Search Results - "Beume, Nicola"
-
1
SMS-EMOA: Multiobjective selection based on dominated hypervolume
Published in European journal of operational research (16-09-2007)“…The hypervolume measure (or S metric) is a frequently applied quality measure for comparing the results of evolutionary multiobjective optimisation algorithms…”
Get full text
Journal Article -
2
S-Metric calculation by considering dominated hypervolume as Klee's measure problem
Published in Evolutionary computation (2009)“…The dominated hypervolume (or S-metric) is a commonly accepted quality measure for comparing approximations of Pareto fronts generated by multi-objective…”
Get more information
Journal Article -
3
On the Complexity of Computing the Hypervolume Indicator
Published in IEEE transactions on evolutionary computation (01-10-2009)“…The goal of multiobjective optimization is to find a set of best compromise solutions for typically conflicting objectives. Due to the complex nature of most…”
Get full text
Journal Article -
4
Controllable procedural map generation via multiobjective evolution
Published in Genetic programming and evolvable machines (01-06-2013)“…This paper shows how multiobjective evolutionary algorithms can be used to procedurally generate complete and playable maps for real-time strategy (RTS) games…”
Get full text
Journal Article -
5
-
6
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games
Published in IEEE transactions on computational intelligence and AI in games. (01-06-2010)“…Players of real-time strategy (RTS) games are often annoyed by the inability of the game AI to select and move teams of units in a natural way. Units travel…”
Get full text
Journal Article -
7
Scalarization versus indicator-based selection in multi-objective CMA evolution strategies
Published in 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence) (01-06-2008)“…While scalarization approaches to multi- criteria optimization become infeasible in the case of many objectives, for few objectives the benefits of population-…”
Get full text
Conference Proceeding -
8
Multi-objective optimisation using S-metric selection: application to three-dimensional solution spaces
Published in 2005 IEEE Congress on Evolutionary Computation (2005)“…The S-metric or hypervolume measure is a distinguished quality measure for solution sets in Pareto optimisation. Once the aim to reach a high S-metric value is…”
Get full text
Conference Proceeding -
9
Measuring flow as concept for detecting game fun in the Pac-Man game
Published in 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence) (01-06-2008)“…Popular games often have a high-quality graphic design but quite simple-minded non player characters (NPC). Recently, Computational Intelligence (CI) methods…”
Get full text
Conference Proceeding -
10
Multiobjective exploration of the StarCraft map space
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01-08-2010)“…This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise a representation of StarCraft…”
Get full text
Conference Proceeding -
11
To model or not to model: Controlling Pac-Man ghosts without incorporating global knowledge
Published in 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence) (01-06-2008)“…The creation of interesting opponents for human players in computer games is an interesting and challenging task. In contrast to up-to-date computer games,…”
Get full text
Conference Proceeding -
12
Intelligent moving of groups in real-time strategy games
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01-12-2008)“…This paper investigates the intelligent moving and path-finding of groups in real-time strategy (RTS) games exemplified by the open source game Glest. We…”
Get full text
Conference Proceeding -
13
Intelligent anti-grouping in real-time strategy games
Published in 2008 IEEE Symposium On Computational Intelligence and Games (01-12-2008)“…Assembling suitable groups of fighting units to combat incoming enemy groups is a tactical necessity in real-time strategy (RTS) games. Furthermore it heavily…”
Get full text
Conference Proceeding