Search Results - "Aubel, Amaury"
-
1
MuscleBuilder: A modeling tool for human anatomy
Published in Journal of computer science and technology (01-09-2004)“…A traditional multi-layered approach is adopted to human body modeling and deformation. The model is split into three general anatomical structures: the…”
Get full text
Journal Article -
2
Towards Realistic Generative 3D Face Models
Published in 2024 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) (03-01-2024)“…In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and…”
Get full text
Conference Proceeding -
3
MotionGPT: Human Motion Synthesis with Improved Diversity and Realism via GPT-3 Prompting
Published in 2024 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) (03-01-2024)“…There are numerous applications for human motion synthesis, including animation, gaming, robotics, or sports science. In recent years, human motion generation…”
Get full text
Conference Proceeding -
4
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping
Published in Computer graphics forum (01-09-2003)“…We present new techniques that use motion planning algorithms based on probabilistic roadmaps to control 22 degrees of freedom (DOFs) of human‐like characters…”
Get full text
Journal Article -
5
Real-time display of virtual humans: levels of details and impostors
Published in IEEE transactions on circuits and systems for video technology (01-03-2000)“…Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now,…”
Get full text
Journal Article -
6
Towards Realistic Generative 3D Face Models
Published 24-04-2023“…In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and…”
Get full text
Journal Article -
7
REFA: Real-time Egocentric Facial Animations for Virtual Reality
Published in 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) (17-06-2024)“…We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual…”
Get full text
Conference Proceeding -
8
Real-time animation of realistic virtual humans
Published in IEEE computer graphics and applications (01-09-1998)“…The authors have been working on simulating virtual humans for several years. Until recently, these constructs could not act in real time. Today, however, many…”
Get full text
Magazine Article