Search Results - "Amstutz, Jefferson"

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  1. 1

    Scalable Ray Tracing Using the Distributed FrameBuffer by Usher, Will, Wald, Ingo, Amstutz, Jefferson, Günther, Johannes, Brownlee, Carson, Pascucci, Valerio

    Published in Computer graphics forum (01-06-2019)
    “…Image‐ and data‐parallel rendering across multiple nodes on high‐performance computing systems is widely used in visualization to provide higher frame rates,…”
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    Journal Article
  2. 2

    ANARI: A 3-D Rendering API Standard by Stone, John E., Griffin, Kevin S., Amstutz, Jefferson, DeMarle, David E., Sherman, William R., Gunther, Johannes

    Published in Computing in science & engineering (01-03-2022)
    “…ANARI is a new 3-D rendering API, an emerging Khronos standard that enables visualization applications to leverage the state-of-the-art rendering techniques…”
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    Journal Article
  3. 3

    Standardized Data-Parallel Rendering Using ANARI by Wald, Ingo, Zellmann, Stefan, Amstutz, Jefferson, Wu, Qi, Griffin, Kevin, Jaros, Milan, Wesner, Stefan

    Published 28-06-2024
    “…We propose and discuss a paradigm that allows for expressing \emph{data-parallel} rendering with the classically non-parallel ANARI API. We propose this as a…”
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    Journal Article
  4. 4

    Scalable Ray Tracing Using the Distributed FrameBuffer by Usher, Will, Wald, Ingo, Amstutz, Jefferson, Günther, Johannes, Brownlee, Carson, Pascucci, Valerio

    Published 11-05-2023
    “…Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates,…”
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    Journal Article
  5. 5

    Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene by Wald, Ingo, Cherniak, Bruce, Usher, Will, Brownlee, Carson, Afra, Attila, Guenther, Johannes, Amstutz, Jefferson, Rowley, Tim, Pascucci, Valerio, Johnson, Chris R, Jeffers, Jim

    Published 08-01-2020
    “…New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding…”
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    Journal Article