Search Results - "Ashlock, D"

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  1. 1

    Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies by Ashlock, D., Kim, E.-Y.

    “…Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare…”
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    Journal Article
  2. 2

    Understanding representational sensitivity in the iterated prisoner's dilemma with fingerprints by Ashlock, D., Eun-Youn Kim, Leahy, N.

    “…The iterated prisoner's dilemma is a widely used computational model of cooperation and conflict. Many studies report emergent cooperation in populations of…”
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    Journal Article
  3. 3

    Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation by Ashlock, D., Eun-Youn Kim, Ashlock, W.

    “…Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this paper, the evolution of strategies for playing…”
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    Journal Article
  4. 4

    Comprehensive bidding strategies with genetic programming/finite state automata by Richter, C.W., Sheble, G.B., Ashlock, D.

    Published in IEEE transactions on power systems (01-11-1999)
    “…This research is an extension of the authors' previous work in double auctions aimed at developing bidding strategies for electric utilities which trade…”
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    Journal Article
  5. 5

    Evolutionary computation to search Mandelbrot sets for aesthetic images by Ashlock, D., Jamieson, B.

    Published in Journal of mathematics and the arts (01-09-2007)
    “…We describe an evolutionary algorithm for searching Mandelbrot sets for aesthetic images. Artistic intent is enforced through the design of fitness functions…”
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    Journal Article
  6. 6

    Using the biological taxonomy to access biological literature with PathBinderH by Ding, J., Viswanathan, K., Berleant, D., Hughes, L., Wurtele, E. S., Ashlock, D., Dickerson, J. A., Fulmer, A., Schnable, P. S.

    Published in Bioinformatics (15-05-2005)
    “…PathBinderH allows users to make queries that retrieve sentences and the abstracts containing them from PubMed. Another aspect of PathBinderH is that users can…”
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    Journal Article
  7. 7

    Single parent genetic programming by Ashlock, W., Ashlock, D.

    “…The most controversial part of genetic programming is its highly disruptive and potentially innovative subtree crossover operator. The clearest problem with…”
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    Conference Proceeding
  8. 8

    Techniques for analysis of evolved prisoner's dilemma strategies with fingerprints by Ashlock, D., Eun-Youn Kim

    “…It is easy to generate strategies for games such as the iterated prisoner's dilemma using evolutionary computation, but much harder to analyze those…”
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    Conference Proceeding
  9. 9

    Agent-Case Embeddings for the Analysis of Evolved Systems by Ashlock, D., Lee, Colin

    “…This paper introduces agent-case embeddings, a general purpose tool for detecting a variety of solutions produced by an evolutionary algorithm. They can also…”
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    Journal Article
  10. 10

    Nonlinear projection for the display of high dimensional distance data by Ashlock, D., Schonfeld, J.

    “…Display and visualization of high dimensional data are typically performed with a well-chosen linear projection of the data or by displaying many linear…”
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    Conference Proceeding
  11. 11

    Non-local adaptation of artificial predators and prey by Ashlock, D., Sherk, A.

    “…Non-local adaptation is the acquisition of general skill at a competitive task. General skill is defined as skill against a broad spectrum of opponents rather…”
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    Conference Proceeding
  12. 12

    Optimization of heat transfer utilizing graph based evolutionary algorithms by Bryden, Kenneth M., Ashlock, Daniel A., McCorkle, Douglas S., Urban, Gregory L.

    “…This paper examines the use of graph based evolutionary algorithms (GBEAs) for optimization of heat transfer in a complex system. The specific case examined in…”
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    Journal Article
  13. 13

    Fitness Landscapes of Evolved Apoptotic Cellular Automata by Ashlock, D., McNicholas, S.

    “…This paper examines the fitness landscape for evolutionary algorithms evolving cellular automata (CA) rules to satisfy an apoptotic fitness function. This…”
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    Journal Article
  14. 14

    Search-Based Procedural Generation of Maze-Like Levels by Ashlock, D., Lee, C., McGuinness, C.

    “…A correctly designed dynamic programming algorithm can be used as a fitness function to permit the evolution of maze-like levels for use in games. This study…”
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    Journal Article
  15. 15

    Fingerprinting: Visualization and Automatic Analysis of Prisoneras Dilemma Strategies by Ashlock, D, Kim, E.-Y.

    “…Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare…”
    Get full text
    Journal Article
  16. 16

    A strategy for assembling the maize (Zea mays L.) genome by Emrich, Scott J., Aluru, Srinivas, Fu, Yan, Wen, Tsui-Jung, Narayanan, Mahesh, Guo, Ling, Ashlock, Daniel A., Schnable, Patrick S.

    Published in Bioinformatics (22-01-2004)
    “…Because the bulk of the maize (Zea mays L.) genome consists of repetitive sequences, sequencing efforts are being targeted to its ‘gene-rich’ fraction…”
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    Journal Article
  17. 17

    Coevolution and Tartarus by Ashlock, D., Willson, S., Leahy, N.

    “…Coevolution is the process of mutual adaptation of two populations. When a difficult optimization is performed with evolutionary computation, a population of…”
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    Conference Proceeding
  18. 18

    The effect of tag recognition on non-local adaptation by Ashlock, D., Powers, B.

    “…Populations of agents are evolved to perform noisy iterated prisoner's dilemma on a toroidal grid. The agents consist of a finite state machine specialized for…”
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    Conference Proceeding
  19. 19

    Evolutionary games and the study of cooperation: Why has so little progress been made? by Greenwood, G. W., Ashlock, D.

    “…Natural selection acts as a culling force that favors highly fit organisms. There are numerous examples ranging from bacteria through humans showing fitness…”
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    Conference Proceeding
  20. 20

    Data crawlers for simple optical character recognition by Ashlock, D.

    “…Many genetic programming systems have been designed to exploit the use of state information in an indirect fashion. In this article we apply a genetic…”
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    Conference Proceeding