Search Results - "Bouatouch, Kadi"
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Extensible Spherical Fibonacci Grids
Published in IEEE transactions on visualization and computer graphics (01-04-2021)“…Spherical Fibonacci grids (SFG) yield extremely uniform point set distributions on the sphere. This feature makes SFGs particularly well-suited to a wide range…”
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Spectral Analysis of Quadrature Rules and Fourier Truncation-Based Methods Applied to Shading Integrals
Published in IEEE transactions on visualization and computer graphics (01-10-2020)“…We propose a theoretical framework, based on the theory of Sobolev spaces, that allows for a comprehensive analysis of quadrature rules for integration over…”
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Optimal Sample Weights for Hemispherical Integral Quadratures
Published in Computer graphics forum (01-02-2019)“…This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We leverage recent work regarding the theory of quadrature rules…”
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Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters
Published in IEEE transactions on visualization and computer graphics (01-07-2024)“…Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when…”
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Example‐Based Colour Transfer for 3D Point Clouds
Published in Computer graphics forum (01-09-2021)“…Example‐based colour transfer between images, which has raised a lot of interest in the past decades, consists of transferring the colour of an image to…”
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Transformation of the Multivariate Generalized Gaussian Distribution for Image Editing
Published in IEEE transactions on visualization and computer graphics (01-10-2018)“…Multivariate generalized Gaussian distributions (MGGDs) have aroused a great interest in the image processing community thanks to their ability to describe…”
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Stochastic Approach to realistic rendering in computer graphics for Virtual Reality (VR)
Published in 2023 International Conference on Networking and Advanced Systems (ICNAS) (21-10-2023)“…In Virtual Reality, it is important to make the rendering of images displayed on an HMD headset as realistic as possible. In this case, it is a question of…”
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Conference Proceeding -
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Efficient inverse transform methods for VPL selection in global illumination
Published in Multimedia tools and applications (01-06-2018)“…In computer graphics, designing efficient Global Illumination methods is a hot research topic. These methods consist in computing the light distribution inside…”
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HDR-LFNet: Inverse tone mapping using fusion network
Published in Computers & graphics (01-08-2023)“…To capture the real-world luminance values, High Dynamic Range (HDR) image processing has been developed. HDR images have a richer content than the widely-used…”
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Foreword to the special section on Recent Advances in Graphics and Interaction
Published in Computers & graphics (01-02-2022)“…[Display omitted] •A novel method for photorealistic rendering of feathers that takes into account their detailed substructures.•An analytical tool for…”
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Zonal brightness coherency for video tone mapping
Published in Signal processing. Image communication (01-02-2014)“…Tone Mapping Operators (TMOs) compress High Dynamic Range (HDR) contents to address Low Dynamic Range (LDR) displays. While many solutions have been designed…”
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Multi-purpose bi-local CAT-based guidance filter
Published in Signal processing. Image communication (01-07-2018)“…In this paper, we propose a new guidance filter, based on color perception through a chromatic adaptation model. Our method consists of a patch-wise linear…”
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Discrete ordinate method for polarized light transport solution and subsurface BRDF computation
Published in Computers & graphics (01-12-2014)“…Interest in polarization properties of rendered materials is growing, but so far discussions on polarization have been restricted only to surface reflection,…”
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Spherical Fibonacci Point Sets for Illumination Integrals
Published in Computer graphics forum (01-12-2013)“…Quasi‐Monte Carlo (QMC) methods exhibit a faster convergence rate than that of classic Monte Carlo methods. This feature has made QMC prevalent in image…”
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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
Published in Computer graphics forum (01-06-2009)“…Volumetric rendering is widely used to examine 3D scalar fields from CT/MRI scanners and numerical simulation datasets. One key aspect of volumetric rendering…”
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A Virtual Director Using Hidden Markov Models
Published in Computer graphics forum (01-12-2016)“…Automatically computing a cinematographic consistent sequence of shots over a set of actions occurring in a 3D world is a complex task which requires not only…”
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High-dynamic-range image recovery from flash and non-flash image pairs
Published in The Visual computer (01-06-2017)“…In this paper, we propose a novel method for creating HDR images from only two images—flash and non-flash images. Our method consists of two main steps, namely…”
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A radiance cache method for highly glossy surfaces
Published in The Visual computer (01-10-2016)“…Radiance caching methods have proven to be efficient for global illumination. Their goal is to compute precisely illumination values (incident radiance or…”
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Perceptual metric for color transfer methods
Published in 2017 IEEE International Conference on Image Processing (ICIP) (01-09-2017)“…In this paper, we propose a perceptual model for evaluating results from color transfer methods. We conduct a user study, which provides a set of subjective…”
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Conference Proceeding -
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A Bayesian Monte Carlo Approach to Global Illumination
Published in Computer graphics forum (01-12-2009)“…Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal…”
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