Search Results - "Celikcan, Ufuk"

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  1. 1

    Attention-Aware Disparity Control in interactive environments by Celikcan, Ufuk, Cimen, Gokcen, Kevinc, E. Bengu, Capin, Tolga

    Published in The Visual computer (01-06-2013)
    “…Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the…”
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    Journal Article
  2. 2

    The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters by Ozkan, Alper, Celikcan, Ufuk

    “…Eye trackers are non-invasive devices that can be integrated into VR head-mounted displays and the data they seamlessly provide can be instrumental in…”
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    Journal Article
  3. 3

    CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors by Uyan, Ufuk, Celikcan, Ufuk

    Published in Displays (01-07-2024)
    “…Cybersickness remains a major issue that can severely impact the user’s comfort, performance, and enjoyment of VR. While there are various approaches to combat…”
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    Journal Article
  4. 4

    NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition by Tasoren, Ali Egemen, Celikcan, Ufuk

    Published in Computers & graphics (01-02-2024)
    “…Recognition of human actions using machine learning requires extensive datasets to develop robust models. Nevertheless, obtaining real-world data presents…”
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    Journal Article
  5. 5

    Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures by Ozkan, Alper, Uyan, Ufuk, Celikcan, Ufuk

    Published in Displays (01-07-2023)
    “…This study evaluated the interplay between environmental cues in virtual reality (VR) and cybersickness as experienced by users of head-mounted displays…”
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    Journal Article
  6. 6

    Assessment of virtual reality as an anxiety and disgust provoking tool: The use of VR exposure in individuals with high contamination fear by Inozu, Mujgan, Çelikcan, Ufuk, Trak, Ezgi, Üzümcü, Elif, Nergiz, Hüseyin

    Published in Cyberpsychology (01-01-2021)
    “…Preliminary studies have provided promising results on the feasibility of virtual reality (VR) interventions for Obsessive-Compulsive Disorder. The present…”
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  7. 7

    Using synthetic data for person tracking under adverse weather conditions by Kerim, Abdulrahman, Celikcan, Ufuk, Erdem, Erkut, Erdem, Aykut

    Published in Image and vision computing (01-07-2021)
    “…Robust visual tracking plays a vital role in many areas such as autonomous cars, surveillance and robotics. Recent trackers were shown to achieve adequate…”
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  8. 8

    Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality by Cebeci, Berk, Askin, Mehmet Bahadir, Capin, Tolga K., Celikcan, Ufuk

    Published in Computers & graphics (01-02-2024)
    “…Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain in making extended VR sessions with head-mounted displays (HMDs)…”
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  9. 9

    Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention by Terzioğlu, Berkay, Celikcan, Ufuk, Capin, Tolga Kurtulus

    Published in The Visual computer (01-07-2024)
    “…Extended exposure to virtual reality displays has been linked to the emergence of cybersickness, characterized by symptoms such as nausea, dizziness, fatigue,…”
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    Journal Article
  10. 10

    Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality by Askin, Mehmet Bahadir, Celikcan, Ufuk

    Published in Computer animation and virtual worlds (01-11-2022)
    “…While visual saliency has been used for various purposes in virtual reality (VR), the efforts to properly understand the saliency mechanism in VR remain…”
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    Journal Article
  11. 11

    NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks by Kerim, Abdulrahman, Aslan, Cem, Celikcan, Ufuk, Erdem, Erkut, Erdem, Aykut

    Published in Computer graphics forum (01-09-2021)
    “…Today, the cutting edge of computer vision research greatly depends on the availability of large datasets, which are critical for effectively training and…”
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  12. 12

    Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering by Avan, Emre, Capin, Tolga K., Gurcay, Hasmet, Celikcan, Ufuk

    Published in Computers & graphics (01-02-2022)
    “…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today’s commercially available…”
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  13. 13

    A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments by Cebeci, Berk, Celikcan, Ufuk, Capin, Tolga K.

    Published in Computer animation and virtual worlds (01-05-2019)
    “…Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from…”
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    Journal Article
  14. 14

    Synthetic18K: Learning better representations for person re-ID and attribute recognition from 1.4 million synthetic images by Uner, Onur Can, Aslan, Cem, Ercan, Burak, Ates, Tayfun, Celikcan, Ufuk, Erdem, Aykut, Erdem, Erkut

    Published in Signal processing. Image communication (01-09-2021)
    “…Learning robust representations is critical for the success of person re-identification and attribute recognition systems. However, to achieve this, we must…”
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  15. 15

    Deep into visual saliency for immersive VR environments rendered in real-time by Celikcan, Ufuk, Askin, Mehmet Bahadir, Albayrak, Dilara, Capin, Tolga K.

    Published in Computers & graphics (01-05-2020)
    “…•A broad analysis on estimating visual saliency in immersive, real-time rendered VR.•Contribution of depth-cue to visual saliency decreases with reduced…”
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  16. 16

    Usability Study of a Novel Tool: The Virtual Cafeteria in Nutrition Education by Isgin-Atici, Kubra, Ozkan, Alper, Celikcan, Ufuk, Ede, Gozde, Aslan, Cem, Bulbul, Ahmed Samil, Buyuktuncer, Zehra, Kanbur, Nuray

    “…This study aimed to evaluate the usability of the virtual cafeteria (VC) and determine its suitability for further studies in portion size education and…”
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  17. 17

    The use of virtual reality (VR) exposure for reducing contamination fear and disgust: Can VR be an effective alternative exposure technique to in vivo? by Inozu, Mujgan, Celikcan, Ufuk, Akin, Burcin, Mustafaoğlu Cicek, Nuray

    “…Virtual reality (VR) has become a new tool in psychological research and application. Although several studies have investigated its triggering and reducing…”
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  18. 18

    Anksiyete Bozukluklarında Sanal Gerçeklik by Üzümcü, Elif, Akın, Burçin, Nergiz, Hüseyin, İnözü, Müjgan, Çelikcan, Ufuk

    Published in Psikiyatride güncel yaklaşimlar (01-01-2018)
    “…Virtual reality is a relatively new exposure tool that uses three-dimensional computer-graphics-based technologies which allow the individual to feel as if…”
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  19. 19

    Example-Based Retargeting of Human Motion to Arbitrary Mesh Models by Celikcan, Ufuk, Yaz, Ilker O., Capin, Tolga

    Published in Computer graphics forum (01-02-2015)
    “…We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion‐retargeting…”
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  20. 20

    Image reproduction with compensation of luminance adaptation by Celikcan, Ufuk, Arpa, Sami, Capin, Tolga

    “…We introduce an image reproduction model that retargets colors for printing purposes to ensure similar luminance perception under photopic and scotopic vision…”
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