2012)“…In this paper, we propose (1) a method of similarity retrieval of motion capture data in which a new feature extraction technique is introduced for the…”
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Journal Article -
5
ON THE FREQUENCY SPECTRUM OF TSUNAMI RADIATION
Published in Science of tsunami hazards (01-07-2015)“…We have measured the spectrum of the tsunami radiation at the following wavelengths: 0.73 [mu]m, 10.8[mu]m, 12.0[mu]m, 6.8[mu]m and 3.8 [mu]m (or 13,698 cm…”
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Journal Article -
6
Rap-Style Commentary Generation in an Audience Participation Fighting Game
Published in 2022 IEEE Games, Entertainment, Media Conference (GEM) (27-11-2022)“…This paper presents a rap-style commentary system for enhancing audience participation games. In this work, an audience participation fighting game played by…”
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Conference Proceeding -
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Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses
Published in 2020 IEEE Conference on Games (CoG) (01-08-2020)“…This paper presents two AIs that enable a fighting game to be played or live-streamed as an audience participation game. The proposed fighting game AIs…”
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Conference Proceeding -
8
Virtual reality system for fire evacuation training in a 3D virtual world
Published in 2016 IEEE 5th Global Conference on Consumer Electronics (01-10-2016)“…This paper presents a virtual reality (VR) system for fire evacuation training and a natural user interface via Kinect for imitating users movements, e.g…”
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Conference Proceeding -
9
Mossar: motion segmentation by using splitting and remerging strategies
Published in Multimedia tools and applications (01-11-2018)“…This paper presents a novel approach for motion segmentation by using strategies of splitting and remerging. The presented approach, Mossar, hybridizes two…”
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Journal Article -
10
Financial Institution Failure Prediction Using Adaptive Neuro-Fuzzy Inference Systems: Evidence from the East Asian Economic Crisis
Published in Journal of advanced computational intelligence and intelligent informatics (01-01-2013)“…This paper introduces the use of Adaptive Neuro-Fuzzy Inference Systems (ANFIS) into the area of finance for Thai firms. This study started with collecting…”
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Journal Article -
11
The Use of Labanotation for Choreographing a Noh-Play
Published in 2011 Second International Conference on Culture and Computing (01-10-2011)“…This paper aims at description and reproduction of the body motion of stylized traditional dances by using fundamental elements of Labanotation while keeping…”
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Conference Proceeding -
12
Educational Games for Cybersecurity Awareness
Published in 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE) (13-10-2020)“…This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five…”
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Conference Proceeding -
13
Utilizing Self-Learning Software for the Acquisition and Exploration of Standard Dance Notation Fundamentals in Krabi Krabong Arts Education
Published in 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE) (10-10-2023)“…This research focuses on applying self-learning software in teaching basic Labanotation and Krabi Krabong. The study involves 45 teacher trainees with no prior…”
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Conference Proceeding -
14
Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform
Published in 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE) (10-10-2023)“…The primary objective of this research is to investigate the patterns of self-learning behavior on an online learning platform and assess the effects of…”
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Conference Proceeding -
15
Aircraft Recognition Training Simulator using Virtual Reality
Published in 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE) (01-10-2019)“…Visual aircraft recognition (VACR) is a visual skill taught to military personnel to recognize the external appearance of the aircraft, both friendly and…”
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Conference Proceeding -
16
Visual Aircraft Recognition via Mobile Virtual Reality
Published in 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE) (18-10-2022)“…This paper presents a mobile application for visual aircraft recognition (VACR) training. Traditional VACR training uses images, aircraft recognition cards,…”
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Conference Proceeding -
17
Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presents an enhancement method to improve the immersive degree of an aircraft recognition training project. The project is to train people for…”
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Conference Proceeding -
18
Action Prediction of AI Bot in FightingICE by using Deep Learning Model
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…Video games have been popular and can be divided into many categories, such as fighting games, real-time strategy, role-playing, etc. For the last decade, game…”
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Conference Proceeding -
19
Document Image Analysis of Salary Payslips
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presents a methodology for automated data entry of salary payslips from document images. The challenging problems are 1) the payslips vary from one…”
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Conference Proceeding -
20
Visual Aircraft Recognition Training via Web Application
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presented an aircraft-quest web application for visual aircraft recognition skills like a competitive game. The design features for two principal…”
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Conference Proceeding