Search Results - "2022 8th International Conference of the Immersive Learning Research Network (iLRN)"

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  1. 1

    What Is Immersive Learning? by Dengel, Andreas

    “…The article investigates possible perspectives on Immersive Learning. After discussing the need for the term, the perception of non-mediation is identified as…”
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    Conference Proceeding
  2. 2

    A Metaverse-based Student's Spatiotemporal Digital Profile for Representing Learning Situation by Liu, Fang, Zhang, Yifan, Zhao, Liang, Dai, Qin, Liu, Xiaona, Shi, Xiangbin

    “…In recent years, the metaverse becomes a promising method to provide an intelligent teaching platform for the teaching-learning process. Existing teaching…”
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    Conference Proceeding
  3. 3

    Recommendation Tool for Use of Immersive Learning Environments by Morgado, Leonel, Torres, Manuel, Beck, Dennis, Torres, Fernanda, Almeida, Antonio, Simoes, Ana, Ramalho, Filipa, Coelho, Antonio

    “…In the field of immersive learning, instructors often find it challenging to match their pedagogical approaches and content knowledge with specific…”
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    Conference Proceeding
  4. 4

    Work-in-Progress-Towards an AR Materials Library for Design and Engineering Education by Xu, Yuanyuan, Huang, Mengjie, Imparato, Massimo, Yang, Rui, Liang, Hai-Ning

    “…Materials play an essential role in product design and affect many design aspects. Materials libraries are built by universities to provide resources and…”
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    Conference Proceeding
  5. 5

    Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study by Yano, Kojiro

    “…In recent years, an increasing number of teachers have been adopting a new pedagogical approach called flipped classroom, in which traditional teaching for…”
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    Conference Proceeding
  6. 6

    Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City by Wu, Junjie Gavin, Zhang, Danyang, Wang, Minjuan

    “…In the digital era, learners are closely engaged with various kinds of technologies. Particularly, virtual reality (VR) has revolutionized our conventional…”
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    Conference Proceeding
  7. 7

    Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities by Pisani, Sharon, Miller, Alan, Hall, Mark

    “…Digital heritage projects are an important tool in safeguarding cultural heritage and making it available to future generations. The work presented here…”
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    Conference Proceeding
  8. 8

    Work-in-Progress-Using Virtual Reality in Museums to Assist Historical Learning by Morsman, Adam, Newman, Ben, Bally, Stephanie, Johns, Jack, Cook, Hannah, McHugh, Daniel, Williams, Grace

    “…Museums are always looking for new ways to attract and engage their visitors. Virtual reality (VR) is becoming an increasingly viable option for doing this and…”
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    Conference Proceeding
  9. 9

    Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR by Sims, Robert, Chang, Barry, Bennett, Verity, Krishnan, Advaith, Aboubakar, Abdalslam, Coman, George, Bahrami, Abdulrazak, Huang, Zehao, Clarke, Christopher, Karnik, Abhijit

    “…Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes like paragogy. Within education, methods such as spaced…”
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    Conference Proceeding
  10. 10

    Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training by Kim, Jin Woo, Carroll, Bryan T., Jeong, Hyunjae, Kim, Kwangtaek, DeMeo, Dustin P.

    “…Dematological skill training is essential for medical students to perform successful skin tumor surgery. However, there is no exisitng system that can provide…”
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    Conference Proceeding
  11. 11

    Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation by Rebol, Manuel, Pietroszek, Krzysztof, Ranniger, Claudia, Hood, Colton, Rutenberg, Adam, Sikka, Neal, Steinmaurer, Alexander, Gutl, Christian

    “…We present our work in progress, a real-time mixed reality communication system for remote assistance in medical emergency situations. 3D cameras capture the…”
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    Conference Proceeding
  12. 12

    Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? by Cho, Yeonhee, Hsu, Hao Ning, Zheng, Zhewen, Trinh, Emily Elizabeth, Jang, HyunYoung, Cheng, Yusi

    “…This study examines the affective filter theory in a social virtual reality (social VR) setting. Motivation, anxiety, and self-confidence were measured and…”
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  13. 13

    An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise by Xu, Zixiang, Liang, Yuan, Campbell, Abraham G., Dev, Soumyabrata

    “…Virtual Reality (VR) technology has been shown to achieve remarkable results in multiple fields. Due to the nature of the immersive medium of Virtual Reality…”
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  14. 14

    Work-in-Progress-Exploring Model Based Automated Response Systems to Enhance Student Outcomes by Koh, Josiah, Cowling, Michael, Jha, Meena, Sim, Kwong Nui

    “…The advancement of Artificial Intelligence (AI) has sparked great excitement and expectation of its use in education. Integral to that is the idea of an…”
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    Conference Proceeding
  15. 15

    A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications by Radu, Iulian, Joy, Tugce, Bott, Ian, Bowman, Yiran, Schneider, Bertrand

    “…Augmented Reality (AR) technology is gaining popularity and adoption by educational pioneers. While there is great excitement about this technology, there is…”
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  16. 16

    Work-In-Progress-Virtual Reality for Basic Vocational Training by Nechita, Teodora, Knaack, Reto, Berger, Martin, Keller, Thomas, Brucker-Kley, Elke, Michot, Janick

    “…Virtual Reality as a learning technology has been indicated numerous times to be an evident improvement over conventional learning methods. This…”
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  17. 17

    Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance by Hawes, Dan, Arya, Ali

    “…Research suggests that 3D virtual environments can be designed to prime engagement, creativity, and improve performance on many cognitive tasks. In this paper,…”
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  18. 18

    Flood Adventures: A Flood Preparedness Simulation Game by Bodzin, Alec, Araujo-Junior, Robson, Straw, Kenneth, Huang, Surui, Zalatan, Benjamin, Semmens, Kathyrn, Anastasio, David, Hammond, Thomas

    “…Knowledge of how to prepare for flooding remains an important educational need as illustrated by the devastation caused by recent flooding events across the…”
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  19. 19

    Work-in-progress-Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism by Barrett, Alex, Zhang, Nuodi, Ke, Fengfeng, Moon, Jewoong, Sokolikj, Zlatko

    “…This work-in-progress paper reports on the establishment of preliminary reliability for a domain-agnostic evidence-centered assessment model to measure…”
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