Search Results - "Carvalho, P.C.P."
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1
Finite element analysis of stress distribution in anchor teeth in surgically assisted rapid palatal expansion
Published in International journal of oral and maxillofacial surgery (01-09-2013)“…Abstract The treatment of a transverse maxillary deficiency in skeletally mature individuals should include surgically assisted rapid palatal expansion. This…”
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Journal Article -
2
Image moments-based structuring and tracking of objects
Published in Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing (2002)“…This paper presents a new method for structuring and tracking of objects in video sequences. Our approach is based on image moments and the BSP-tree data…”
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Conference Proceeding -
3
Polygonization of volumetric reconstructions from silhouettes
Published in 2006 19th Brazilian Symposium on Computer Graphics and Image Processing (01-10-2006)“…In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for…”
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Conference Proceeding -
4
Motion reconstruction using moments analysis
Published in Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing (2004)“…This work presents a method for motion reconstruction. The approach is based on image moments and the bsp-tree data structure. We use invariant properties of…”
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Conference Proceeding -
5
Video interpolation through Green's functions of matching equations
Published in IEEE International Conference on Image Processing 2005 (2005)“…We propose a novel approach for generating video interpolating frames from optical flow information. Our approach is based on solving an affine image-matching…”
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Conference Proceeding -
6
Space carving with a hand-held camera
Published in Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing (2004)“…This work presents a 3D scene reconstruction method, based on space carving, that works with a hand-held camera. In our system, the intrinsic and extrinsic…”
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Conference Proceeding -
7
Data-based motion simulation through a Green's function approach
Published in Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing (2004)“…We describe a data-driven motion simulation algorithm based on an affine image-matching equation. Solving such equation via the Green's function approach, we…”
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Conference Proceeding -
8
Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities
Published in Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596) (2001)“…We propose a new technique that provides a unified framework for modeling the collision dynamics of objects having arbitrary shape and rugosity. The technique…”
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Conference Proceeding -
9
Adaptive space carving
Published in Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004 (2004)“…In this work, we present an adaptive space carving method for scene reconstruction from a set of images obtained from low cost calibrated Webcams. Our method…”
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Conference Proceeding -
10
Image-based modeling using a two-step camera calibration method
Published in Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237) (1998)“…We present a two-step camera calibration process based on linear least squares formulations. We show how to apply this process to build an integrated modeling…”
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Conference Proceeding -
11
An algorithm for the visualization of a terrain with objects
Published in Proceedings X Brazilian Symposium on Computer Graphics and Image Processing (1997)“…The article describes a method for object and terrain visualization by means of the combination of two algorithms, one for terrain data and one for objects…”
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Conference Proceeding -
12
Real-time rendering of photo-textured terrain height fields
Published in Proceedings X Brazilian Symposium on Computer Graphics and Image Processing (1997)“…Interactive tridimensional visualization of terrain models can be found in geographical information systems and computer games. Both applications share the…”
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Conference Proceeding