Search Results - "Alpern, Steve"
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1
Hide-and-Seek Games on a Network, Using Combinatorial Search Paths
Published in Operations research (01-09-2017)“…This paper introduces a new search paradigm to hide-and-seek games on networks. The Hider locates at any point on any arc. The Searcher adopts a…”
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2
Mining Coal or Finding Terrorists: The Expanding Search Paradigm
Published in Operations research (01-03-2013)“…We show how to optimize the search for a hidden object, terrorist, or simply Hider, located at a point H according to a known or unknown distribution ν on a…”
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3
Optimizing periodic patrols against short attacks on the line and other networks
Published in European journal of operational research (16-03-2019)“…•Periodic patrolling games: Patroller versus attacker.•Attack duration two time periods.•For time horizon even, game is solved for arbitrary graphs.•Complete…”
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4
Patrolling a Border
Published in Operations research (01-11-2016)“…Patrolling games were recently introduced to model the problem of protecting the nodes of a network from an attack. Time is discrete and in each time unit the…”
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5
Optimizing voting order on sequential juries: a median voter theorem and beyond
Published in Social choice and welfare (01-04-2022)“…We consider an odd-sized “jury”, which votes sequentially between two equiprobable states of Nature (say A and B , or Innocent and Guilty), with the majority…”
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6
Patrolling Games
Published in Operations research (01-09-2011)“…A key operational problem for those charged with the security of vulnerable facilities (such as airports or art galleries) is the scheduling and deployment of…”
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7
Optimal Trade-Off Between Speed and Acuity When Searching for a Small Object
Published in Operations research (01-01-2015)“…A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a given network Q . The Searcher can move along the network…”
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8
Searching a Variable Speed Network
Published in Mathematics of operations research (01-08-2014)“…A point lies on a network according to some unknown probability distribution. Starting at a specified root of the network, a Searcher moves to find this point…”
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9
Find-and-Fetch Search on a Tree
Published in Operations research (01-09-2011)“…We introduce a new type of search game called the "find-and-fetch" game F ( Q , O ). The Hider simply picks any point H in the network Q . The Searcher starts…”
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10
Hide-and-seek games on a tree to which Eulerian networks are attached
Published in Networks (01-10-2008)“…We analyze the hide‐and‐seek game Γ(G) on certain networks G. The hider picks a hiding point yin Gand the searcher picks a unit speed path S(t) in G, starting…”
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11
Rendezvous Search: A Personal Perspective
Published in Operations research (01-09-2002)“…The rendezvous-search problem was posed by the author 25years ago. In its basic form, it asks how two unit speed players can find each other in least expected…”
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12
The Faulty Satnav (GPS) Problem: Search for home in networks with unreliable directions
Published in Theoretical computer science (09-10-2023)“…A Searcher wants to find the Home node on a given Network, but his directions are unreliable. At every branch node of a network Q, a Satnav (GPS) points to the…”
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13
Ambush frequency should increase over time during optimal predator search for prey
Published in Journal of the Royal Society interface (07-11-2011)“…We advance and apply the mathematical theory of search games to model the problem faced by a predator searching for prey. Two search modes are available:…”
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14
Rendezvous search on labeled networks
Published in Naval research logistics (01-04-2002)“…Two players are independently placed on a commonly labelled network X. They cannot see each other but wish to meet in least expected time. We consider…”
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15
Illuminating a Network from Its Nodes
Published in The American mathematical monthly (01-04-2013)“…A network is to be illuminated by placing lights at the nodes, so that each edge is bright enough and the total intensity is minimized. A folk result says this…”
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16
Search and Delivery Man Problems: When are depth-first paths optimal?
Published in European journal of operational research (16-09-2020)“…•A target is hidden on a tree network according to a known probability distribution.•When is the trajectory that finds the target in minimum expected time…”
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17
Approximate solutions for expanding search games on general networks
Published in Annals of operations research (01-04-2019)“…We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a hidden point H on a network Q moving from a known starting…”
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18
The Secretary Problem with a Selection Committee: Do Conformist Committees Hire Better Secretaries?
Published in Management science (01-04-2017)“…This paper analyzes a variation of the secretary problem in which two selectors with different fields of interest each want to appoint one of the n candidates…”
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19
Search-and-rescue rendezvous
Published in European journal of operational research (01-03-2022)“…•New Rendezvous games defined and solved where the players use Gifts.•New Search and Rescue games.•On the optimality of Wait for Mommy.•New way of solving the…”
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20
The importance of voting order for jury decisions by sequential majority voting
Published in European journal of operational research (01-05-2017)“…•We model voting strategies on a heterogeneous jury that votes sequentially to reach a correct verdict.•The “ability” of a juror is a number that indicates the…”
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