Real-Time Control of a Video Game With a Direct Brain–Computer Interface
Mason and Birch have developed a direct brain–computer interface for intermittent control of devices such as environmental control systems and neuroprotheses. This EEG-based brain switch, named the LF-ASD, has been used in several off-line studies, but little is known about its usability with real-w...
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Published in: | Journal of clinical neurophysiology Vol. 21; no. 6; pp. 404 - 408 |
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Main Authors: | , , , |
Format: | Journal Article |
Language: | English |
Published: |
United States
Copyright American Clinical Neurophysiology Society
01-11-2004
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Subjects: | |
Online Access: | Get full text |
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Summary: | Mason and Birch have developed a direct brain–computer interface for intermittent control of devices such as environmental control systems and neuroprotheses. This EEG-based brain switch, named the LF-ASD, has been used in several off-line studies, but little is known about its usability with real-world devices and computer applications. In this study, able-bodied individuals and people with high-level spinal injury used the LF-ASD brain switch to control a video game in real time. Both subject groups demonstrated switch activations varying from 30% to 78% and false-positive rates in the range of 0.5% to 2.2% over three 1-hour test sessions. These levels correspond to switch classification accuracies greater than 94% for all subjects. The results suggest that subjects with spinal cord injuries can operate the brain switch to the same ability as able-bodied subjects in a real-time control environment. These results support the findings of previous studies. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 ObjectType-Article-2 ObjectType-Feature-1 |
ISSN: | 0736-0258 1537-1603 |
DOI: | 10.1097/01.WNP.0000146840.78749.79 |