Search Results - "Bawa, Papia"

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  1. 1

    Learning in the age of SARS-COV-2: A quantitative study of learners’ performance in the age of emergency remote teaching by Bawa, Papia

    Published in Computers and education open (01-12-2020)
    “…•Performance was not negatively affected when students faced Emergency Remote Teaching.•Experimental groups who transitioned to ERT performed better than…”
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    Journal Article
  2. 2

    What do they think and why it matters? Views of administrators and faculty on the use of Massively Multiplayer Online Games for Learning by Bawa, Papia, Brockport, SUNY

    Published in Computers and education open (01-12-2021)
    “…•The most significant was the observation that game contents can be valuable as motivating tools, even in the absence of gameplay.•The findings also suggest…”
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    Journal Article
  3. 3

    Retention in Online Courses: Exploring Issues and Solutions—A Literature Review by Bawa, Papia

    Published in SAGE open (01-01-2016)
    “…Despite increasing enrollment percentages from earlier years, online courses continue to show receding student retention rates. To reduce attrition and ensure…”
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    Journal Article
  4. 4

    Why Games? Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education -- Administrator and Faculty Perceptions by Bawa, Papia

    “…The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of…”
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    Journal Article
  5. 5

    Game On! Investigating Digital Game-Based versus Gamified Learning in Higher Education by Bawa, Papia

    “…Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available…”
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    Journal Article
  6. 6

    Massively Multiplayer Online Gamers’ Language: Argument for an M-Gamer Corpus by Bawa, Papia

    Published in Qualitative report (01-11-2018)
    “…The past few decades have seen a steady, and sometimes rapid rise in the production and consumption of Massively Multiple Online Games (MMOGs), spanning a…”
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    Journal Article
  7. 7

    Using Kahoot to Inspire by Bawa, Papia

    Published in Journal of educational technology systems (01-03-2019)
    “…Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The…”
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    Journal Article
  8. 8

    Motivation is a game: Massively multiplayer online games as agents of motivation in higher education by Bawa, Papia, Lee Watson, Sunnie, Watson, William

    Published in Computers and education (01-08-2018)
    “…Stakeholders in the education arena are seeking effective and affordable ways to integrate technology in curriculum. One technology integration approach that…”
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    Journal Article
  9. 9

    Making Sense of Making Meaning, the Semiotic Way: Emotional Journey of a Novice Learner by Bawa, Papia

    Published in Qualitative report (01-01-2017)
    “…I write this auto-ethnography as homage to my teachers and peers, both in the classroom and in scholarly realms, who inspired me to soar beyond the horizons of…”
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    Journal Article
  10. 10

    The Chameleon Characteristics: A Phenomenological Study of Instructional Designer, Faculty, and Administrator Perceptions of Collaborative Instructional Design Environments by Bawa, Papia, Watson, Sunnie

    Published in Qualitative report (01-09-2017)
    “…While several professionals, organizations and departments may be a part of the instructional designing process usually faculty, instructional designers, and…”
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    Journal Article
  11. 11

    Retention in Online Courses by Papia Bawa

    Published in SAGE open (01-01-2016)
    “…Despite increasing enrollment percentages from earlier years, online courses continue to show receding student retention rates. To reduce attrition and ensure…”
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    Journal Article
  12. 12

    A Phenomenological Study of Graduate Chinese Students’ English Writing Challenges by Bawa, Papia, Watson, Sunnie

    Published in Qualitative report (01-03-2017)
    “…More students from China are looking to the United States for learning opportunities. However, such students have serious English writing deficiencies. This is…”
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    Journal Article
  13. 13

    Game On: Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning by Bawa, Papia

    Published 2017
    “…The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of…”
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    Dissertation