Search Results - "Capin, Tolga K."
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Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
Published in Computers & graphics (01-02-2022)“…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today’s commercially available…”
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Journal Article -
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A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
Published in Computer animation and virtual worlds (01-05-2019)“…Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from…”
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Journal Article -
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Deep into visual saliency for immersive VR environments rendered in real-time
Published in Computers & graphics (01-05-2020)“…•A broad analysis on estimating visual saliency in immersive, real-time rendered VR.•Contribution of depth-cue to visual saliency decreases with reduced…”
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Journal Article -
4
Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality
Published in Computers & graphics (01-02-2024)“…Despite remarkable advances in virtual reality (VR) technologies, serious challenges remain in making extended VR sessions with head-mounted displays (HMDs)…”
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Journal Article -
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Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study
Published in 2019 International Conference on Cyberworlds (CW) (01-10-2019)“…This work explores a set of well-studied visual saliency features through seven saliency prediction methods with the aim of assessing how applicable they are…”
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Conference Proceeding -
6
A dead-reckoning technique for streaming virtual human animation
Published in IEEE transactions on circuits and systems for video technology (01-04-1999)“…In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new…”
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Journal Article -
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Progressive refinement radiosity on ring-connected multicomputers
Published in 1993 Parallel Rendering Symposium : proceedings, San Jose, California, October 25-26, 1993 (1993)“…The progressive refinement method is investigated for parallelization on ring-connected multicomputers. A synchronous scheme, based on static task assignment,…”
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Conference Proceeding Journal Article -
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Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control
Published 11-11-2019“…Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available…”
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Journal Article -
9
MPEG-4: Audio/video and synthetic graphics/audio for mixed media
Published in Signal processing. Image communication (1997)“…MPEG-4 addresses coding of digital hybrids of natural and synthetic, aural and visual (A/V) information. The objective of this synthetic/natural hybrid coding…”
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A parallel progressive radiosity algorithm based on patch data circulation
Published in Computers & graphics (1996)“…Current research on radiosity has concentrated on increasing the accuracy and the speed of the solution. Although algorithmic and meshing techniques decrease…”
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Journal Article -
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A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments
Published in Computer graphics forum (01-01-1997)“…Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is…”
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Journal Article -
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A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments
Published in Computer graphics forum (01-09-1997)“…Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is…”
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Journal Article -
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Editing heightfield using history management and 3D widgets
Published in 2009 24th International Symposium on Computer and Information Sciences (01-09-2009)“…In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this…”
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Conference Proceeding -
14
A Unified Graphics Rendering Pipeline for Autostereoscopic Rendering
Published in 2007 3DTV Conference (01-05-2007)“…Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of current-generation graphics processors are still grounded in…”
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Conference Proceeding -
15
Autonomous actors in networked collaborative virtual environments
Published in Proceedings 1998 MultiMedia Modeling. MMM'98 (Cat. No.98EX200) (1998)“…Introducing seemingly autonomous virtual beings into virtual environments to co-habit and collaborate with us is a continuous challenge and source of interest…”
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Conference Proceeding -
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Parallel Processing for Progressive Refinement Radiosity
Published 01-01-1993“…Progressive refinement radiosity is an increasingly popular method for realistic image synthesis of non-existing environments. The method successfully…”
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Dissertation -
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Virtual human representation and communication in VLNet
Published in IEEE computer graphics and applications (01-03-1997)“…Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose…”
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Magazine Article