Search Results - "Barthe, Loic"
-
1
Computing properties of subdivision schemes using small real Fourier indexed matrices
Published in Computer aided geometric design (01-11-2024)“…The quality of a subdivision scheme in the vicinity of a vertex or a face-centre is related to the eigenstructure of the subdivision matrix. When the scheme…”
Get full text
Journal Article -
2
Automatic shape adjustment at joints for the implicit skinning
Published in Computers & graphics (01-02-2022)“…The implicit skinning is a geometric interactive skinning method, for skeleton-based animations, enabling plausible deformations at joints while resolving skin…”
Get full text
Journal Article -
3
Dynamic implicit muscles for character skinning
Published in Computers & graphics (01-12-2018)“…•A set of implicit shapes representing character muscles deforming at constant volume.•The driving of the muscles with PBD, producing jiggling and handling…”
Get full text
Journal Article -
4
Automatic structuring of organic shapes from a single drawing
Published in Computers & graphics (01-06-2019)“…•We describe a simple and efficient method for the aesthetic closing of sub-parts contours. This method provides a consistent solution when open-end points are…”
Get full text
Journal Article -
5
Skeleton based cage generation guided by harmonic fields
Published in Computers & graphics (01-06-2019)“…•The cage generation problem is analyzed.•We propose a novel user-assisted tool to build cages guided by the skeleton.•A harmonic field is used to trace…”
Get full text
Journal Article -
6
Proximity-aware multiple meshes decimation using quadric error metric
Published in Graphical models (01-05-2020)“…[Display omitted] Progressive mesh decimation by successive edge collapses is a standard tool in geometry processing. A key element of such algorithms is the…”
Get full text
Journal Article -
7
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering
Published in Computer graphics forum (01-04-2011)“…This paper presents a reformulation of bidirectional path‐tracing that adequately divides the algorithm into processes efficiently executed in parallel on both…”
Get full text
Journal Article -
8
ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies
Published in The Visual computer (01-05-2020)“…We present an efficient and stable method for simulating the two-way coupling of incompressible fluids and deformable bodies. In our method, the fluid is…”
Get full text
Journal Article -
9
Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces
Published in Computer graphics forum (01-02-2014)“…Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always…”
Get full text
Journal Article -
10
High-Quality Adaptive Soft Shadow Mapping
Published in Computer graphics forum (01-01-2007)“…The recent soft shadow mapping technique [GBP06] allows the rendering in real‐time of convincing soft shadows on complex and dynamic scenes using a single…”
Get full text
Journal Article -
11
Representativity for Robust and Adaptive Multiple Importance Sampling
Published in IEEE transactions on visualization and computer graphics (01-08-2011)“…We present a general method enhancing the robustness of estimators based on multiple importance sampling (MIS) in a numerical integration context. MIS…”
Get full text
Journal Article -
12
Fitted BVH for Fast Raytracing of Metaballs
Published in Computer graphics forum (01-05-2010)“…Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are…”
Get full text
Journal Article -
13
Crack-free rendering of dynamically tesselated B-rep models
Published in Computer graphics forum (01-05-2014)“…We propose a versatile pipeline to render B‐Rep models interactively, precisely and without rendering‐related artifacts such as cracks. Our rendering method is…”
Get full text
Journal Article -
14
Accurate Shadows by Depth Complexity Sampling
Published in Computer graphics forum (01-04-2008)“…The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real‐time and offline…”
Get full text
Journal Article -
15
Adequate inner bound for geometric modeling with compact field functions
Published in Computers & graphics (01-10-2013)“…Recent advances in implicit surface modeling now provide highly controllable blending effects. These effects rely on the field functions of R3→R in which the…”
Get full text
Journal Article Conference Proceeding -
16
Subdivision scheme tuning around extraordinary vertices
Published in Computer aided geometric design (01-07-2004)“…In this paper we extend the standard method to derive and optimize subdivision rules in the vicinity of extraordinary vertices (EV). Starting from a given set…”
Get full text
Journal Article -
17
Soft Textured Shadow Volume
Published in Computer graphics forum (01-06-2009)“…Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image‐based shadows is inherently limited…”
Get full text
Journal Article -
18
Deferred Splatting
Published in Computer graphics forum (01-09-2004)“…In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the…”
Get full text
Journal Article -
19
ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips
Published in 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (16-10-2023)“…We propose an initial exploration of an interactive machine-learning (IML) dialogue in immersive, interactive Virtual Reality (VR) for the classification of…”
Get full text
Conference Proceeding -
20
Dynamic surfel set refinement for high-quality rendering
Published in Computers & graphics (01-12-2004)“…Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are…”
Get full text
Journal Article