Game-based versus traditional case-based learning Comparing effectiveness in stroke continuing medical education

To evaluate family physicians' enjoyment of and knowledge gained from game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. An equivalence trial to determine if game-based learning was as effective...

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Bibliographic Details
Published in:Canadian family physician Vol. 56; no. 9; pp. e345 - e351
Main Authors: Deanna Telner, Maja Bujas-Bobanovic, David Chan, Bob Chester, Bernard Marlow, James Meuser, Arthur Rothman, Bart Harvey
Format: Journal Article
Language:English
Published: Canada The College of Family Physicians of Canada 01-09-2010
College of Family Physicians of Canada
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Summary:To evaluate family physicians' enjoyment of and knowledge gained from game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. An equivalence trial to determine if game-based learning was as effective as case-based learning in terms of attained knowledge levels. Game questions and small group cases were developed. Participants were randomized to either a game-based or a case-based group and took part in the event. Ontario provincial family medicine conference. Thirty-two family physicians and 3 senior family medicine residents attending the conference. Participation in either a game-based or a case-based CME learning group. Scores on 40-item immediate and 3-month posttests of knowledge and a satisfaction survey. Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between groups. Participants in the game-based group reported higher levels of satisfaction with the learning experience. Games provide a novel way of organizing CME events. They might provide more group interaction and discussion, as well as improve recruitment to CME events. They might also provide a forum for interdisciplinary CME. Using games in future CME events appears to be a promising approach to facilitate participant learning.
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ISSN:0008-350X
1715-5258