Search Results - "BURELLI, Paolo"
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Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Published in International journal of computer games technology (26-06-2024)“…Difficulty is one of the key drivers of player engagement, and it is often one of the aspects that designers tweak most to optimise the player experience;…”
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Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
Published in User modeling and user-adapted interaction (01-03-2020)“…Personas are models of users that incorporate motivations, wishes, and objectives; These models are employed in user-centred design to help design better user…”
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3
Schnider and Eleveld Models for Propofol Target-Controlled Infusion Anesthesia: A Clinical Comparison
Published in Life (Basel, Switzerland) (01-10-2023)“…Background: Various pharmacokinetic/pharmacodynamic (PK/PD) models have been developed to accurately dose propofol administration during total intravenous…”
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4
Haptic Feedback for Enhancing Realism of Walking Simulations
Published in IEEE transactions on haptics (01-01-2013)“…In this paper, we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking…”
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5
Novel three-dimensional acellular dermal matrix for prepectoral breast reconstruction: First year in review with BRAXON®Fast
Published in Frontiers in surgery (05-09-2022)“…Implant-based breast reconstruction is part of breast cancer treatment, and increasingly optimized reconstructive procedures exploit highly biocompatible…”
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Erratum to: Elaboration of a nomogram to predict nonsentinel node status in breast cancer patients with positive sentinel node, intraoperatively assessed with one step nucleic amplification: Retrospective and validation phase
Published in Journal of experimental & clinical cancer research (16-05-2017)“…Upon publication of the original article [1], it was noticed that the affiliation of the authors Vincenzo Canzonieri, Tiziana Perin and Samuele Massarut,…”
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Role of axillary sentinel lymph node biopsy in patients with pure ductal carcinoma in situ of the breast
Published in BMC cancer (11-03-2005)“…Sentinel lymph node (SLN) biopsy is an effective tool for axillary staging in patients with invasive breast cancer. This procedure has been recently proposed…”
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Usefulness of ultrasound scissors in reducing serous drainage after axillary dissection for breast cancer: a prospective randomized clinical study
Published in The American surgeon (01-01-2004)“…Axillary dissection is usually associated with prolonged serous drainage that may result in several complications. We analyzed whether the use of ultrasound…”
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Effect of Ketamine on the Bispectral Index, Spectral Edge Frequency, and Surgical Pleth Index During Propofol-Remifentanil Anesthesia: An Observational Prospective Trial
Published in Anesthesia and analgesia (01-11-2024)“…Ketamine administration during stable propofol anesthesia is known to be associated with an increase in bispectral index (BIS) but a "deepening" in the level…”
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10
Predicting Customer Lifetime Value in Free-to-Play Games
Published 06-09-2022“…As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities,…”
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Adapting virtual camera behaviour through player modelling
Published in User modeling and user-adapted interaction (01-06-2015)“…Research in virtual camera control has focused primarily on finding methods to allow designers to place cameras effectively and efficiently in dynamic and…”
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12
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
Published in 2024 IEEE Conference on Games (CoG) (05-08-2024)“…Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the…”
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Conference Proceeding -
13
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
Published 06-03-2024“…Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the…”
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Journal Article -
14
Oncoplastic and reconstructive surgery in SENONETWORK Italian breast centers: lights and shadows
Published in Breast (Edinburgh) (01-02-2024)“…•Despite the significance of oncoplastic procedure, an italian database is lacking.•Senonetwork established a multidisciplinary survey to assess their safety…”
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Introduction to the special issue on evolutionary intelligence in games
Published in Evolutionary intelligence (01-03-2014)Get full text
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Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Published 30-01-2024“…Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience;…”
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Journal Article -
17
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games
Published in 2019 IEEE Conference on Games (CoG) (01-08-2019)“…In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is…”
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Conference Proceeding -
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Children's expressed emotions during playful learning games
Published 07-06-2024“…Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student…”
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19
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
Published 26-01-2024“…Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both…”
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Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters
Published in 2023 IEEE Conference on Games (CoG) (21-08-2023)“…The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First…”
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Conference Proceeding