Search Results - "Brom, Cyril"
-
1
Mandatory Home Education During the COVID-19 Lockdown in the Czech Republic: A Rapid Survey of 1st-9th Graders' Parents
Published in Frontiers in education (Lausanne) (09-07-2020)“…Schools have been closed in many countries due to the on-going COVID-19 pandemic, but education continues online. Little is known about how parents cope with…”
Get full text
Journal Article -
2
Rotation-based schedules in elementary schools to prevent COVID-19 spread: a simulation study
Published in Scientific reports (06-11-2023)“…Rotations of schoolchildren were considered as a non-pharmacological intervention in the COVID-19 pandemic. This study investigates the impact of different…”
Get full text
Journal Article -
3
To Quiz or to Shoot When Practicing Grammar? Catching and Holding the Interest of Child Learners: A Field Study
Published in Frontiers in psychology (14-04-2022)“…Learning grammar requires practice and practicing grammar can be boring. We examined whether an instructional game with intrinsically integrated game mechanics…”
Get full text
Journal Article -
4
Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not?
Published in Frontiers in psychology (19-08-2021)“…Instructional quizzes are frequently used in educational games. When they present correct answers after learners have responded, these quizzes can be used on…”
Get full text
Journal Article -
5
It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game
Published in Frontline learning research (2019)“…Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect…”
Get full text
Journal Article -
6
Teaching Contemporary History to High School Students: the Augmented Learning Environment of Czechoslovakia 38-89
Published in Masaryk University journal of law and technology (2014)“…This paper discusses the experimental implementation of a complex educational simulation, Czechoslovakia 38-89, in Czech high schools. The primary aim of this…”
Get full text
Journal Article -
7
Amulab - Advanced multimedia learning laboratory
Published in E-psychologie (Praha) (30-12-2021)“…Amulab states for advanced multimedia learning laboratory. Here we explore how people learn from instructional materials that combine verbal and visual…”
Get full text
Journal Article -
8
How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
Published in Educational research review (01-11-2018)“…We conducted a meta-analysis of 33 independent samples (N = 2924) to address whether adding anthropomorphic faces to multimedia graphics and/or adding pleasant…”
Get full text
Journal Article -
9
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
Published in Computers and education (01-11-2011)“…Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, we…”
Get full text
Journal Article -
10
ChatGPT improves creative problem-solving performance in university students: An experimental study
Published in Computers and education (01-07-2024)“…University students often employ generative artificial intelligence tools such as ChatGPT in resolution of ill-defined problem-solving tasks. However, the…”
Get full text
Journal Article -
11
Video games and attitude change: A meta-analysis
Published in Contemporary educational psychology (01-10-2023)Get full text
Journal Article -
12
Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects
Published in Journal of computer assisted learning (01-10-2021)“…This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short‐ and long‐term on a sample of…”
Get full text
Journal Article -
13
Can narrative cutscenes improve home learning from a math game? An experimental study with children
Published in British journal of educational technology (01-01-2021)“…Little is known about the instructional effects of narrative framing elements in child learning games. In this study, second and third graders (Mage = 8.24)…”
Get full text
Journal Article -
14
Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?
Published in Journal of computer assisted learning (01-08-2019)“…Anthropomorphizing graphical elements in multimedia learning materials improves learning outcomes. The reasons for enhanced learning are unclear. We extended a…”
Get full text
Journal Article -
15
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
Published in Journal of computer assisted learning (01-04-2024)“…Background Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for…”
Get full text
Journal Article -
16
Children like it more but don’t learn more: Effects of esthetic visual design in educational games
Published in British journal of educational technology (01-07-2019)“…Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the…”
Get full text
Journal Article -
17
Contextual animation in multimedia learning materials for pre-adolescents: The saga of null results continues
Published in Learning and instruction (01-10-2023)“…Emotional design approaches tend to be instructionally effective in the case of higher education learners. However, empirical evidence on the effectiveness of…”
Get full text
Journal Article -
18
Adaptace Walker-McConnellovy stupnice sociální kompetence a školní přizpůsobivosti do českého prostředí
Published in E-psychologie (Praha) (30-09-2023)Get full text
Journal Article -
19
‘The internet is in the satellites!’: A systematic review of 3–15-year-olds’ conceptions about the internet
Published in Education and information technologies (01-11-2023)“…Children aged 3–15 frequently use internet-enabled technologies for leisure and educational purposes, yet they have limited knowledge about how the internet…”
Get full text
Journal Article -
20
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
Published in Computers and education (01-11-2017)“…There is increased interest in augmenting multimedia instructional materials to elevate learners’ positive affective-motivational states in order to improve…”
Get full text
Journal Article