Search Results - "Brom, Cyril"

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  1. 1

    Mandatory Home Education During the COVID-19 Lockdown in the Czech Republic: A Rapid Survey of 1st-9th Graders' Parents by Brom, Cyril, Lukavský, Jirí, Greger, David, Hannemann, Tereza, Straková, Jana, Švaříček, Roman

    Published in Frontiers in education (Lausanne) (09-07-2020)
    “…Schools have been closed in many countries due to the on-going COVID-19 pandemic, but education continues online. Little is known about how parents cope with…”
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    Journal Article
  2. 2

    Rotation-based schedules in elementary schools to prevent COVID-19 spread: a simulation study by Brom, Cyril, Diviák, Tomáš, Drbohlav, Jakub, Korbel, Václav, Levínský, René, Neruda, Roman, Kadlecová, Gabriela, Šlerka, Josef, Šmíd, Martin, Trnka, Jan, Vidnerová, Petra

    Published in Scientific reports (06-11-2023)
    “…Rotations of schoolchildren were considered as a non-pharmacological intervention in the COVID-19 pandemic. This study investigates the impact of different…”
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  3. 3

    To Quiz or to Shoot When Practicing Grammar? Catching and Holding the Interest of Child Learners: A Field Study by Brom, Cyril, Kolek, Lukáš, Lukavský, Jiří, Děchtěrenko, Filip, Volná, Kristina

    Published in Frontiers in psychology (14-04-2022)
    “…Learning grammar requires practice and practicing grammar can be boring. We examined whether an instructional game with intrinsically integrated game mechanics…”
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  4. 4

    Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not? by Jičínská, Lucie, Sedláčková, Petra, Kolek, Lukáš, Tetourová, Tereza, Volná, Kristina, Lukavský, Jiří, Brom, Cyril

    Published in Frontiers in psychology (19-08-2021)
    “…Instructional quizzes are frequently used in educational games. When they present correct answers after learners have responded, these quizzes can be used on…”
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  5. 5

    It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game by Cyril, Brom, Dobrovolný, Viktor, Děchtěrenko, Filip, Stárková, Tereza, Bromová, Edita

    Published in Frontline learning research (2019)
    “…Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect…”
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  6. 6

    Teaching Contemporary History to High School Students: the Augmented Learning Environment of Czechoslovakia 38-89 by Šisler, Vít, Selmbacherová, Tereza, Pinkas, Jaroslav, Brom‬, ‪Cyril

    “…This paper discusses the experimental implementation of a complex educational simulation, Czechoslovakia 38-89, in Czech high schools. The primary aim of this…”
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  7. 7

    Amulab - Advanced multimedia learning laboratory by Brom, Cyril

    Published in E-psychologie (Praha) (30-12-2021)
    “…Amulab states for advanced multimedia learning laboratory. Here we explore how people learn from instructional materials that combine verbal and visual…”
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  8. 8

    How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning by Brom, Cyril, Stárková, Tereza, D'Mello, Sidney K.

    Published in Educational research review (01-11-2018)
    “…We conducted a meta-analysis of 33 independent samples (N = 2924) to address whether adding anthropomorphic faces to multimedia graphics and/or adding pleasant…”
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  9. 9

    Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study by Brom, Cyril, Preuss, Michal, Klement, Daniel

    Published in Computers and education (01-11-2011)
    “…Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, we…”
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  10. 10

    ChatGPT improves creative problem-solving performance in university students: An experimental study by Urban, Marek, Děchtěrenko, Filip, Lukavský, Jiří, Hrabalová, Veronika, Svacha, Filip, Brom, Cyril, Urban, Kamila

    Published in Computers and education (01-07-2024)
    “…University students often employ generative artificial intelligence tools such as ChatGPT in resolution of ill-defined problem-solving tasks. However, the…”
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  11. 11
  12. 12

    Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects by Kolek, Lukáš, Šisler, Vít, Martinková, Patrícia, Brom, Cyril

    Published in Journal of computer assisted learning (01-10-2021)
    “…This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short‐ and long‐term on a sample of…”
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  13. 13

    Can narrative cutscenes improve home learning from a math game? An experimental study with children by Sýkora, Tomáš, Stárková, Tereza, Brom, Cyril

    Published in British journal of educational technology (01-01-2021)
    “…Little is known about the instructional effects of narrative framing elements in child learning games. In this study, second and third graders (Mage = 8.24)…”
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  14. 14

    Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning? by Stárková, Tereza, Lukavský, Jiří, Javora, Ondřej, Brom, Cyril

    Published in Journal of computer assisted learning (01-08-2019)
    “…Anthropomorphizing graphical elements in multimedia learning materials improves learning outcomes. The reasons for enhanced learning are unclear. We extended a…”
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  15. 15

    Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds by Kolek, Lukáš, Martinková, Patrícia, Vařejková, Michaela, Šisler, Vít, Brom, Cyril

    Published in Journal of computer assisted learning (01-04-2024)
    “…Background Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for…”
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  16. 16

    Children like it more but don’t learn more: Effects of esthetic visual design in educational games by Javora, Ondřej, Hannemann, Tereza, Stárková, Tereza, Volná, Kristina, Brom, Cyril

    Published in British journal of educational technology (01-07-2019)
    “…Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the…”
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  17. 17

    Contextual animation in multimedia learning materials for pre-adolescents: The saga of null results continues by Schubertová, Karolína, Lukavský, Jiří, Drobná, Anna, Volná, Kristina, Brom, Cyril

    Published in Learning and instruction (01-10-2023)
    “…Emotional design approaches tend to be instructionally effective in the case of higher education learners. However, empirical evidence on the effectiveness of…”
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  19. 19

    ‘The internet is in the satellites!’: A systematic review of 3–15-year-olds’ conceptions about the internet by Brom, Cyril, Yaghobová, Anna, Drobná, Anna, Urban, Marek

    Published in Education and information technologies (01-11-2023)
    “…Children aged 3–15 frequently use internet-enabled technologies for leisure and educational purposes, yet they have limited knowledge about how the internet…”
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  20. 20

    Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation by Brom, Cyril, Děchtěrenko, Filip, Frollová, Nikola, Stárková, Tereza, Bromová, Edita, D’Mello, Sidney K.

    Published in Computers and education (01-11-2017)
    “…There is increased interest in augmenting multimedia instructional materials to elevate learners’ positive affective-motivational states in order to improve…”
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