Search Results - "Bawa, Papia"
-
1
Learning in the age of SARS-COV-2: A quantitative study of learners’ performance in the age of emergency remote teaching
Published in Computers and education open (01-12-2020)“…•Performance was not negatively affected when students faced Emergency Remote Teaching.•Experimental groups who transitioned to ERT performed better than…”
Get full text
Journal Article -
2
What do they think and why it matters? Views of administrators and faculty on the use of Massively Multiplayer Online Games for Learning
Published in Computers and education open (01-12-2021)“…•The most significant was the observation that game contents can be valuable as motivating tools, even in the absence of gameplay.•The findings also suggest…”
Get full text
Journal Article -
3
Retention in Online Courses: Exploring Issues and Solutions—A Literature Review
Published in SAGE open (01-01-2016)“…Despite increasing enrollment percentages from earlier years, online courses continue to show receding student retention rates. To reduce attrition and ensure…”
Get full text
Journal Article -
4
Why Games? Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education -- Administrator and Faculty Perceptions
Published in International journal of game-based learning (01-01-2022)“…The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of…”
Get more information
Journal Article -
5
Game On! Investigating Digital Game-Based versus Gamified Learning in Higher Education
Published in International journal of game-based learning (01-07-2020)“…Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available…”
Get more information
Journal Article -
6
Massively Multiplayer Online Gamers’ Language: Argument for an M-Gamer Corpus
Published in Qualitative report (01-11-2018)“…The past few decades have seen a steady, and sometimes rapid rise in the production and consumption of Massively Multiple Online Games (MMOGs), spanning a…”
Get full text
Journal Article -
7
Using Kahoot to Inspire
Published in Journal of educational technology systems (01-03-2019)“…Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The…”
Get full text
Journal Article -
8
Motivation is a game: Massively multiplayer online games as agents of motivation in higher education
Published in Computers and education (01-08-2018)“…Stakeholders in the education arena are seeking effective and affordable ways to integrate technology in curriculum. One technology integration approach that…”
Get full text
Journal Article -
9
Making Sense of Making Meaning, the Semiotic Way: Emotional Journey of a Novice Learner
Published in Qualitative report (01-01-2017)“…I write this auto-ethnography as homage to my teachers and peers, both in the classroom and in scholarly realms, who inspired me to soar beyond the horizons of…”
Get full text
Journal Article -
10
The Chameleon Characteristics: A Phenomenological Study of Instructional Designer, Faculty, and Administrator Perceptions of Collaborative Instructional Design Environments
Published in Qualitative report (01-09-2017)“…While several professionals, organizations and departments may be a part of the instructional designing process usually faculty, instructional designers, and…”
Get full text
Journal Article -
11
Retention in Online Courses
Published in SAGE open (01-01-2016)“…Despite increasing enrollment percentages from earlier years, online courses continue to show receding student retention rates. To reduce attrition and ensure…”
Get full text
Journal Article -
12
A Phenomenological Study of Graduate Chinese Students’ English Writing Challenges
Published in Qualitative report (01-03-2017)“…More students from China are looking to the United States for learning opportunities. However, such students have serious English writing deficiencies. This is…”
Get full text
Journal Article -
13
Game On: Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning
Published 2017“…The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of…”
Get full text
Dissertation