Search Results - "Capin, Tolga K."

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  1. 1

    Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering by Avan, Emre, Capin, Tolga K., Gurcay, Hasmet, Celikcan, Ufuk

    Published in Computers & graphics (01-02-2022)
    “…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today’s commercially available…”
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    Journal Article
  2. 2

    A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments by Cebeci, Berk, Celikcan, Ufuk, Capin, Tolga K.

    Published in Computer animation and virtual worlds (01-05-2019)
    “…Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from…”
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    Journal Article
  3. 3

    Deep into visual saliency for immersive VR environments rendered in real-time by Celikcan, Ufuk, Askin, Mehmet Bahadir, Albayrak, Dilara, Capin, Tolga K.

    Published in Computers & graphics (01-05-2020)
    “…•A broad analysis on estimating visual saliency in immersive, real-time rendered VR.•Contribution of depth-cue to visual saliency decreases with reduced…”
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    Journal Article
  4. 4

    Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality by Cebeci, Berk, Askin, Mehmet Bahadir, Capin, Tolga K., Celikcan, Ufuk

    Published in Computers & graphics (01-02-2024)
    “…Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain in making extended VR sessions with head-mounted displays (HMDs)…”
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    Journal Article
  5. 5

    Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study by Albayrak, Dilara, Askin, Mehmet Bahadir, Capin, Tolga K., Celikcan, Ufuk

    “…This work explores a set of well-studied visual saliency features through seven saliency prediction methods with the aim of assessing how applicable they are…”
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    Conference Proceeding
  6. 6

    A dead-reckoning technique for streaming virtual human animation by Capin, T.K., Esmerado, J., Thalmann, D.

    “…In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new…”
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    Journal Article
  7. 7

    Progressive refinement radiosity on ring-connected multicomputers by Çapin, Tolga K., Aykanat, Cevdet, Özgüç, Bülent

    “…The progressive refinement method is investigated for parallelization on ring-connected multicomputers. A synchronous scheme, based on static task assignment,…”
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    Conference Proceeding Journal Article
  8. 8

    Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control by Avan, Emre, Celikcan, Ufuk, Capin, Tolga K, Gurcay, Hasmet

    Published 11-11-2019
    “…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available…”
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    Journal Article
  9. 9

    MPEG-4: Audio/video and synthetic graphics/audio for mixed media by Doenges, Peter K., Capin, Tolga K., Lavagetto, Fabio, Ostermann, Joern, Pandzic, Igor S., Petajan, Eric D.

    “…MPEG-4 addresses coding of digital hybrids of natural and synthetic, aural and visual (A/V) information. The objective of this synthetic/natural hybrid coding…”
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    Journal Article
  10. 10

    A parallel progressive radiosity algorithm based on patch data circulation by Aykanat, Cevdet, Çapin, Tolga K., Özgüç, Bülent

    Published in Computers & graphics (1996)
    “…Current research on radiosity has concentrated on increasing the accuracy and the speed of the solution. Although algorithmic and meshing techniques decrease…”
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    Journal Article
  11. 11

    A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments by Sunday Pandzic, Igor, Lee, Elwin, Magnenat Thalmann, Nadia, Capin, Tolga K., Thalmann, Daniel

    Published in Computer graphics forum (01-01-1997)
    “…Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is…”
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    Journal Article
  12. 12

    A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments by Sunday Pandzic, Igor, Lee, Elwin, Magnenat Thalmann, Nadia, Capin, Tolga K., Thalmann, Daniel

    Published in Computer graphics forum (01-09-1997)
    “…Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is…”
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    Journal Article
  13. 13

    Editing heightfield using history management and 3D widgets by Yalcin, M.A., Capin, T.K.

    “…In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this…”
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    Conference Proceeding
  14. 14

    A Unified Graphics Rendering Pipeline for Autostereoscopic Rendering by Kalaiah, A., Capin, T.K.

    Published in 2007 3DTV Conference (01-05-2007)
    “…Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of current-generation graphics processors are still grounded in…”
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    Conference Proceeding
  15. 15

    Autonomous actors in networked collaborative virtual environments by Pandzic, I.S., Capin, T.K., Lee, E., Thalmann, N.M., Thalmann, D.

    “…Introducing seemingly autonomous virtual beings into virtual environments to co-habit and collaborate with us is a continuous challenge and source of interest…”
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    Conference Proceeding
  16. 16

    Parallel Processing for Progressive Refinement Radiosity by Çapın, Tolga K

    Published 01-01-1993
    “…Progressive refinement radiosity is an increasingly popular method for realistic image synthesis of non-existing environments. The method successfully…”
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    Dissertation
  17. 17

    Virtual human representation and communication in VLNet by Capin, T.K., Noser, H., Thalmann, D., Sunday Pandzic, I., Thalmann, N.M.

    Published in IEEE computer graphics and applications (01-03-1997)
    “…Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose…”
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    Magazine Article