Search Results - "Budiarta, Luh Gd Rahayu"

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  1. 1

    How consistent is teachers’ planning, implementation, and assessment in character education? by Luh Gd Rahayu, Budiarta, Luh Putu, Artini, I Ketut, Seken, Made Hery, Santosa

    Published in SHS web of conferences (2018)
    “…This descriptive case study aims at investigating how teachers planned, practiced, assessed students’ character development in the classroom. The study…”
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    Journal Article Conference Proceeding
  2. 2

    Developing HOTS-Based Students’ Worksheet for Fifth-Grade Elementary School by Budiarta, Luh Gd Rahayu

    Published in Journal of English Education and Teaching (01-11-2021)
    “…Higher order thinking skills (HOTS) is formulated for improving student critical thinking abilities. The aimed of this study is to develop students' worksheet…”
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    Journal Article
  3. 3

    Powtoon: Does It Promote Primary Students’ Autonomous Learning? by Suprianti, G. A. P., Luh Gd Rahayu, Budiarta, Luh, Indrayani

    Published in Journal of English Education and Teaching (05-06-2024)
    “…Implementing appropriate teaching media results in effective teaching and promote students to be more responsible for their learning through autonomous…”
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    Journal Article
  4. 4

    The development of website games as learning media for 4th-grade elementary students by Kadek Kristin Karina Dewi, Luh Gd. Rahayu Budiarta, Putu Kerti Nitiasih

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (25-11-2023)
    “…Abstrak: Penelitian ini bertujuan untuk mengembangkan game website sebagai media pembelajaran untuk siswa kelas 4 sekolah dasar pada semester dua. Metode…”
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    Journal Article
  5. 5

    Investigating the Challenges Faced by EFL Teachers in Remote Teaching During COVID-19 Emergencies at Indonesian Senior High School Context: A Qualitative Descriptive Study by Puspasari, Ni Made Desi, Utami, IGA Lokita Purnamika, Budiarta, Luh Gd Rahayu

    “…The COVID-19 pandemic has prompted a rapid shift from traditional face-to-face teaching to remote learning in educational institutions worldwide, including…”
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    Journal Article
  6. 6

    English Game Website-Based Development for Fifth Grade Elementary School Students in First Semester by Mahadewi, Ni Made Nadindya, Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu, Adnyayanti, Ni Luh Putu Era

    Published in Acitya (23-01-2024)
    “…Human life has entered the era of the Industrial Revolution 4.0, where technology plays an important role in human life. Likewise, teaching and learning…”
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    Journal Article
  7. 7

    Developing Authentic Assessment Rubric for Assessing 5th Grade Elementary School Students at Buleleng Regency by Luh Metri Sulistya Sudeni, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (31-07-2022)
    “…Abstrak: Penelitian ini bertujuan untuk mengembangkan rubrik penilaian otentik dengan mengadopsi beberapa metode pembelajaran yang bersesuaian dengan…”
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    Journal Article
  8. 8

    DISCREPANCY BETWEEN PERCEIVED AND OBSERVED REALITY ABOUT THE 21ST CENTURY SKILLS IMPLEMENTATION AT PRIMARY SCHOOL by Candra Ningsih, Ni Luh Made Juli, Padmadewi, Ni Nyoman, Budiarta, Luh Gd Rahayu

    Published in Acitya (30-01-2021)
    “…ABSTRACT For preparing the Indonesian students that mastering the 21st century skills, the teachers as the intermediary of the students and the government…”
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    Journal Article
  9. 9

    Development of Educational Games as Learning Media for English Learning for Primary Students by Pratami, I Gusti Ayu Putu Suantari, Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu

    Published in Language circle (Semarang ) (02-04-2023)
    “…Industrial era 4.0 brought many changes and innovations in the educational field. Technology is one of the things that is highly developed in the 4.0 era,…”
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    Journal Article
  10. 10

    Dealing with Project Based Learning during COVID-19: Teacher’s Perception Using Educational Video as ELT Media by Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu, Adnyayanti, Ni Luh Putu Era, Erinaryani, Ni Nyoman

    Published in Language circle (Semarang ) (10-10-2021)
    “…This study aimed to determine teachers’ perception toward teaching media in English language learning in the form of educational video using Project-Based…”
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    Journal Article
  11. 11

    The Effect of Online Gamification Quiz Application on Vocabulary Mastery for Young English Learners by Nyoman Adi Purnawan, Ni Nyoman Padmadewi, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (15-03-2022)
    “…Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh Kahoot pada penguasaan kosakata untuk pelajar bahasa Inggris usia muda. Penelitian ini menggunakan…”
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    Journal Article
  12. 12

    Developing Authentic Assessment Rubric for Assessing English Skill Of Grade 4: A Case Study in Buleleng by Ni Luh Sri Wahyu Purnami, Putu Kerti Nitiasih, Luh Gd. Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (15-03-2022)
    “…Abstrak: Tujuan penelitian ini untuk mengembangkan rubrik penilaian otentik kelas 4 berdasarkan sintaksis pembelajaran discovery, berbasis proyek, masalah dan…”
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    Journal Article
  13. 13

    THE EFFECT OF GAMIFICATION BASED ON BALINESE LOCAL STORY by Aditya, Dio

    Published in Acitya (21-07-2020)
    “…This research aimed to know the significant effect of Gamification based on Balinese Local Story toward students’ listening comprehension. The implementation…”
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    Journal Article
  14. 14

    Gamified Balinese Local Stories Effect As A Teaching Media Towards Young Learners’ Speaking Skill by Ida Ayu Fortuna Ningrum, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (03-10-2020)
    “…Abstrak: Penelitian ini bertujuan untuk mencari tahu efek dari gamifikasi cerita lokal Bali sebagai media belajar terhadap keterampilan berbicara Bahasa…”
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    Journal Article
  15. 15

    Investigating The Effect of Gamified Balinese Local Stories As A Teaching Media on Young Learners’ Writing Skill by Komang Sierrafany Surya Libhi, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (01-06-2020)
    “…Abstrak: Penelitian ini adalah penelitian kuantitatif yang memiliki tujuan untuk menginvestigasi efek dari gamifikasi berdasarkan cerita lokal Bali sebagai…”
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    Journal Article
  16. 16

    The Development of HOTS Worksheet for Sixth-Grade Elementary School Students in Learning English by Ni Kadek Rai Sintia Putri, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta, Ni Luh Putu Era Adnyayanti, I Nyoman Adi Jaya Putra

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (01-11-2021)
    “…Abstrak: Penelitian ini bertujuan untuk mengembangkan lembar kerja siswa yang berbasis berpikir kritis tingkat tinggi menggunakan kurikulum tingkat satuan…”
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    Journal Article
  17. 17

    Flipgrid: Video-based applications to improve English ability for junior high school students by Putri, Nia Ria, Padmadewi, Ni Nyoman, Budiarta, Luh Gd Rahayu

    Published in Jurnal inovasi teknologi pendidikan (02-11-2022)
    “…globalisasi. Selain itu, bahasa inggris merupakan bahasa yang dibutuhkan dalam level international. Sehingga, penelitian ini bertujuan untuk menguji pengaruh…”
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    Journal Article