Search Results - "2013 International Conference on Cyberworlds"

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  1. 1

    EEG Databases for Emotion Recognition by Yisi Liu, Sourina, Olga

    “…Emotion recognition from Electroencephalogram (EEG) rapidly gains interest from research community. Two affective EEG databases are presented in this paper…”
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    Conference Proceeding
  2. 2

    Ontology of Emergency Shared Situation Awareness and Crisis Interoperability by Mescherin, Sergey A., Kirillov, Igor, Klimenko, Stanislav

    “…The main article focus is creating of machine and human readable vocabulary describing emergencies. Vocabulary tends to solve problem of low interoperability…”
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    Conference Proceeding
  3. 3

    Detecting Markers in Blurred and Defocused Images by Toyoura, Masahiro, Aruga, Haruhito, Turk, Matthew, Xiaoyang Mao

    “…Planar markers enable an augmented reality (AR) system to estimate the pose of objects from images containing them. However, conventional markers are difficult…”
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    Conference Proceeding
  4. 4

    Customizable Strokes for Localized Stylization of View-Dependent Lines Extracted from 3D Models by Cardona, Luis, Saito, Suguru

    “…We propose a method to stylize individual lines and preserve their properties as the viewpoint is modified. As the camera position changes and view-dependent…”
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    Conference Proceeding
  5. 5

    Robust Action Recognition Based on a Hierarchical Model by Xinbo Jiang, Fan Zhong, Qunsheng Peng, Xueying Qin

    “…With the strong demand for human machine interaction, action recognition has attracted more and more attention in recent years. Traditional video-based…”
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    Conference Proceeding
  6. 6

    Geometrical Meta-Metamodel for Cyber-Physical Modelling by Mezhuyev, Vitaliy, Samet, Refik

    “…Existing metamodels are not able to effectively capture the knowledge of multidimensional cyber-physical domains. In order to contribute to this area the…”
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    Conference Proceeding
  7. 7

    Investigation of a Virtual Environment for Rugby Skills Training by Miles, Helen C., Pop, Serban R., Watt, Simon J., Lawrence, Gavin P., John, Nigel W., Perrot, Vincent, Mallet, Pierre, Mestre, Daniel R.

    “…We have designed and developed a virtual environment to train rugby ball passing skills. Seeking to validate the system's ability to correctly aid training, an…”
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    Conference Proceeding
  8. 8

    Humiliating Entertainment or Social Activism? Analyzing Scambaiting Strategies Against Online Advance Fee Fraud by Zingerle, Andreas, Kronman, Linda

    “…Scam baiters are individuals in online information communities specializing in identifying, documenting and reporting actions of so-called '419 scammers'. A…”
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    Conference Proceeding
  9. 9

    Ranking on Cross-Domain Manifold for Sketch-Based 3D Model Retrieval by Furuya, Takahiko, Ohbuchi, Ryutarou

    “…Sketch-based 3D model retrieval algorithms compare a query, a line drawing sketch, and 3D models for similarity by rendering the 3D models into line…”
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    Conference Proceeding
  10. 10

    A Low Complexity Algorithm for H.264/AVC Intra Prediction by Haitao Li, Jianjun Li, Shokouh, G. S., Samet, Refik

    “…Intra prediction plays an important role in H.264/AVC. To reduce the complexity of the intra prediction of H.264/AVC, this paper proposes an efficient intra…”
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    Conference Proceeding
  11. 11

    Image-Driven Haptic Rendering in Virtual Environments by Rasool, Shahzad, Sourin, Alexei

    “…Haptic interaction significantly augments our experience with a computer and in cyber worlds in particular. However, haptic interaction requires the content…”
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    Conference Proceeding
  12. 12

    Volumetric Virtual Worlds with Layered Terrain Generation by Santamaria-Ibirika, Aitor, Cantero, Xabier, Salazar, Mikel, Devesa, Jaime, Bringas, Pablo G.

    “…Procedural terrain generators are widely used in computer games, simulators and other virtual environments. Traditionally, these methods have been focused on…”
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    Conference Proceeding
  13. 13

    MapXplorer Handy: An Immersive Map Exploration System Using Handheld Device by Fabroyir, Hadziq, Wei-Chung Teng, Shu-Ling Wang, Tara, Rayi Yanu

    “…In this paper, a map exploration system is presented to enhance user immersion and interaction experience on exploring map with Google Street View. The…”
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    Conference Proceeding
  14. 14

    Deformation-Aware Split Grammars for Architectural Models by Zmugg, Rene, Thaller, Wolfgang, Krispel, Ulrich, Edelsbrunner, Johannes, Havemann, Sven, Fellner, Dieter W.

    “…With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising…”
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    Conference Proceeding
  15. 15

    Characteristic Analysis of Social Network Constructed from Literary Fiction by Jongkyu Seo, Gyoung-Mi Park, Sung-Hwan Kim, Hwan-Gue Cho

    “…A Social network is a useful model to identify hidden structures and meaningful knowledge among social atoms, which have complicated interactions. Until…”
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    Conference Proceeding
  16. 16

    Effective Feature Description Using Intensity Order Local Binary Pattern by Thao-Ngoc Nguyen, Bac Le, Miyata, Kazunori

    “…This paper presents an effective feature descriptor that integrates intensity order and textures in multi support regions into a compact vector. We first…”
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    Conference Proceeding
  17. 17

    An Open Modular Middleware for Interoperable Virtual Environments by Byelozyorov, Sergiy, Rubinstein, Dmitri, Pegoraro, Vincent, Slusallek, Philipp

    “…The area of virtual environments has received an increasingly growing attention from the research community, leading to the design of various innovative albeit…”
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    Conference Proceeding
  18. 18

    Skeleton-Based Anime Hair Modeling and Visualization by Sakai, Takeyuki, Savchenko, Vladimir

    “…This paper describes a new hair representation technique for drawing 3D CG characters. In our approach hair models are represented by skeleton-based implicit…”
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    Conference Proceeding
  19. 19

    Multi-Touch Interface for Character Motion Control Using Model-Based Approach by Oshita, Masaki

    “…In this paper, we propose a new method for interactive motion control with a multi-touch interface. A user of our system can touch and drag character's body…”
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    Conference Proceeding
  20. 20

    OnMyWay: A Task-Oriented Visualization and Interface Design for Planning Road Trip Itinerary by Tanahashi, Yuzuru, Kwan-Liu Ma

    “…Web applications are abundant and used daily by a variety of people. Planning a trip, for example, has become much easier with Web applications such as Google…”
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    Conference Proceeding