Search Results - "2014 IEEE Global Engineering Education Conference (EDUCON)"

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  1. 1

    Virtual-C - a programming environment for teaching C in undergraduate programming courses by Pawelczak, Dieter, Baumann, Andrea

    “…The C programming language plays an important role in the education of engineers especially in the field of embedded systems. on the other hand C is often a…”
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    Conference Proceeding
  2. 2

    An enhanced bayesian network model for prediction of students' academic performance in engineering programs by Sharabiani, Ashkan, Karim, Fazle, Sharabiani, Anooshiravan, Atanasov, Mariya, Darabi, Houshang

    “…Predicting students' academic performance (SAP) provides invaluable information for educational institutes' authorities. This information offers numerous…”
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    Conference Proceeding Journal Article
  3. 3

    Engaging students with a mobile game-based learning system in university education by Bartel, A., Hagel, G.

    “…In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the…”
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    Conference Proceeding Journal Article
  4. 4

    Software engineering body of skills (SWEBOS) by Sedelmaier, Yvonne, Landes, Dieter

    “…The development of complex software systems requires a mixture of various technical and non-technical competencies. While there are some guidelines what…”
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    Conference Proceeding Journal Article
  5. 5

    Integration of simulators in virtual 3D computer science classroom by Branovic, Irina, Popovic, Ranko, Jovanovic, Nenad, Giorgi, Roberto, Nikolic, Bosko, Zivkovic, Miodrag

    “…In this paper we describe a virtual 3D lab created using Open Wonderland to enable simultaneous execution of different computer science simulator modules in a…”
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    Conference Proceeding
  6. 6

    Learning physics down a slide: A set of experiments to measure reality through smartphone sensors by Martinez, L., Garaizar, P.

    “…During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning…”
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    Conference Proceeding
  7. 7

    Motivating computer science students by facilitating inderdisciplinary educational activities [Exploitation of a 3D Educational Game for Marketing] by Mavridis, Apostolos, Tsiatsos, Thrasyvoulos

    “…This study investigates the integration of a 3D Collaborative Game into the learning process of a Marketing lesson. The research conducted in the context of a…”
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    Conference Proceeding
  8. 8

    The impact of pedagogical agents in 3D collaborative serious games by Terzidou, Theodouli, Tsiatsos, Thrasyvoulos

    “…This paper examines the impact of an pedagogical agent (PA), in a 3D collaborative educational game in the virtual environment of OpenSim platform. The main…”
    Get full text
    Conference Proceeding
  9. 9

    Learning physics down a slide: a set of experiments to measure reality through smartphone sensors by Martinez, L., Garaizar, P.

    “…During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning…”
    Get full text
    Conference Proceeding
  10. 10

    eCampus as a platform for ubiquitous learning by Bele, Julija Lapuh, Bele, Darko, Hauptman, Simon, Kožuh, Ines, Debevc, Matjaž

    “…eCampus is a web application designed for learning, learning management and multimedia learning content creation which can be used regardless of the type of…”
    Get full text
    Conference Proceeding
  11. 11

    Virtual-C - a programming environment for teaching C in undergraduate programming courses by Pawelczak, Dieter, Baumann, Andrea

    “…The C programming language plays an important role in the education of engineers especially in the field of embedded systems. On the other hand C is often a…”
    Get full text
    Conference Proceeding
  12. 12

    FORGE: Enhancing eLearning and research in ICT through remote experimentation by Marquez-Barja, Johann M., Jourjon, Guillaume, Mikroyannidis, Alexander, Tranoris, Christos, Domingue, John, DaSilva, Luiz A.

    “…This paper presents the Forging Online Education through FIRE (FORGE) initiative, which aims to transform the Future Internet Research and Experimentation…”
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    Conference Proceeding
  13. 13

    eCampus as a platform for ubiquitous learning by Bele, Julija Lapuh, Bele, Darko, Hauptman, Simon, Kozuh, Ines, Debevc, Matjaz

    “…eCampus is a web application designed for learning, learning management and multimedia learning content creation which can be used regardless of the type of…”
    Get full text
    Conference Proceeding
  14. 14

    Motivating computer science students by facilitating inderdisciplinary educational activities: exploitation of a 3D educational game for marketing by Mavridis, Apostolos, Tsiatsos, Thrasyvoulos

    “…This study investigates the integration of a 3D Collaborative Game into the learning process of a Marketing lesson. The research conducted in the context of a…”
    Get full text
    Conference Proceeding
  15. 15

    Educational software system for reasoning and decision making using Bayesian networks by Milenkovic, Katarina, Draskovic, Drazen, Nikolic, Bosko

    “…Artificial intelligence represents important area in the field of Computer Science and Engineering. The paper describes Bayesian thinking and the software…”
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    Conference Proceeding
  16. 16

    FORGE: enhancing elearning and research in ICT through remote experimentation by Marquez-barja, Johann M., Jourjon, Guillaume, Mikroyannidis, Alexander, Tranoris, Christos, Domingue, John, Dasilva, Luiz A.

    “…This paper presents the Forging Online Education through FIRE (FORGE) initiative, which aims to transform the Future Internet Research and Experimentation…”
    Get full text
    Conference Proceeding
  17. 17

    Educational software system for reasoning and decision making using Bayesian networks by Milenkovic, Katarina, Draskovic, Drazen, Nikolic, Bosko

    “…Artificial intelligence represents important area in the field of Computer Science and Engineering. The paper describes Bayesian thinking and the software…”
    Get full text
    Conference Proceeding
  18. 18

    The impact of pedagogical agents in 3D collaborative serious games by Terzidou, Theodouli, Tsiatsos, Thrasyvoulos

    “…This paper examines the impact of an pedagogical agent (PA), in a 3D collaborative educational game in the virtual environment of OpenSim platform. The main…”
    Get full text
    Conference Proceeding
  19. 19

    Usefulness of information visualizations based on educational data by Tervakari, Anne-Maritta, Silius, Kirsi, Koro, Juho, Paukkeri, Jukka, Pirttila, Olli

    “…In this article, we introduce the results of a study concerning the usefulness of five educational data visualizations implemented in an online course…”
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    Conference Proceeding Journal Article
  20. 20

    Augmented reality to improve STEM motivation by Restivo, Teresa, Chouzal, Fatima, Rodrigues, Jose, Menezes, Paulo, Bernardino Lopes, J.

    “…This paper presents an exploratory study about educational potentialities of an augmented reality (AR) application developed for DC circuit fundamentals…”
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    Conference Proceeding Journal Article