Search Results - "Bonsch, Andrea"

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  1. 1

    Peers at work: Economic real-effort experiments in the presence of virtual co-workers by Bonsch, Andrea, Wendt, Jonathan, Overath, Heiko, Gurerk, Ozgur, Harbring, Christine, Grund, Christian, Kittsteiner, Thomas, Kuhlen, Torsten W.

    Published in 2017 IEEE Virtual Reality (VR) (2017)
    “…Traditionally, experimental economics uses controlled and incentivized field and lab experiments to analyze economic behavior. However, investigating peer…”
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    Conference Proceeding
  2. 2

    A lecturer’s voice quality and its effect on memory, listening effort, and perception in a VR environment by Schiller, Isabel S., Breuer, Carolin, Aspöck, Lukas, Ehret, Jonathan, Bönsch, Andrea, Kuhlen, Torsten W., Fels, Janina, Schlittmeier, Sabine J.

    Published in Scientific reports (30-05-2024)
    “…Many lecturers develop voice problems, such as hoarseness. Nevertheless, research on how voice quality influences listeners’ perception, comprehension, and…”
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    Journal Article
  3. 3

    Wayfinding in immersive virtual environments as social activity supported by virtual agents by Bönsch, Andrea, Ehret, Jonathan, Rupp, Daniel, Kuhlen, Torsten W.

    Published in Frontiers in virtual reality (29-02-2024)
    “…Effective navigation and interaction within immersive virtual environments (IVEs) rely on thorough scene exploration. Therefore, wayfinding is essential,…”
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    Journal Article
  4. 4

    Quantitative mapping of keratin networks in 3D by Windoffer, Reinhard, Schwarz, Nicole, Yoon, Sungjun, Piskova, Teodora, Scholkemper, Michael, Stegmaier, Johannes, Bönsch, Andrea, Di Russo, Jacopo, Leube, Rudolf E

    Published in eLife (18-02-2022)
    “…Mechanobiology requires precise quantitative information on processes taking place in specific 3D microenvironments. Connecting the abundance of microscopical,…”
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    Journal Article
  5. 5

    Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments by Bonsch, Andrea, Vierjahn, Tom, Kuhlen, Torsten W.

    “…Embodied, virtual agents provide users assistance in agent-based support systems. To this end, two closely linked factors have to be considered for the agents'…”
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    Conference Proceeding
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    Collision avoidance in the presence of a virtual agent in small-scale virtual environments by Bonsch, Andrea, Weyers, Benjamin, Wendt, Jonathan, Freitag, Sebastian, Kuhlen, Torsten W.

    “…Computer-controlled, human-like virtual agents (VAs), are often embedded into immersive virtual environments (IVEs) in order to enliven a scene or to assist…”
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    Conference Proceeding
  8. 8

    Automatic generation of world in miniatures for realistic architectural immersive virtual environments by Bonsch, Andrea, Freitag, Sebastian, Kuhlen, Torsten W.

    Published in 2016 IEEE Virtual Reality (VR) (01-03-2016)
    “…Orientation and wayfinding in architectural Immersive Virtual Environments (IVEs) are non-trivial, accompanying tasks which generally support the users' main…”
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    Conference Proceeding
  9. 9

    Locomotion with Virtual Agents in the Realm of Social Virtual Reality by Bonsch, Andrea

    “…My research focuses on social locomotion of computer-controlled, human-like, virtual agents in virtual reality applications. Two main areas are covered in the…”
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    Conference Proceeding
  10. 10

    [DC] Joint Locomotion with Virtual Agents in Immersive Environments by Bonsch, Andrea

    “…Many applications in the realm of social virtual reality require reasonable locomotion patterns for their embedded, intelligent virtual agents (VAs). The two…”
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    Conference Proceeding
  11. 11

    Voice quality and its effects on university students' listening effort in a virtual seminar room by Schiller, Isabel S., Aspöck, Lukas, Breuer, Carolin, Ehret, Jonathan, Bönsch, Andrea, Fels, Janina, Kuhlen, Torsten W, Schlittmeier, Sabine J

    “…A teacher’s poor voice quality may increase listening effort in pupils, but it is unclear whether this effect persists in adult listeners. Thus, the goal of…”
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    Journal Article
  12. 12

    Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent by Rupp, Daniel, GrieBer, Philipp, Bonsch, Andrea, Kuhlen, Torsten W.

    “…Authentication poses a significant challenge in VR applications, as conventional methods, such as text input for usernames and pass-words, prove cumbersome and…”
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    Conference Proceeding
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    StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine by Ehret, Jonathan, Bonsch, Andrea, Fels, Janina, Schlittmeier, Sabine J., Kuhlen, Torsten W.

    “…Setting up and conducting user studies is fundamental to virtual reality research. Yet, often these studies are developed from scratch, which is time-consuming…”
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    Conference Proceeding
  15. 15

    Virtual humans as co-workers: A novel methodology to study peer effects by Gürerk, Özgür, Bönsch, Andrea, Kittsteiner, Thomas, Staffeldt, Andreas

    “…•In an immersive virtual environment, we embed a virtual human (VH) as co-worker.•Human subjects perform a sorting task observing a low or highly productive…”
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    Journal Article
  16. 16

    Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity? by Ehret, Jonathan, Bonsch, Andrea, Schiller, Isabel S., Breuer, Carolin, Aspock, Lukas, Fels, Janina, Schlittmeier, Sabine J., Kuhlen, Torsten W.

    “…Exploring the synergy between visual and acoustic cues in virtual reality (VR) is crucial for elevating user engagement and perceived (social) presence. We…”
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    Conference Proceeding
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    Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations by Bonsch, Andrea, Jonda, Marcel, Ehret, Jonathan, Kuhlen, Torsten W.

    “…Simulating a realistic navigation of virtual pedestrians through virtual environments is a recurring subject of investigations. The various mathematical…”
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    Conference Proceeding
  19. 19

    Turning anonymous members of a multiagent system into individuals by Bonsch, Andrea, Vierjahn, Tom, Shapiro, Ari, Kuhlen, Torsten W.

    “…It is increasingly common to embed embodied, human-like, virtual agents into immersive virtual environments for either of the two use cases: (1) populating…”
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    Conference Proceeding
  20. 20

    Social VR: How Personal Space is Affected by Virtual Agents' Emotions by Bonsch, Andrea, Radke, Sina, Overath, Heiko, Asche, Laura M., Wendt, Jonathan, Vierjahn, Tom, Habel, Ute, Kuhlen, Torsten W.

    “…Personal space (PS), the flexible protective zone maintained around oneself, is a key element of everyday social interactions. It, e.g., affects people's…”
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    Conference Proceeding