Search Results - "Celikcan, Ufuk"
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Attention-Aware Disparity Control in interactive environments
Published in The Visual computer (01-06-2013)“…Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the…”
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The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters
Published in International journal of human-computer studies (01-08-2023)“…Eye trackers are non-invasive devices that can be integrated into VR head-mounted displays and the data they seamlessly provide can be instrumental in…”
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3
CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors
Published in Displays (01-07-2024)“…Cybersickness remains a major issue that can severely impact the user’s comfort, performance, and enjoyment of VR. While there are various approaches to combat…”
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NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition
Published in Computers & graphics (01-02-2024)“…Recognition of human actions using machine learning requires extensive datasets to develop robust models. Nevertheless, obtaining real-world data presents…”
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Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures
Published in Displays (01-07-2023)“…This study evaluated the interplay between environmental cues in virtual reality (VR) and cybersickness as experienced by users of head-mounted displays…”
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Assessment of virtual reality as an anxiety and disgust provoking tool: The use of VR exposure in individuals with high contamination fear
Published in Cyberpsychology (01-01-2021)“…Preliminary studies have provided promising results on the feasibility of virtual reality (VR) interventions for Obsessive-Compulsive Disorder. The present…”
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Using synthetic data for person tracking under adverse weather conditions
Published in Image and vision computing (01-07-2021)“…Robust visual tracking plays a vital role in many areas such as autonomous cars, surveillance and robotics. Recent trackers were shown to achieve adequate…”
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Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality
Published in Computers & graphics (01-02-2024)“…Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain in making extended VR sessions with head-mounted displays (HMDs)…”
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Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention
Published in The Visual computer (01-07-2024)“…Extended exposure to virtual reality displays has been linked to the emergence of cybersickness, characterized by symptoms such as nausea, dizziness, fatigue,…”
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Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality
Published in Computer animation and virtual worlds (01-11-2022)“…While visual saliency has been used for various purposes in virtual reality (VR), the efforts to properly understand the saliency mechanism in VR remain…”
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NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks
Published in Computer graphics forum (01-09-2021)“…Today, the cutting edge of computer vision research greatly depends on the availability of large datasets, which are critical for effectively training and…”
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Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
Published in Computers & graphics (01-02-2022)“…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today’s commercially available…”
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A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
Published in Computer animation and virtual worlds (01-05-2019)“…Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from…”
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Synthetic18K: Learning better representations for person re-ID and attribute recognition from 1.4 million synthetic images
Published in Signal processing. Image communication (01-09-2021)“…Learning robust representations is critical for the success of person re-identification and attribute recognition systems. However, to achieve this, we must…”
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Deep into visual saliency for immersive VR environments rendered in real-time
Published in Computers & graphics (01-05-2020)“…•A broad analysis on estimating visual saliency in immersive, real-time rendered VR.•Contribution of depth-cue to visual saliency decreases with reduced…”
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Usability Study of a Novel Tool: The Virtual Cafeteria in Nutrition Education
Published in Journal of nutrition education and behavior (01-11-2020)“…This study aimed to evaluate the usability of the virtual cafeteria (VC) and determine its suitability for further studies in portion size education and…”
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The use of virtual reality (VR) exposure for reducing contamination fear and disgust: Can VR be an effective alternative exposure technique to in vivo?
Published in Journal of obsessive-compulsive and related disorders (01-04-2020)“…Virtual reality (VR) has become a new tool in psychological research and application. Although several studies have investigated its triggering and reducing…”
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Anksiyete Bozukluklarında Sanal Gerçeklik
Published in Psikiyatride güncel yaklaşimlar (01-01-2018)“…Virtual reality is a relatively new exposure tool that uses three-dimensional computer-graphics-based technologies which allow the individual to feel as if…”
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Example-Based Retargeting of Human Motion to Arbitrary Mesh Models
Published in Computer graphics forum (01-02-2015)“…We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion‐retargeting…”
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20
Image reproduction with compensation of luminance adaptation
Published in Signal, image and video processing (2017)“…We introduce an image reproduction model that retargets colors for printing purposes to ensure similar luminance perception under photopic and scotopic vision…”
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